The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
	
	
	
	
	
	
		
			
			
			
			
			
				Adds a camera feed to the camera server.
			
		
		
			
			
			
				Returns an array of [CameraFeed]s.
			
		
		
			
			
			
			
			
				Returns the [CameraFeed] with this id.
			
		
		
			
			
			
				Returns the number of [CameraFeed]s registered.
			
		
		
			
			
			
			
			
				Removes a [CameraFeed].
			
		
	
	
		
			
			
			
				Emitted when a [CameraFeed] is added (webcam is plugged in).
			
		
		
			
			
			
				Emitted when a [CameraFeed] is removed (webcam is removed).
			
		
	
	
		
			The RGBA camera image.
		
		
			The YCbCr camera image.
		
		
			The Y component camera image.
		
		
			The CbCr component camera image.