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			106 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  nav_obstacle.h                                                        */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef NAV_OBSTACLE_H
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| #define NAV_OBSTACLE_H
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| 
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| #include "nav_rid.h"
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| 
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| #include "core/object/class_db.h"
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| #include "core/templates/local_vector.h"
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| 
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| class NavAgent;
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| class NavMap;
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| 
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| class NavObstacle : public NavRid {
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| 	NavAgent *agent = nullptr;
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| 	NavMap *map = nullptr;
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| 	Vector3 velocity;
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| 	Vector3 position;
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| 	Vector<Vector3> vertices;
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| 
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| 	real_t radius = 0.0;
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| 	real_t height = 0.0;
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| 
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| 	bool avoidance_enabled = false;
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| 	bool use_3d_avoidance = false;
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| 	uint32_t avoidance_layers = 1;
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| 
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| 	bool obstacle_dirty = true;
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| 
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| 	uint32_t map_update_id = 0;
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| 	bool paused = false;
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| 
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| public:
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| 	NavObstacle();
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| 	~NavObstacle();
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| 
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| 	void set_avoidance_enabled(bool p_enabled);
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| 	bool is_avoidance_enabled() { return avoidance_enabled; }
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| 
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| 	void set_use_3d_avoidance(bool p_enabled);
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| 	bool get_use_3d_avoidance() { return use_3d_avoidance; }
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| 
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| 	void set_map(NavMap *p_map);
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| 	NavMap *get_map() { return map; }
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| 
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| 	void set_agent(NavAgent *p_agent);
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| 	NavAgent *get_agent() { return agent; }
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| 
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| 	void set_position(const Vector3 p_position);
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| 	const Vector3 &get_position() const { return position; }
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| 
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| 	void set_radius(real_t p_radius);
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| 	real_t get_radius() const { return radius; }
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| 
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| 	void set_height(const real_t p_height);
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| 	real_t get_height() const { return height; }
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| 
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| 	void set_velocity(const Vector3 p_velocity);
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| 	const Vector3 &get_velocity() const { return velocity; }
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| 
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| 	void set_vertices(const Vector<Vector3> &p_vertices);
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| 	const Vector<Vector3> &get_vertices() const { return vertices; }
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| 
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| 	bool is_map_changed();
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| 
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| 	void set_avoidance_layers(uint32_t p_layers);
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| 	uint32_t get_avoidance_layers() const { return avoidance_layers; };
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| 
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| 	void set_paused(bool p_paused);
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| 	bool get_paused() const;
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| 
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| 	bool check_dirty();
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| 
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| private:
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| 	void internal_update_agent();
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| };
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| 
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| #endif // NAV_OBSTACLE_H
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