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			99 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  texture_rect.h                                                        */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef TEXTURE_RECT_H
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#define TEXTURE_RECT_H
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#include "scene/gui/control.h"
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class TextureRect : public Control {
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	GDCLASS(TextureRect, Control);
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public:
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	enum ExpandMode {
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		EXPAND_KEEP_SIZE,
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		EXPAND_IGNORE_SIZE,
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		EXPAND_FIT_WIDTH,
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		EXPAND_FIT_WIDTH_PROPORTIONAL,
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		EXPAND_FIT_HEIGHT,
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		EXPAND_FIT_HEIGHT_PROPORTIONAL,
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	};
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	enum StretchMode {
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		STRETCH_SCALE,
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		STRETCH_TILE,
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		STRETCH_KEEP,
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		STRETCH_KEEP_CENTERED,
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		STRETCH_KEEP_ASPECT,
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		STRETCH_KEEP_ASPECT_CENTERED,
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		STRETCH_KEEP_ASPECT_COVERED,
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	};
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private:
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	bool hflip = false;
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	bool vflip = false;
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	Ref<Texture2D> texture;
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	ExpandMode expand_mode = EXPAND_KEEP_SIZE;
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	StretchMode stretch_mode = STRETCH_SCALE;
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	void _texture_changed();
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protected:
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	void _notification(int p_what);
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	virtual Size2 get_minimum_size() const override;
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	static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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	bool _set(const StringName &p_name, const Variant &p_value);
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#endif
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public:
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	void set_texture(const Ref<Texture2D> &p_tex);
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	Ref<Texture2D> get_texture() const;
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	void set_expand_mode(ExpandMode p_mode);
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	ExpandMode get_expand_mode() const;
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	void set_stretch_mode(StretchMode p_mode);
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	StretchMode get_stretch_mode() const;
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	void set_flip_h(bool p_flip);
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	bool is_flipped_h() const;
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	void set_flip_v(bool p_flip);
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	bool is_flipped_v() const;
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	TextureRect();
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	~TextureRect();
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};
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VARIANT_ENUM_CAST(TextureRect::ExpandMode);
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VARIANT_ENUM_CAST(TextureRect::StretchMode);
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#endif // TEXTURE_RECT_H
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