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			63 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  test_node_2d.h                                                        */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef TEST_NODE_2D_H
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| #define TEST_NODE_2D_H
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| 
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| #include "scene/2d/node_2d.h"
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| 
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| #include "tests/test_macros.h"
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| 
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| namespace TestNode2D {
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| 
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| TEST_CASE("[SceneTree][Node2D]") {
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| 	SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
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| 		Node2D *test_node = memnew(Node2D);
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| 		test_node->set_name("node");
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| 		Node2D *test_child = memnew(Node2D);
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| 		test_child->set_name("child");
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| 		test_node->add_child(test_child);
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| 
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| 		test_node->set_global_position(Point2(1, 1));
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| 		CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
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| 		CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
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| 		test_node->set_global_position(Point2(2, 2));
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| 		CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
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| 		test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
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| 		CHECK_EQ(test_node->get_global_position(), Point2(3, 3));
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| 
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| 		memdelete(test_child);
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| 		memdelete(test_node);
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| 	}
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| }
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| 
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| } // namespace TestNode2D
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| 
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| #endif // TEST_NODE_2D_H
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