/**************************************************************************/ /* gltf_state.compat.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISABLE_DEPRECATED // Non-const getters for compatibility. int32_t GLTFState::_get_handle_binary_image_bind_compat_113172() { return get_handle_binary_image(); } Dictionary GLTFState::_get_json_bind_compat_113172() { return get_json(); } int GLTFState::_get_major_version_bind_compat_113172() { return get_major_version(); } int GLTFState::_get_minor_version_bind_compat_113172() { return get_minor_version(); } Vector GLTFState::_get_glb_data_bind_compat_113172() { return get_glb_data(); } bool GLTFState::_get_use_named_skin_binds_bind_compat_113172() { return get_use_named_skin_binds(); } bool GLTFState::_get_discard_meshes_and_materials_bind_compat_113172() { return get_discard_meshes_and_materials(); } TypedArray GLTFState::_get_nodes_bind_compat_113172() { return get_nodes_bind(); } TypedArray GLTFState::_get_buffers_bind_compat_113172() { return get_buffers_bind(); } TypedArray GLTFState::_get_buffer_views_bind_compat_113172() { return get_buffer_views_bind(); } TypedArray GLTFState::_get_accessors_bind_compat_113172() { return get_accessors_bind(); } TypedArray GLTFState::_get_meshes_bind_compat_113172() { return get_meshes_bind(); } TypedArray GLTFState::_get_materials_bind_compat_113172() { return get_materials_bind(); } String GLTFState::_get_scene_name_bind_compat_113172() { return get_scene_name(); } String GLTFState::_get_base_path_bind_compat_113172() { return get_base_path(); } String GLTFState::_get_extract_path_bind_compat_113172() { return get_extract_path(); } String GLTFState::_get_extract_prefix_bind_compat_113172() { return get_extract_prefix(); } PackedInt32Array GLTFState::_get_root_nodes_bind_compat_113172() { return get_root_nodes(); } TypedArray GLTFState::_get_textures_bind_compat_113172() { return get_textures_bind(); } TypedArray GLTFState::_get_texture_samplers_bind_compat_113172() { return get_texture_samplers_bind(); } TypedArray GLTFState::_get_images_bind_compat_113172() { return get_images_bind(); } TypedArray GLTFState::_get_skins_bind_compat_113172() { return get_skins_bind(); } TypedArray GLTFState::_get_cameras_bind_compat_113172() { return get_cameras_bind(); } TypedArray GLTFState::_get_lights_bind_compat_113172() { return get_lights_bind(); } TypedArray GLTFState::_get_unique_names_bind_compat_113172() { return get_unique_names_bind(); } TypedArray GLTFState::_get_unique_animation_names_bind_compat_113172() { return get_unique_animation_names_bind(); } TypedArray GLTFState::_get_skeletons_bind_compat_113172() { return get_skeletons_bind(); } bool GLTFState::_get_create_animations_bind_compat_113172() { return get_create_animations(); } bool GLTFState::_get_import_as_skeleton_bones_bind_compat_113172() { return get_import_as_skeleton_bones(); } TypedArray GLTFState::_get_animations_bind_compat_113172() { return get_animations_bind(); } Node *GLTFState::_get_scene_node_bind_compat_113172(GLTFNodeIndex p_gltf_node_index) { return get_scene_node(p_gltf_node_index); } GLTFNodeIndex GLTFState::_get_node_index_bind_compat_113172(Node *p_node) { return get_node_index(p_node); } int GLTFState::_get_animation_players_count_bind_compat_113172(int p_anim_player_index) { return get_animation_players_count(p_anim_player_index); } AnimationPlayer *GLTFState::_get_animation_player_bind_compat_113172(int p_anim_player_index) { return get_animation_player(p_anim_player_index); } Variant GLTFState::_get_additional_data_bind_compat_113172(const StringName &p_extension_name) { return get_additional_data(p_extension_name); } void GLTFState::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("get_handle_binary_image"), &GLTFState::_get_handle_binary_image_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_json"), &GLTFState::_get_json_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_major_version"), &GLTFState::_get_major_version_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_minor_version"), &GLTFState::_get_minor_version_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_glb_data"), &GLTFState::_get_glb_data_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_use_named_skin_binds"), &GLTFState::_get_use_named_skin_binds_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_discard_meshes_and_materials"), &GLTFState::_get_discard_meshes_and_materials_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_nodes"), &GLTFState::_get_nodes_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_buffers"), &GLTFState::_get_buffers_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_buffer_views"), &GLTFState::_get_buffer_views_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_accessors"), &GLTFState::_get_accessors_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_meshes"), &GLTFState::_get_meshes_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_materials"), &GLTFState::_get_materials_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_scene_name"), &GLTFState::_get_scene_name_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_base_path"), &GLTFState::_get_base_path_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_extract_path"), &GLTFState::_get_extract_path_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_extract_prefix"), &GLTFState::_get_extract_prefix_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_root_nodes"), &GLTFState::_get_root_nodes_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_textures"), &GLTFState::_get_textures_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_texture_samplers"), &GLTFState::_get_texture_samplers_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_images"), &GLTFState::_get_images_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_skins"), &GLTFState::_get_skins_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_cameras"), &GLTFState::_get_cameras_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_lights"), &GLTFState::_get_lights_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_unique_names"), &GLTFState::_get_unique_names_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_unique_animation_names"), &GLTFState::_get_unique_animation_names_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_skeletons"), &GLTFState::_get_skeletons_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_create_animations"), &GLTFState::_get_create_animations_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_import_as_skeleton_bones"), &GLTFState::_get_import_as_skeleton_bones_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_animations"), &GLTFState::_get_animations_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_scene_node", "idx"), &GLTFState::_get_scene_node_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_node_index", "node"), &GLTFState::_get_node_index_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_animation_players_count", "idx"), &GLTFState::_get_animation_players_count_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_animation_player", "idx"), &GLTFState::_get_animation_player_bind_compat_113172); ClassDB::bind_compatibility_method(D_METHOD("get_additional_data", "extension_name"), &GLTFState::_get_additional_data_bind_compat_113172); } #endif // DISABLE_DEPRECATED