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			196 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  raycast_occlusion_cull.h                                              */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef RAYCAST_OCCLUSION_CULL_H
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| #define RAYCAST_OCCLUSION_CULL_H
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| 
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| #include "core/io/image.h"
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| #include "core/math/projection.h"
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| #include "core/object/object.h"
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| #include "core/object/ref_counted.h"
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| #include "core/templates/local_vector.h"
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| #include "core/templates/rid_owner.h"
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| #include "scene/resources/mesh.h"
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| #include "servers/rendering/renderer_scene_occlusion_cull.h"
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| 
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| #include <embree3/rtcore.h>
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| 
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| class RaycastOcclusionCull : public RendererSceneOcclusionCull {
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| 	typedef RTCRayHit16 CameraRayTile;
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| 
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| public:
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| 	class RaycastHZBuffer : public HZBuffer {
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| 	private:
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| 		Size2i tile_grid_size;
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| 
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| 		struct CameraRayThreadData {
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| 			int thread_count;
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| 			float z_near;
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| 			float z_far;
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| 			Vector3 camera_dir;
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| 			Vector3 camera_pos;
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| 			Vector3 pixel_corner;
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| 			Vector3 pixel_u_interp;
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| 			Vector3 pixel_v_interp;
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| 			bool camera_orthogonal;
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| 			Size2i buffer_size;
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| 		};
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| 
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| 		void _camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data);
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| 		void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to);
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| 
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| 	public:
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| 		unsigned int camera_rays_tile_count = 0;
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| 		uint8_t *camera_rays_unaligned_buffer = nullptr;
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| 		CameraRayTile *camera_rays = nullptr;
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| 		LocalVector<uint32_t> camera_ray_masks;
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| 		RID scenario_rid;
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| 
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| 		virtual void clear() override;
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| 		virtual void resize(const Size2i &p_size) override;
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| 		void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
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| 		void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal);
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| 
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| 		~RaycastHZBuffer();
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| 	};
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| 
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| private:
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| 	struct InstanceID {
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| 		RID scenario;
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| 		RID instance;
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| 
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| 		static uint32_t hash(const InstanceID &p_ins) {
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| 			uint32_t h = hash_murmur3_one_64(p_ins.scenario.get_id());
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| 			return hash_fmix32(hash_murmur3_one_64(p_ins.instance.get_id(), h));
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| 		}
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| 		bool operator==(const InstanceID &rhs) const {
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| 			return instance == rhs.instance && rhs.scenario == scenario;
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| 			;
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| 		}
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| 
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| 		InstanceID() {}
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| 		InstanceID(RID s, RID i) :
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| 				scenario(s), instance(i) {}
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| 	};
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| 
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| 	struct Occluder {
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| 		PackedVector3Array vertices;
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| 		PackedInt32Array indices;
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| 		HashSet<InstanceID, InstanceID> users;
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| 	};
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| 
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| 	struct OccluderInstance {
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| 		RID occluder;
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| 		LocalVector<uint32_t> indices;
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| 		LocalVector<Vector3> xformed_vertices;
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| 		Transform3D xform;
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| 		bool enabled = true;
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| 		bool removed = false;
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| 	};
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| 
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| 	struct Scenario {
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| 		struct RaycastThreadData {
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| 			CameraRayTile *rays = nullptr;
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| 			const uint32_t *masks;
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| 		};
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| 
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| 		struct TransformThreadData {
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| 			uint32_t thread_count;
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| 			uint32_t vertex_count;
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| 			Transform3D xform;
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| 			const Vector3 *read;
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| 			Vector3 *write = nullptr;
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| 		};
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| 
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| 		Thread *commit_thread = nullptr;
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| 		bool commit_done = true;
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| 		bool dirty = false;
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| 
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| 		RTCScene ebr_scene[2] = { nullptr, nullptr };
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| 		int current_scene_idx = 0;
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| 
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| 		HashMap<RID, OccluderInstance> instances;
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| 		HashSet<RID> dirty_instances; // To avoid duplicates
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| 		LocalVector<RID> dirty_instances_array; // To iterate and split into threads
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| 		LocalVector<RID> removed_instances;
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| 
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| 		void _update_dirty_instance_thread(int p_idx, RID *p_instances);
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| 		void _update_dirty_instance(int p_idx, RID *p_instances);
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| 		void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
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| 		void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to);
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| 		static void _commit_scene(void *p_ud);
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| 		void free();
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| 		void update();
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| 
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| 		void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
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| 		void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const;
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| 	};
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| 
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| 	static RaycastOcclusionCull *raycast_singleton;
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| 
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| 	static const int TILE_SIZE = 4;
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| 	static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;
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| 
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| 	RTCDevice ebr_device = nullptr;
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| 	RID_PtrOwner<Occluder> occluder_owner;
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| 	HashMap<RID, Scenario> scenarios;
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| 	HashMap<RID, RaycastHZBuffer> buffers;
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| 	RS::ViewportOcclusionCullingBuildQuality build_quality;
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| 
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| 	void _init_embree();
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| 
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| public:
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| 	virtual bool is_occluder(RID p_rid) override;
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| 	virtual RID occluder_allocate() override;
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| 	virtual void occluder_initialize(RID p_occluder) override;
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| 	virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;
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| 	virtual void free_occluder(RID p_occluder) override;
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| 
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| 	virtual void add_scenario(RID p_scenario) override;
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| 	virtual void remove_scenario(RID p_scenario) override;
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| 	virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override;
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| 	virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
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| 
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| 	virtual void add_buffer(RID p_buffer) override;
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| 	virtual void remove_buffer(RID p_buffer) override;
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| 	virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
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| 	virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
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| 	virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
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| 	virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) override;
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| 
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| 	virtual RID buffer_get_debug_texture(RID p_buffer) override;
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| 
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| 	virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
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| 
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| 	RaycastOcclusionCull();
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| 	~RaycastOcclusionCull();
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| };
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| 
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| #endif // RAYCAST_OCCLUSION_CULL_H
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