/**************************************************************************/ /* plural_rules.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/object/ref_counted.h" #include "core/templates/lru.h" class Expression; class PluralRules : public Object { GDSOFTCLASS(PluralRules, Object); mutable LRUCache cache; // These two fields are initialized in the constructor. const int nplurals; const String plural; // Cache temporary variables related to `evaluate()` to make it faster. class EQNode : public RefCounted { GDSOFTCLASS(EQNode, RefCounted); public: String regex; Ref left; Ref right; }; Ref equi_tests; Ref expr; int _find_unquoted(const String &p_src, char32_t p_chr) const; int _eq_test(const Array &p_input_val, const Ref &p_node, const Variant &p_result) const; void _cache_plural_tests(const String &p_plural_rule, Ref &p_node); PluralRules(int p_nplurals, const String &p_plural); public: int evaluate(int p_n) const; int get_nplurals() const { return nplurals; } String get_plural() const { return plural; } static PluralRules *parse(const String &p_rules); };