/**************************************************************************/ /* jolt_body_accessor_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_body_accessor_3d.h" #include "jolt_space_3d.h" namespace { template struct VariantVisitors : TTypes... { using TTypes::operator()...; }; template VariantVisitors(TTypes...) -> VariantVisitors; } // namespace JoltBodyAccessor3D::JoltBodyAccessor3D(const JoltSpace3D *p_space) : space(p_space) { } JoltBodyAccessor3D::~JoltBodyAccessor3D() = default; void JoltBodyAccessor3D::acquire(const JPH::BodyID *p_ids, int p_id_count) { ERR_FAIL_NULL(space); lock_iface = &space->get_lock_iface(); ids = BodyIDSpan(p_ids, p_id_count); _acquire_internal(p_ids, p_id_count); } void JoltBodyAccessor3D::acquire(const JPH::BodyID &p_id) { ERR_FAIL_NULL(space); lock_iface = &space->get_lock_iface(); ids = p_id; _acquire_internal(&p_id, 1); } void JoltBodyAccessor3D::acquire_active() { const JPH::PhysicsSystem &physics_system = space->get_physics_system(); acquire(physics_system.GetActiveBodiesUnsafe(JPH::EBodyType::RigidBody), (int)physics_system.GetNumActiveBodies(JPH::EBodyType::RigidBody)); } void JoltBodyAccessor3D::acquire_all() { ERR_FAIL_NULL(space); lock_iface = &space->get_lock_iface(); JPH::BodyIDVector *vector = std::get_if(&ids); if (vector == nullptr) { ids = JPH::BodyIDVector(); vector = std::get_if(&ids); } space->get_physics_system().GetBodies(*vector); _acquire_internal(vector->data(), (int)vector->size()); } void JoltBodyAccessor3D::release() { _release_internal(); lock_iface = nullptr; } const JPH::BodyID *JoltBodyAccessor3D::get_ids() const { ERR_FAIL_COND_V(not_acquired(), nullptr); return std::visit( VariantVisitors{ [](const JPH::BodyID &p_id) { return &p_id; }, [](const JPH::BodyIDVector &p_vector) { return p_vector.data(); }, [](const BodyIDSpan &p_span) { return p_span.ptr; } }, ids); } int JoltBodyAccessor3D::get_count() const { ERR_FAIL_COND_V(not_acquired(), 0); return std::visit( VariantVisitors{ [](const JPH::BodyID &p_id) { return 1; }, [](const JPH::BodyIDVector &p_vector) { return (int)p_vector.size(); }, [](const BodyIDSpan &p_span) { return p_span.count; } }, ids); } const JPH::BodyID &JoltBodyAccessor3D::get_at(int p_index) const { CRASH_BAD_INDEX(p_index, get_count()); return get_ids()[p_index]; } void JoltBodyReader3D::_acquire_internal(const JPH::BodyID *p_ids, int p_id_count) { mutex_mask = lock_iface->GetMutexMask(p_ids, p_id_count); lock_iface->LockRead(mutex_mask); } void JoltBodyReader3D::_release_internal() { ERR_FAIL_COND(not_acquired()); lock_iface->UnlockRead(mutex_mask); } JoltBodyReader3D::JoltBodyReader3D(const JoltSpace3D *p_space) : JoltBodyAccessor3D(p_space) { } const JPH::Body *JoltBodyReader3D::try_get(const JPH::BodyID &p_id) const { if (unlikely(p_id.IsInvalid())) { return nullptr; } ERR_FAIL_COND_V(not_acquired(), nullptr); return lock_iface->TryGetBody(p_id); } const JPH::Body *JoltBodyReader3D::try_get(int p_index) const { const int count = get_count(); if (unlikely(p_index < 0 || p_index >= count)) { return nullptr; } return try_get(get_at(p_index)); } const JPH::Body *JoltBodyReader3D::try_get() const { return try_get(0); } void JoltBodyWriter3D::_acquire_internal(const JPH::BodyID *p_ids, int p_id_count) { mutex_mask = lock_iface->GetMutexMask(p_ids, p_id_count); lock_iface->LockWrite(mutex_mask); } void JoltBodyWriter3D::_release_internal() { ERR_FAIL_COND(not_acquired()); lock_iface->UnlockWrite(mutex_mask); } JoltBodyWriter3D::JoltBodyWriter3D(const JoltSpace3D *p_space) : JoltBodyAccessor3D(p_space) { } JPH::Body *JoltBodyWriter3D::try_get(const JPH::BodyID &p_id) const { if (unlikely(p_id.IsInvalid())) { return nullptr; } ERR_FAIL_COND_V(not_acquired(), nullptr); return lock_iface->TryGetBody(p_id); } JPH::Body *JoltBodyWriter3D::try_get(int p_index) const { const int count = get_count(); if (unlikely(p_index < 0 || p_index >= count)) { return nullptr; } return try_get(get_at(p_index)); } JPH::Body *JoltBodyWriter3D::try_get() const { return try_get(0); }