/**************************************************************************/ /* rendering_shader_container_vulkan.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "servers/rendering/rendering_shader_container.h" class RenderingShaderContainerVulkan : public RenderingShaderContainer { GDSOFTCLASS(RenderingShaderContainerVulkan, RenderingShaderContainer); public: static const uint32_t FORMAT_VERSION; enum CompressionFlagsVulkan { COMPRESSION_FLAG_SMOLV = 0x10000, }; bool debug_info_enabled = false; protected: virtual uint32_t _format() const override; virtual uint32_t _format_version() const override; virtual bool _set_code_from_spirv(const Vector &p_spirv) override; public: RenderingShaderContainerVulkan(bool p_debug_info_enabled); }; class RenderingShaderContainerFormatVulkan : public RenderingShaderContainerFormat { private: bool debug_info_enabled = false; public: virtual Ref create_container() const override; virtual ShaderLanguageVersion get_shader_language_version() const override; virtual ShaderSpirvVersion get_shader_spirv_version() const override; void set_debug_info_enabled(bool p_debug_info_enabled); RenderingShaderContainerFormatVulkan(); virtual ~RenderingShaderContainerFormatVulkan(); };