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			90 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  convex_polygon_shape_3d.cpp                                           */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "convex_polygon_shape_3d.h"
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#include "core/math/convex_hull.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
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	Vector<Vector3> poly_points = get_points();
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	if (poly_points.size() > 3) {
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		Vector<Vector3> varr = Variant(poly_points);
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		Geometry3D::MeshData md;
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		Error err = ConvexHullComputer::convex_hull(varr, md);
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		if (err == OK) {
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			Vector<Vector3> lines;
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			lines.resize(md.edges.size() * 2);
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			for (uint32_t i = 0; i < md.edges.size(); i++) {
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				lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
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				lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
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			}
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			return lines;
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		}
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	}
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	return Vector<Vector3>();
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}
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real_t ConvexPolygonShape3D::get_enclosing_radius() const {
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	Vector<Vector3> data = get_points();
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	const Vector3 *read = data.ptr();
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	real_t r = 0.0;
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	for (int i(0); i < data.size(); i++) {
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		r = MAX(read[i].length_squared(), r);
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	}
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	return Math::sqrt(r);
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}
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void ConvexPolygonShape3D::_update_shape() {
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	PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points);
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	Shape3D::_update_shape();
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}
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void ConvexPolygonShape3D::set_points(const Vector<Vector3> &p_points) {
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	points = p_points;
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	_update_shape();
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	emit_changed();
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}
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Vector<Vector3> ConvexPolygonShape3D::get_points() const {
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	return points;
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}
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void ConvexPolygonShape3D::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape3D::set_points);
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	ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape3D::get_points);
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	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
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}
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ConvexPolygonShape3D::ConvexPolygonShape3D() :
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		Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON)) {
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}
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