A singleton for managing [PhysicsServer3D] implementations.
	
	
		[PhysicsServer3DManager] is the API for registering [PhysicsServer3D] implementations and for setting the default implementation.
		[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
	
	
	
	
		
			
			
			
			
				Register a [PhysicsServer3D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer3D] object.
			
		
		
			
			
			
			
				Set the default [PhysicsServer3D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.