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			237 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  test_render.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "test_render.h"
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| 
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| #include "core/math/math_funcs.h"
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| #include "core/math/quick_hull.h"
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| #include "core/os/keyboard.h"
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| #include "core/os/main_loop.h"
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| #include "core/os/os.h"
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| #include "core/string/print_string.h"
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| #include "servers/display_server.h"
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| #include "servers/rendering_server.h"
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| 
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| #define OBJECT_COUNT 50
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| 
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| namespace TestRender {
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| 
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| class TestMainLoop : public MainLoop {
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| 	RID test_cube;
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| 	RID instance;
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| 	RID camera;
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| 	RID viewport;
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| 	RID light;
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| 	RID scenario;
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| 
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| 	struct InstanceInfo {
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| 		RID instance;
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| 		Transform base;
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| 		Vector3 rot_axis;
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| 	};
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| 
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| 	List<InstanceInfo> instances;
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| 
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| 	float ofs;
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| 	bool quit;
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| 
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| protected:
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| public:
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| 	virtual void input_event(const Ref<InputEvent> &p_event) {
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| 		if (p_event->is_pressed()) {
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| 			quit = true;
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| 		}
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| 	}
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| 
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| 	virtual void init() {
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| 		print_line("INITIALIZING TEST RENDER");
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| 		RenderingServer *vs = RenderingServer::get_singleton();
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| 		test_cube = vs->get_test_cube();
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| 		scenario = vs->scenario_create();
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| 
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| 		Vector<Vector3> vts;
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| 
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| 		/*
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| 		Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5);
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| 		Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp);
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| 		vts=md2.vertices;
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| */
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| 		/*
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| 
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| 		static const int s = 20;
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| 		for(int i=0;i<s;i++) {
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| 			Basis rot(Vector3(0,1,0),i*Math_PI/s);
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| 
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| 			for(int j=0;j<s;j++) {
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| 				Vector3 v;
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| 				v.x=Math::sin(j*Math_PI*2/s);
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| 				v.y=Math::cos(j*Math_PI*2/s);
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| 
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| 				vts.push_back( rot.xform(v*2 ) );
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| 			}
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| 		}*/
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| 		/*for(int i=0;i<100;i++) {
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| 			vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
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| 		}*/
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| 		/*
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| 		vts.push_back(Vector3(0,0,1));
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| 		vts.push_back(Vector3(0,0,-1));
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| 		vts.push_back(Vector3(0,1,0));
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| 		vts.push_back(Vector3(0,-1,0));
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| 		vts.push_back(Vector3(1,0,0));
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| 		vts.push_back(Vector3(-1,0,0));*/
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| 
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| 		vts.push_back(Vector3(1, 1, 1));
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| 		vts.push_back(Vector3(1, -1, 1));
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| 		vts.push_back(Vector3(-1, 1, 1));
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| 		vts.push_back(Vector3(-1, -1, 1));
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| 		vts.push_back(Vector3(1, 1, -1));
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| 		vts.push_back(Vector3(1, -1, -1));
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| 		vts.push_back(Vector3(-1, 1, -1));
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| 		vts.push_back(Vector3(-1, -1, -1));
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| 
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| 		Geometry3D::MeshData md;
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| 		Error err = QuickHull::build(vts, md);
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| 		print_line("ERR: " + itos(err));
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| 		test_cube = vs->mesh_create();
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| 		vs->mesh_add_surface_from_mesh_data(test_cube, md);
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| 		//vs->scenario_set_debug(scenario,RS::SCENARIO_DEBUG_WIREFRAME);
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| 
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| 		/*
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| 		RID sm = vs->shader_create();
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| 		//vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
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| 		//vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
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| 		vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
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| 		RID tcmat = vs->mesh_surface_get_material(test_cube,0);
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| 		vs->material_set_shader(tcmat,sm);
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| 		*/
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| 
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| 		List<String> cmdline = OS::get_singleton()->get_cmdline_args();
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| 		int object_count = OBJECT_COUNT;
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| 		if (cmdline.size() > 0 && cmdline[cmdline.size() - 1].to_int()) {
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| 			object_count = cmdline[cmdline.size() - 1].to_int();
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| 		};
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| 
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| 		for (int i = 0; i < object_count; i++) {
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| 			InstanceInfo ii;
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| 
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| 			ii.instance = vs->instance_create2(test_cube, scenario);
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| 
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| 			ii.base.translate(Math::random(-20, 20), Math::random(-20, 20), Math::random(-20, 18));
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| 			ii.base.rotate(Vector3(0, 1, 0), Math::randf() * Math_PI);
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| 			ii.base.rotate(Vector3(1, 0, 0), Math::randf() * Math_PI);
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| 			vs->instance_set_transform(ii.instance, ii.base);
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| 
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| 			ii.rot_axis = Vector3(Math::random(-1, 1), Math::random(-1, 1), Math::random(-1, 1)).normalized();
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| 
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| 			instances.push_back(ii);
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| 		}
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| 
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| 		camera = vs->camera_create();
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| 
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| 		// 		vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
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| 
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| 		viewport = vs->viewport_create();
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| 		Size2i screen_size = DisplayServer::get_singleton()->window_get_size();
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| 		vs->viewport_set_size(viewport, screen_size.x, screen_size.y);
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| 		vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size));
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| 		vs->viewport_set_active(viewport, true);
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| 		vs->viewport_attach_camera(viewport, camera);
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| 		vs->viewport_set_scenario(viewport, scenario);
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| 		vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30)));
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| 		vs->camera_set_perspective(camera, 60, 0.1, 1000);
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| 
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| 		/*
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| 		RID lightaux = vs->light_create( RenderingServer::LIGHT_OMNI );
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| 		vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_RADIUS, 80 );
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| 		vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ATTENUATION, 1 );
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| 		vs->light_set_var( lightaux, RenderingServer::LIGHT_VAR_ENERGY, 1.5 );
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| 		light = vs->instance_create( lightaux );
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| 		*/
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| 		RID lightaux;
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| 
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| 		lightaux = vs->directional_light_create();
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| 		//vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
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| 		vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
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| 		//vs->light_set_shadow( lightaux, true );
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| 		light = vs->instance_create2(lightaux, scenario);
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| 		Transform lla;
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| 		//lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
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| 		lla.set_look_at(Vector3(), Vector3(-0.000000, -0.836026, -0.548690), Vector3(0, 1, 0));
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| 
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| 		vs->instance_set_transform(light, lla);
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| 
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| 		lightaux = vs->omni_light_create();
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| 		//vs->light_set_color( lightaux, RenderingServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
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| 		vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0));
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| 		vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_RANGE, 4);
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| 		vs->light_set_param(lightaux, RenderingServer::LIGHT_PARAM_ENERGY, 8);
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| 		//vs->light_set_shadow( lightaux, true );
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| 		//light = vs->instance_create( lightaux );
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| 
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| 		ofs = 0;
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| 		quit = false;
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| 	}
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| 	virtual bool iteration(float p_time) {
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| 		RenderingServer *vs = RenderingServer::get_singleton();
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| 		//Transform t;
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| 		//t.rotate(Vector3(0, 1, 0), ofs);
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| 		//t.translate(Vector3(0,0,20 ));
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| 		//vs->camera_set_transform(camera, t);
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| 
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| 		ofs += p_time * 0.05;
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| 
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| 		//return quit;
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| 
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| 		for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) {
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| 			Transform pre(Basis(E->get().rot_axis, ofs), Vector3());
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| 			vs->instance_set_transform(E->get().instance, pre * E->get().base);
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| 			/*
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| 			if( !E->next() ) {
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| 				vs->free( E->get().instance );
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| 				instances.erase(E );
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| 			}*/
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| 		}
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| 
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| 		return quit;
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| 	}
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| 
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| 	virtual bool idle(float p_time) {
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| 		return quit;
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| 	}
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| 
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| 	virtual void finish() {
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| 	}
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| };
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| 
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| MainLoop *test() {
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| 	return memnew(TestMainLoop);
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| }
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| } // namespace TestRender
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