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			102 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  flow_container.h                                                      */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef FLOW_CONTAINER_H
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#define FLOW_CONTAINER_H
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#include "scene/gui/container.h"
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class FlowContainer : public Container {
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	GDCLASS(FlowContainer, Container);
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public:
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	enum AlignmentMode {
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		ALIGNMENT_BEGIN,
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		ALIGNMENT_CENTER,
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		ALIGNMENT_END
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	};
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private:
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	int cached_size = 0;
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	int cached_line_count = 0;
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	bool vertical = false;
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	AlignmentMode alignment = ALIGNMENT_BEGIN;
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	struct ThemeCache {
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		int h_separation = 0;
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		int v_separation = 0;
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	} theme_cache;
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	void _resort();
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protected:
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	bool is_fixed = false;
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	void _notification(int p_what);
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	void _validate_property(PropertyInfo &p_property) const;
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	static void _bind_methods();
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public:
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	int get_line_count() const;
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	void set_alignment(AlignmentMode p_alignment);
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	AlignmentMode get_alignment() const;
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	void set_vertical(bool p_vertical);
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	bool is_vertical() const;
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	virtual Size2 get_minimum_size() const override;
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	virtual Vector<int> get_allowed_size_flags_horizontal() const override;
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	virtual Vector<int> get_allowed_size_flags_vertical() const override;
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	FlowContainer(bool p_vertical = false);
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};
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class HFlowContainer : public FlowContainer {
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	GDCLASS(HFlowContainer, FlowContainer);
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public:
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	HFlowContainer() :
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			FlowContainer(false) { is_fixed = true; }
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};
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class VFlowContainer : public FlowContainer {
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	GDCLASS(VFlowContainer, FlowContainer);
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public:
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	VFlowContainer() :
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			FlowContainer(true) { is_fixed = true; }
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};
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VARIANT_ENUM_CAST(FlowContainer::AlignmentMode);
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#endif // FLOW_CONTAINER_H
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