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			93 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  popup.h                                                               */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef POPUP_H
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#define POPUP_H
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#include "scene/main/window.h"
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#include "core/templates/local_vector.h"
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class Panel;
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class Popup : public Window {
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	GDCLASS(Popup, Window);
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	LocalVector<Window *> visible_parents;
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	bool popped_up = false;
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	struct ThemeCache {
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		Ref<StyleBox> panel_style;
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	} theme_cache;
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	void _input_from_window(const Ref<InputEvent> &p_event);
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	void _initialize_visible_parents();
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	void _deinitialize_visible_parents();
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protected:
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	void _close_pressed();
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	virtual Rect2i _popup_adjust_rect() const override;
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	void _notification(int p_what);
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	void _validate_property(PropertyInfo &p_property) const;
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	static void _bind_methods();
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	virtual void _parent_focused();
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	virtual void _post_popup() override;
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public:
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	Popup();
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	~Popup();
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};
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class PopupPanel : public Popup {
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	GDCLASS(PopupPanel, Popup);
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	Panel *panel = nullptr;
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	struct ThemeCache {
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		Ref<StyleBox> panel_style;
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	} theme_cache;
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protected:
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	void _update_child_rects();
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	void _notification(int p_what);
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	static void _bind_methods();
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	virtual Size2 _get_contents_minimum_size() const override;
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public:
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	PopupPanel();
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};
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#endif // POPUP_H
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