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			120 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_language_protocol.h                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_LANGUAGE_PROTOCOL_H
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#define GDSCRIPT_LANGUAGE_PROTOCOL_H
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#include "core/io/stream_peer.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/io/tcp_server.h"
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#include "gdscript_text_document.h"
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#include "gdscript_workspace.h"
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#include "lsp.hpp"
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#include "modules/modules_enabled.gen.h" // For jsonrpc.
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#ifdef MODULE_JSONRPC_ENABLED
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#include "modules/jsonrpc/jsonrpc.h"
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#else
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#error "Can't build GDScript LSP without JSONRPC module."
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#endif
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#define LSP_MAX_BUFFER_SIZE 4194304
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#define LSP_MAX_CLIENTS 8
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class GDScriptLanguageProtocol : public JSONRPC {
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	GDCLASS(GDScriptLanguageProtocol, JSONRPC)
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private:
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	struct LSPeer : RefCounted {
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		Ref<StreamPeerTCP> connection;
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		uint8_t req_buf[LSP_MAX_BUFFER_SIZE];
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		int req_pos = 0;
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		bool has_header = false;
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		bool has_content = false;
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		int content_length = 0;
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		Vector<CharString> res_queue;
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		int res_sent = 0;
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		Error handle_data();
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		Error send_data();
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	};
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	enum LSPErrorCode {
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		RequestCancelled = -32800,
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		ContentModified = -32801,
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	};
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	static GDScriptLanguageProtocol *singleton;
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	HashMap<int, Ref<LSPeer>> clients;
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	Ref<TCPServer> server;
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	int latest_client_id = 0;
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	int next_client_id = 0;
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	int next_server_id = 0;
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	Ref<GDScriptTextDocument> text_document;
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	Ref<GDScriptWorkspace> workspace;
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	Error on_client_connected();
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	void on_client_disconnected(const int &p_client_id);
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	String process_message(const String &p_text);
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	String format_output(const String &p_text);
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	bool _initialized = false;
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protected:
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	static void _bind_methods();
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	Dictionary initialize(const Dictionary &p_params);
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	void initialized(const Variant &p_params);
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public:
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	_FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; }
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	_FORCE_INLINE_ Ref<GDScriptWorkspace> get_workspace() { return workspace; }
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	_FORCE_INLINE_ Ref<GDScriptTextDocument> get_text_document() { return text_document; }
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	_FORCE_INLINE_ bool is_initialized() const { return _initialized; }
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	void poll();
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	Error start(int p_port, const IPAddress &p_bind_ip);
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	void stop();
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	void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
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	void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
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	bool is_smart_resolve_enabled() const;
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	bool is_goto_native_symbols_enabled() const;
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	GDScriptLanguageProtocol();
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};
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#endif // GDSCRIPT_LANGUAGE_PROTOCOL_H
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