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			87 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  sphere_shape_3d.cpp                                                   */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "sphere_shape_3d.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
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	float r = get_radius();
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	Vector<Vector3> points;
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	for (int i = 0; i <= 360; i++) {
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		float ra = Math::deg_to_rad((float)i);
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		float rb = Math::deg_to_rad((float)i + 1);
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		Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
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		Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
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		points.push_back(Vector3(a.x, 0, a.y));
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		points.push_back(Vector3(b.x, 0, b.y));
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		points.push_back(Vector3(0, a.x, a.y));
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		points.push_back(Vector3(0, b.x, b.y));
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		points.push_back(Vector3(a.x, a.y, 0));
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		points.push_back(Vector3(b.x, b.y, 0));
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	}
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	return points;
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}
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real_t SphereShape3D::get_enclosing_radius() const {
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	return radius;
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}
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void SphereShape3D::_update_shape() {
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	PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), radius);
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	Shape3D::_update_shape();
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}
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void SphereShape3D::set_radius(float p_radius) {
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	ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative.");
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	radius = p_radius;
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	_update_shape();
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	emit_changed();
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}
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float SphereShape3D::get_radius() const {
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	return radius;
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}
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void SphereShape3D::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius);
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	ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius);
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	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
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}
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SphereShape3D::SphereShape3D() :
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		Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) {
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	set_radius(0.5);
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}
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