godot/drivers/sdl/joypad_sdl.h
Nintorch dd2e1b104b Fix DirectInput controllers on game startup
Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00

69 lines
2.9 KiB
C++

/**************************************************************************/
/* joypad_sdl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/**************************************************************************/
#pragma once
#include "core/input/input.h"
#include "core/os/thread.h"
typedef uint32_t SDL_JoystickID;
typedef struct HWND__ *HWND;
class JoypadSDL {
public:
JoypadSDL();
#ifdef WINDOWS_ENABLED
JoypadSDL(HWND p_helper_window);
#endif
~JoypadSDL();
static JoypadSDL *get_singleton();
Error initialize();
void process_events();
private:
struct Joypad {
bool attached = false;
StringName guid;
SDL_JoystickID sdl_instance_idx;
bool supports_force_feedback = false;
uint64_t ff_effect_timestamp = 0;
};
static JoypadSDL *singleton;
Joypad joypads[Input::JOYPADS_MAX];
HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
void close_joypad(int p_pad_idx);
};