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			155 lines
		
	
	
	
		
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			155 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  test_packed_scene.h                                                   */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef TEST_PACKED_SCENE_H
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| #define TEST_PACKED_SCENE_H
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| 
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| #include "scene/resources/packed_scene.h"
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| 
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| #include "tests/test_macros.h"
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| 
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| namespace TestPackedScene {
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| 
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| TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
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| 	// Create a scene to pack.
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| 	Node *scene = memnew(Node);
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| 	scene->set_name("TestScene");
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| 
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| 	// Pack the scene.
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| 	PackedScene packed_scene;
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| 	const Error err = packed_scene.pack(scene);
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| 	CHECK(err == OK);
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| 
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| 	// Retrieve the packed state.
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| 	Ref<SceneState> state = packed_scene.get_state();
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| 	CHECK(state.is_valid());
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| 	CHECK(state->get_node_count() == 1);
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| 	CHECK(state->get_node_name(0) == "TestScene");
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| 
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| 	memdelete(scene);
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| }
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| 
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| TEST_CASE("[PackedScene] Clear Packed Scene") {
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| 	// Create a scene to pack.
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| 	Node *scene = memnew(Node);
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| 	scene->set_name("TestScene");
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| 
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| 	// Pack the scene.
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| 	PackedScene packed_scene;
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| 	packed_scene.pack(scene);
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| 
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| 	// Clear the packed scene.
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| 	packed_scene.clear();
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| 
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| 	// Check if it has been cleared.
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| 	Ref<SceneState> state = packed_scene.get_state();
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| 	CHECK_FALSE(state->get_node_count() == 1);
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| 
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| 	memdelete(scene);
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| }
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| 
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| TEST_CASE("[PackedScene] Can Instantiate Packed Scene") {
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| 	// Create a scene to pack.
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| 	Node *scene = memnew(Node);
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| 	scene->set_name("TestScene");
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| 
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| 	// Pack the scene.
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| 	PackedScene packed_scene;
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| 	packed_scene.pack(scene);
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| 
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| 	// Check if the packed scene can be instantiated.
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| 	const bool can_instantiate = packed_scene.can_instantiate();
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| 	CHECK(can_instantiate == true);
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| 
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| 	memdelete(scene);
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| }
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| 
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| TEST_CASE("[PackedScene] Instantiate Packed Scene") {
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| 	// Create a scene to pack.
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| 	Node *scene = memnew(Node);
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| 	scene->set_name("TestScene");
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| 
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| 	// Pack the scene.
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| 	PackedScene packed_scene;
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| 	packed_scene.pack(scene);
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| 
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| 	// Instantiate the packed scene.
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| 	Node *instance = packed_scene.instantiate();
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| 	CHECK(instance != nullptr);
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| 	CHECK(instance->get_name() == "TestScene");
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| 
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| 	memdelete(scene);
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| 	memdelete(instance);
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| }
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| 
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| TEST_CASE("[PackedScene] Instantiate Packed Scene With Children") {
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| 	// Create a scene to pack.
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| 	Node *scene = memnew(Node);
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| 	scene->set_name("TestScene");
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| 
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| 	// Add persisting child nodes to the scene.
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| 	Node *child1 = memnew(Node);
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| 	child1->set_name("Child1");
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| 	scene->add_child(child1);
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| 	child1->set_owner(scene);
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| 
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| 	Node *child2 = memnew(Node);
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| 	child2->set_name("Child2");
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| 	scene->add_child(child2);
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| 	child2->set_owner(scene);
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| 
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| 	// Add non persisting child node to the scene.
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| 	Node *child3 = memnew(Node);
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| 	child3->set_name("Child3");
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| 	scene->add_child(child3);
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| 
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| 	// Pack the scene.
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| 	PackedScene packed_scene;
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| 	packed_scene.pack(scene);
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| 
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| 	// Instantiate the packed scene.
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| 	Node *instance = packed_scene.instantiate();
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| 	CHECK(instance != nullptr);
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| 	CHECK(instance->get_name() == "TestScene");
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| 
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| 	// Validate the child nodes of the instantiated scene.
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| 	CHECK(instance->get_child_count() == 2);
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| 	CHECK(instance->get_child(0)->get_name() == "Child1");
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| 	CHECK(instance->get_child(1)->get_name() == "Child2");
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| 	CHECK(instance->get_child(0)->get_owner() == instance);
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| 	CHECK(instance->get_child(1)->get_owner() == instance);
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| 
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| 	memdelete(scene);
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| 	memdelete(instance);
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| }
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| 
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| } // namespace TestPackedScene
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| 
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| #endif // TEST_PACKED_SCENE_H
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