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			107 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  rectangle_shape_2d.cpp                                                */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "rectangle_shape_2d.h"
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#include "servers/physics_server_2d.h"
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#include "servers/rendering_server.h"
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void RectangleShape2D::_update_shape() {
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	PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
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	emit_changed();
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}
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#ifndef DISABLE_DEPRECATED
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bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
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	if (p_name == "extents") { // Compatibility with Godot 3.x.
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		// Convert to `size`, twice as big.
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		set_size((Size2)p_value * 2);
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		return true;
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	}
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	return false;
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}
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bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const {
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	if (p_name == "extents") { // Compatibility with Godot 3.x.
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		// Convert to `extents`, half as big.
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		r_property = size / 2;
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		return true;
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	}
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	return false;
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}
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#endif // DISABLE_DEPRECATED
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void RectangleShape2D::set_size(const Size2 &p_size) {
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	ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
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	size = p_size;
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	_update_shape();
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}
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Size2 RectangleShape2D::get_size() const {
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	return size;
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}
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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	RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
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	if (is_collision_outline_enabled()) {
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		// Draw an outlined rectangle to make individual shapes easier to distinguish.
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		Vector<Vector2> stroke_points;
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		stroke_points.resize(5);
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		stroke_points.write[0] = -size * 0.5;
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		stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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		stroke_points.write[2] = size * 0.5;
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		stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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		stroke_points.write[4] = -size * 0.5;
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		Vector<Color> stroke_colors = { Color(p_color, 1.0) };
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		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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	}
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}
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Rect2 RectangleShape2D::get_rect() const {
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	return Rect2(-size * 0.5, size);
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}
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real_t RectangleShape2D::get_enclosing_radius() const {
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	return size.length() / 2;
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}
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void RectangleShape2D::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
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	ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
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	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
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}
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RectangleShape2D::RectangleShape2D() :
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		Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
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	size = Size2(20, 20);
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	_update_shape();
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}
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