A [Texture] based on an [Image].
	
	
		A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
	
	
	
	
		
			
			
			
			
			
			
			
			
			
			
			
				Create a new [ImageTexture] with [code]width[/code] and [code]height[/code].
				[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
			
		
		
			
			
			
			
			
			
			
				Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
			
		
		
			
			
			
				Returns the format of the [ImageTexture], one of [enum Image.Format].
			
		
		
			
			
			
			
			
				Load an [ImageTexture] from a file path.
			
		
		
			
			
			
			
			
				Sets the [Image] of this [ImageTexture].
			
		
		
			
			
			
			
			
				Resizes the [ImageTexture] to the specified dimensions.
			
		
	
	
		
		
			The storage quality for [constant STORAGE_COMPRESS_LOSSY].
		
		
			The storage type (raw, lossy, or compressed).
		
	
	
		
			[Image] data is stored raw and unaltered.
		
		
			[Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality].
		
		
			[Image] data is compressed with a lossless algorithm.