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			160 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  delaunay_2d.h                                                         */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef DELAUNAY_2D_H
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| #define DELAUNAY_2D_H
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| 
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| #include "core/math/rect2.h"
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| #include "core/templates/vector.h"
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| 
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| class Delaunay2D {
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| public:
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| 	struct Triangle {
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| 		int points[3];
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| 		Vector2 circum_center;
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| 		real_t circum_radius_squared;
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| 		Triangle() {}
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| 		Triangle(int p_a, int p_b, int p_c) {
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| 			points[0] = p_a;
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| 			points[1] = p_b;
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| 			points[2] = p_c;
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| 		}
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| 	};
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| 
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| 	struct Edge {
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| 		int points[2];
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| 		bool bad = false;
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| 		Edge() {}
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| 		Edge(int p_a, int p_b) {
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| 			// Store indices in a sorted manner to avoid having to check both orientations later.
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| 			if (p_a > p_b) {
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| 				points[0] = p_b;
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| 				points[1] = p_a;
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| 			} else {
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| 				points[0] = p_a;
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| 				points[1] = p_b;
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| 			}
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| 		}
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| 	};
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| 
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| 	static Triangle create_triangle(const Vector<Vector2> &p_vertices, const int &p_a, const int &p_b, const int &p_c) {
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| 		Triangle triangle = Triangle(p_a, p_b, p_c);
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| 
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| 		// Get the values of the circumcircle and store them inside the triangle object.
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| 		Vector2 a = p_vertices[p_b] - p_vertices[p_a];
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| 		Vector2 b = p_vertices[p_c] - p_vertices[p_a];
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| 
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| 		Vector2 O = (b * a.length_squared() - a * b.length_squared()).orthogonal() / (a.cross(b) * 2.0f);
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| 
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| 		triangle.circum_radius_squared = O.length_squared();
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| 		triangle.circum_center = O + p_vertices[p_a];
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| 
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| 		return triangle;
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| 	}
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| 
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| 	static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) {
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| 		Vector<Vector2> points = p_points;
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| 		Vector<Triangle> triangles;
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| 
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| 		int point_count = p_points.size();
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| 		if (point_count <= 2) {
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| 			return triangles;
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| 		}
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| 
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| 		// Get a bounding rectangle.
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| 		Rect2 rect = Rect2(p_points[0], Size2());
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| 		for (int i = 1; i < point_count; i++) {
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| 			rect.expand_to(p_points[i]);
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| 		}
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| 
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| 		real_t delta_max = MAX(rect.size.width, rect.size.height);
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| 		Vector2 center = rect.get_center();
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| 
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| 		// Construct a bounding triangle around the rectangle.
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| 		points.push_back(Vector2(center.x - delta_max * 16, center.y - delta_max));
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| 		points.push_back(Vector2(center.x, center.y + delta_max * 16));
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| 		points.push_back(Vector2(center.x + delta_max * 16, center.y - delta_max));
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| 
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| 		Triangle bounding_triangle = create_triangle(points, point_count + 0, point_count + 1, point_count + 2);
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| 		triangles.push_back(bounding_triangle);
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| 
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| 		for (int i = 0; i < point_count; i++) {
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| 			Vector<Edge> polygon;
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| 
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| 			// Save the edges of the triangles whose circumcircles contain the i-th vertex. Delete the triangles themselves.
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| 			for (int j = triangles.size() - 1; j >= 0; j--) {
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| 				if (points[i].distance_squared_to(triangles[j].circum_center) < triangles[j].circum_radius_squared) {
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| 					polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1]));
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| 					polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2]));
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| 					polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0]));
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| 
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| 					triangles.remove_at(j);
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| 				}
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| 			}
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| 
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| 			// Create a triangle for every unique edge.
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| 			for (int j = 0; j < polygon.size(); j++) {
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| 				if (polygon[j].bad) {
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| 					continue;
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| 				}
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| 
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| 				for (int k = j + 1; k < polygon.size(); k++) {
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| 					// Compare the edges.
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| 					if (polygon[k].points[0] == polygon[j].points[0] && polygon[k].points[1] == polygon[j].points[1]) {
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| 						polygon.write[j].bad = true;
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| 						polygon.write[k].bad = true;
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| 
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| 						break; // Since no more than two triangles can share an edge, no more than two edges can share vertices.
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| 					}
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| 				}
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| 
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| 				// Create triangles out of good edges.
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| 				if (!polygon[j].bad) {
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| 					triangles.push_back(create_triangle(points, polygon[j].points[0], polygon[j].points[1], i));
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| 				}
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| 			}
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| 		}
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| 
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| 		// Filter out the triangles containing vertices of the bounding triangle.
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| 		int preserved_count = 0;
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| 		Triangle *triangles_ptrw = triangles.ptrw();
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| 		for (int i = 0; i < triangles.size(); i++) {
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| 			if (!(triangles[i].points[0] >= point_count || triangles[i].points[1] >= point_count || triangles[i].points[2] >= point_count)) {
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| 				triangles_ptrw[preserved_count] = triangles[i];
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| 				preserved_count++;
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| 			}
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| 		}
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| 		triangles.resize(preserved_count);
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| 
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| 		return triangles;
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| 	}
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| };
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| 
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| #endif // DELAUNAY_2D_H
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