godot/drivers/vulkan
Thaddeus Crews 666bcb2056
Merge pull request #111452 from DarioSamo/re-spirv
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:52:10 -06:00
..
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Merge pull request #111452 from DarioSamo/re-spirv 2025-12-02 11:52:10 -06:00
rendering_device_driver_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
rendering_shader_container_vulkan.cpp Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
SCsub Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices 2025-11-26 05:02:22 -06:00