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			205 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  height_map_shape_3d.cpp                                               */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "height_map_shape_3d.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
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	Vector<Vector3> points;
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	if ((map_width != 0) && (map_depth != 0)) {
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		// This will be slow for large maps...
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		// also we'll have to figure out how well bullet centers this shape...
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		Vector2 size(map_width - 1, map_depth - 1);
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		Vector2 start = size * -0.5;
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		const real_t *r = map_data.ptr();
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		// reserve some memory for our points..
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		points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
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		// now set our points
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		int r_offset = 0;
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		int w_offset = 0;
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		for (int d = 0; d < map_depth; d++) {
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			Vector3 height(start.x, 0.0, start.y);
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			for (int w = 0; w < map_width; w++) {
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				height.y = r[r_offset++];
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				if (w != map_width - 1) {
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					points.write[w_offset++] = height;
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					points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
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				}
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				if (d != map_depth - 1) {
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					points.write[w_offset++] = height;
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					points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
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				}
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				if ((w != map_width - 1) && (d != map_depth - 1)) {
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					points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
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					points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
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				}
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				height.x += 1.0;
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			}
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			start.y += 1.0;
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		}
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	}
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	return points;
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}
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real_t HeightMapShape3D::get_enclosing_radius() const {
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	return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
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}
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void HeightMapShape3D::_update_shape() {
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	Dictionary d;
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	d["width"] = map_width;
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	d["depth"] = map_depth;
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	d["heights"] = map_data;
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	d["min_height"] = min_height;
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	d["max_height"] = max_height;
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	PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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	Shape3D::_update_shape();
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}
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void HeightMapShape3D::set_map_width(int p_new) {
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	if (p_new < 1) {
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		// ignore
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	} else if (map_width != p_new) {
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		int was_size = map_width * map_depth;
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		map_width = p_new;
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		int new_size = map_width * map_depth;
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		map_data.resize(map_width * map_depth);
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		real_t *w = map_data.ptrw();
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		while (was_size < new_size) {
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			w[was_size++] = 0.0;
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		}
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		_update_shape();
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		emit_changed();
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	}
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}
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int HeightMapShape3D::get_map_width() const {
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	return map_width;
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}
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void HeightMapShape3D::set_map_depth(int p_new) {
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	if (p_new < 1) {
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		// ignore
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	} else if (map_depth != p_new) {
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		int was_size = map_width * map_depth;
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		map_depth = p_new;
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		int new_size = map_width * map_depth;
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		map_data.resize(new_size);
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		real_t *w = map_data.ptrw();
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		while (was_size < new_size) {
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			w[was_size++] = 0.0;
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		}
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		_update_shape();
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		emit_changed();
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	}
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}
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int HeightMapShape3D::get_map_depth() const {
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	return map_depth;
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}
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void HeightMapShape3D::set_map_data(Vector<real_t> p_new) {
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	int size = (map_width * map_depth);
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	if (p_new.size() != size) {
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		// fail
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		return;
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	}
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	// copy
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	real_t *w = map_data.ptrw();
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	const real_t *r = p_new.ptr();
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	for (int i = 0; i < size; i++) {
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		real_t val = r[i];
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		w[i] = val;
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		if (i == 0) {
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			min_height = val;
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			max_height = val;
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		} else {
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			if (min_height > val) {
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				min_height = val;
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			}
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			if (max_height < val) {
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				max_height = val;
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			}
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		}
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	}
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	_update_shape();
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	emit_changed();
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}
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Vector<real_t> HeightMapShape3D::get_map_data() const {
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	return map_data;
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}
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void HeightMapShape3D::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width);
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	ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width);
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	ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape3D::set_map_depth);
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	ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape3D::get_map_depth);
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	ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data);
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	ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data);
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	ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_width", "get_map_width");
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	ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_depth", "get_map_depth");
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	ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data");
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}
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HeightMapShape3D::HeightMapShape3D() :
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		Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
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	map_data.resize(map_width * map_depth);
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	real_t *w = map_data.ptrw();
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	w[0] = 0.0;
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	w[1] = 0.0;
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	w[2] = 0.0;
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	w[3] = 0.0;
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	_update_shape();
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}
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