godot/modules/gdscript/language_server
A Thousand Ships a1846b27ea
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
gdscript_extend_parser.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
gdscript_extend_parser.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
gdscript_language_protocol.cpp Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
gdscript_language_protocol.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_language_server.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_language_server.h Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_text_document.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
gdscript_text_document.h Fix language server thread crash 2024-12-02 10:31:15 -05:00
gdscript_workspace.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
gdscript_workspace.h Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup 2023-09-11 09:46:34 -05:00
godot_lsp.h LSP: Omit some values based on specification version 3.17 2024-09-08 21:07:19 +02:00