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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			51 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorResourceConversionPlugin" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
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	</brief_description>
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	<description>
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		[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
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		Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
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		[codeblocks]
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		[gdscript]
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		extends EditorResourceConversionPlugin
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		func _handles(resource: Resource):
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		    return resource is ImageTexture
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		func _converts_to():
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		    return "PortableCompressedTexture2D"
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		func _convert(itex: Resource):
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		    var ptex = PortableCompressedTexture2D.new()
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		    ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
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		    return ptex
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		[/gdscript]
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		[/codeblocks]
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		To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="_convert" qualifiers="virtual const">
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			<return type="Resource" />
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			<param index="0" name="resource" type="Resource" />
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			<description>
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				Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
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			</description>
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		</method>
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		<method name="_converts_to" qualifiers="virtual const">
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			<return type="String" />
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			<description>
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				Returns the class name of the target type of [Resource] that this plugin converts source resources to.
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			</description>
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		</method>
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		<method name="_handles" qualifiers="virtual const">
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			<return type="bool" />
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			<param index="0" name="resource" type="Resource" />
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			<description>
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				Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
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			</description>
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		</method>
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	</methods>
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</class>
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