The Editor's popup dialog for creating new [Script] files.
	
	
		The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
		[codeblocks]
		[gdscript]
		func _ready():
		    var dialog = ScriptCreateDialog.new();
		    dialog.config("Node", "res://new_node.gd") # For in-engine types.
		    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
		    dialog.popup_centered()
		[/gdscript]
		[csharp]
		public override void _Ready()
		{
		    var dialog = new ScriptCreateDialog();
		    dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
		    dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
		    dialog.PopupCentered();
		}
		[/csharp]
		[/codeblocks]
	
	
	
	
		
			
			
			
			
			
			
				Prefills required fields to configure the ScriptCreateDialog for use.
			
		
	
	
		
		
		
	
	
		
			
			
				Emitted when the user clicks the OK button.