Clamps a value within the visual shader graph.
	
	
		Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
	
	
	
	
		
			A type of operands and returned value.
		
	
	
		
			A floating-point scalar.
		
		
			An integer scalar.
		
		
			An unsigned integer scalar.
		
		
			A 2D vector type.
		
		
			A 3D vector type.
		
		
			A 4D vector type.
		
		
			Represents the size of the [enum OpType] enum.