An abstraction of a serialized scene.
	
	
		A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
		Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]).
		[b]Note:[/b] The node doesn't need to own itself.
		[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
		[codeblock]
		# Create the objects
		var node = Node2D.new()
		var rigid = RigidBody2D.new()
		var collision = CollisionShape2D.new()
		# Create the object hierarchy
		rigid.add_child(collision)
		node.add_child(rigid)
		# Change owner of rigid, but not of collision
		rigid.owner = node
		var scene = PackedScene.new()
		# Only node and rigid are now packed
		var result = scene.pack(node)
		if result == OK:
		    ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
		[/codeblock]
	
	
	
	
		
			
			
			
				Returns [code]true[/code] if the scene file has nodes.
			
		
		
			
			
			
				Returns the [code]SceneState[/code] representing the scene file contents.
			
		
		
			
			
			
			
			
				Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node.
			
		
		
			
			
			
			
			
				Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
			
		
	
	
		
			A dictionary representation of the scene contents.
			Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
		
	
	
		
			If passed to [method instance], blocks edits to the scene state.
		
		
			If passed to [method instance], provides local scene resources to the local scene.
			[b]Note:[/b] Only available in editor builds.
		
		
			If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
			[b]Note:[/b] Only available in editor builds.