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	This adds binds for GraphEdit/GraphElement/GraphNode, which were skipped before due to a rework. This also adds binds for Window, which was skipped before due to a complicated code organization. Also adds theme cache entries/direct cache access to a few places that previously missed it. Some theme properties are now exposed to other classes via friendships or public getters for convenience. This removes all string-based theme access from scene/ classes.
		
			
				
	
	
		
			166 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  graph_node.h                                                          */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef GRAPH_NODE_H
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#define GRAPH_NODE_H
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#include "scene/gui/graph_element.h"
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class HBoxContainer;
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class GraphNode : public GraphElement {
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	GDCLASS(GraphNode, GraphElement);
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	friend class GraphEdit;
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	struct Slot {
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		bool enable_left = false;
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		int type_left = 0;
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		Color color_left = Color(1, 1, 1, 1);
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		Ref<Texture2D> custom_port_icon_left;
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		bool enable_right = false;
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		int type_right = 0;
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		Color color_right = Color(1, 1, 1, 1);
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		Ref<Texture2D> custom_port_icon_right;
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		bool draw_stylebox = true;
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	};
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	struct PortCache {
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		Vector2 pos;
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		int slot_index;
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		int type = 0;
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		Color color;
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	};
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	struct _MinSizeCache {
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		int min_size;
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		bool will_stretch;
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		int final_size;
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	};
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	HBoxContainer *titlebar_hbox = nullptr;
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	Label *title_label = nullptr;
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	String title;
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	Vector<PortCache> left_port_cache;
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	Vector<PortCache> right_port_cache;
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	HashMap<int, Slot> slot_table;
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	Vector<int> slot_y_cache;
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	struct ThemeCache {
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		Ref<StyleBox> panel;
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		Ref<StyleBox> panel_selected;
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		Ref<StyleBox> titlebar;
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		Ref<StyleBox> titlebar_selected;
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		Ref<StyleBox> slot;
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		int separation = 0;
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		int port_h_offset = 0;
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		Ref<Texture2D> port;
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		Ref<Texture2D> resizer;
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		Color resizer_color;
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	} theme_cache;
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	bool port_pos_dirty = true;
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	void _port_pos_update();
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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	virtual void _resort() override;
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	virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color);
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	GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &);
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	bool _set(const StringName &p_name, const Variant &p_value);
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	bool _get(const StringName &p_name, Variant &r_ret) const;
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	void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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	void set_title(const String &p_title);
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	String get_title() const;
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	HBoxContainer *get_titlebar_hbox();
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	void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
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	void clear_slot(int p_slot_index);
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	void clear_all_slots();
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	bool is_slot_enabled_left(int p_slot_index) const;
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	void set_slot_enabled_left(int p_slot_index, bool p_enable);
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	void set_slot_type_left(int p_slot_index, int p_type);
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	int get_slot_type_left(int p_slot_index) const;
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	void set_slot_color_left(int p_slot_index, const Color &p_color);
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	Color get_slot_color_left(int p_slot_index) const;
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	bool is_slot_enabled_right(int p_slot_index) const;
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	void set_slot_enabled_right(int p_slot_index, bool p_enable);
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	void set_slot_type_right(int p_slot_index, int p_type);
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	int get_slot_type_right(int p_slot_index) const;
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	void set_slot_color_right(int p_slot_index, const Color &p_color);
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	Color get_slot_color_right(int p_slot_index) const;
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	bool is_slot_draw_stylebox(int p_slot_index) const;
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	void set_slot_draw_stylebox(int p_slot_index, bool p_enable);
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	int get_input_port_count();
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	Vector2 get_input_port_position(int p_port_idx);
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	int get_input_port_type(int p_port_idx);
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	Color get_input_port_color(int p_port_idx);
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	int get_input_port_slot(int p_port_idx);
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	int get_output_port_count();
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	Vector2 get_output_port_position(int p_port_idx);
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	int get_output_port_type(int p_port_idx);
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	Color get_output_port_color(int p_port_idx);
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	int get_output_port_slot(int p_port_idx);
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	virtual Size2 get_minimum_size() const override;
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	virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
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	virtual Vector<int> get_allowed_size_flags_horizontal() const override;
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	virtual Vector<int> get_allowed_size_flags_vertical() const override;
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	GraphNode();
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};
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#endif // GRAPH_NODE_H
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