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			1100 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1100 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  os_javascript.cpp                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "os_javascript.h"
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#include "core/io/json.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "servers/visual/visual_server_raster.h"
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#ifndef NO_THREADS
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#include "servers/visual/visual_server_wrap_mt.h"
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#endif
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#include <dlfcn.h>
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#include <emscripten.h>
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#include <png.h>
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#include <stdlib.h>
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#include "dom_keys.inc"
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#include "godot_js.h"
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#define DOM_BUTTON_LEFT 0
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#define DOM_BUTTON_MIDDLE 1
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#define DOM_BUTTON_RIGHT 2
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#define DOM_BUTTON_XBUTTON1 3
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#define DOM_BUTTON_XBUTTON2 4
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// Quit
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void OS_JavaScript::request_quit_callback() {
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	OS_JavaScript *os = get_singleton();
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	if (os && os->get_main_loop()) {
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		os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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	}
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}
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// Files drop (implemented in JS for now).
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void OS_JavaScript::drop_files_callback(char **p_filev, int p_filec) {
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	OS_JavaScript *os = get_singleton();
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	if (!os || !os->get_main_loop()) {
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		return;
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	}
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	Vector<String> files;
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	for (int i = 0; i < p_filec; i++) {
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		files.push_back(String::utf8(p_filev[i]));
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	}
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	os->get_main_loop()->drop_files(files);
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}
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void OS_JavaScript::send_notification_callback(int p_notification) {
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	OS_JavaScript *os = get_singleton();
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	if (!os) {
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		return;
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	}
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	if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
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		os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
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	}
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	MainLoop *loop = os->get_main_loop();
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	if (loop) {
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		loop->notification(p_notification);
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	}
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}
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// Window (canvas)
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bool OS_JavaScript::check_size_force_redraw() {
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	return godot_js_display_size_update() != 0;
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}
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void OS_JavaScript::fullscreen_change_callback(int p_fullscreen) {
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	OS_JavaScript *os = get_singleton();
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	os->video_mode.fullscreen = p_fullscreen;
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}
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void OS_JavaScript::window_blur_callback() {
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	get_singleton()->input->release_pressed_events();
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}
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void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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	video_mode = p_video_mode;
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}
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OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
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	return video_mode;
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}
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Size2 OS_JavaScript::get_screen_size(int p_screen) const {
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	int size[2];
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	godot_js_display_screen_size_get(size, size + 1);
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	return Size2(size[0], size[1]);
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}
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void OS_JavaScript::set_window_size(const Size2 p_size) {
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	if (video_mode.fullscreen) {
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		set_window_fullscreen(false);
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	}
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	godot_js_display_desired_size_set(p_size.x, p_size.y);
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}
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Size2 OS_JavaScript::get_window_size() const {
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	int size[2];
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	godot_js_display_window_size_get(size, size + 1);
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	return Size2(size[0], size[1]);
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}
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void OS_JavaScript::set_window_maximized(bool p_enabled) {
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	WARN_PRINT_ONCE("Maximizing windows is not supported for the HTML5 platform.");
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}
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bool OS_JavaScript::is_window_maximized() const {
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	return false;
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}
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void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
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	if (p_enabled == video_mode.fullscreen) {
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		return;
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	}
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	// Just request changes here, if successful, logic continues in
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	// fullscreen_change_callback.
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	if (p_enabled) {
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		int result = godot_js_display_fullscreen_request();
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		ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
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	} else {
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		// No logic allowed here, since exiting w/ ESC key won't use this function.
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		ERR_FAIL_COND(godot_js_display_fullscreen_exit());
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	}
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}
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bool OS_JavaScript::is_window_fullscreen() const {
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	return video_mode.fullscreen;
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}
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void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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	Size2 screen = get_screen_size();
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	p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
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}
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bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
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	if (!is_layered_allowed()) {
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		return false;
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	}
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	return transparency_enabled;
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}
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void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
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	if (!is_layered_allowed()) {
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		return;
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	}
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	transparency_enabled = p_enabled;
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}
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// Keys
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static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
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	ev->set_shift(p_mod & 1);
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	ev->set_alt(p_mod & 2);
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	ev->set_control(p_mod & 4);
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	ev->set_metakey(p_mod & 8);
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}
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void OS_JavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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	OS_JavaScript *os = get_singleton();
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	JSKeyEvent &key_event = os->key_event;
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	// Resume audio context after input in case autoplay was denied.
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	os->resume_audio();
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	Ref<InputEventKey> ev;
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	ev.instance();
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	ev->set_echo(p_repeat);
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	ev->set_scancode(dom_code2godot_scancode(key_event.code, key_event.key, false));
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	ev->set_physical_scancode(dom_code2godot_scancode(key_event.code, key_event.key, true));
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	ev->set_pressed(p_pressed);
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	dom2godot_mod(ev, p_modifiers);
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	String unicode = String::utf8(key_event.key);
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	if (unicode.length() == 1) {
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		ev->set_unicode(unicode[0]);
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	}
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	os->input->parse_input_event(ev);
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	// Make sure to flush all events so we can call restricted APIs inside the event.
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	os->input->flush_buffered_events();
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}
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// Mouse
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Point2 OS_JavaScript::get_mouse_position() const {
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	return input->get_mouse_position();
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}
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int OS_JavaScript::get_mouse_button_state() const {
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	return input->get_mouse_button_mask();
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}
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int OS_JavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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	OS_JavaScript *os = get_singleton();
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	Ref<InputEventMouseButton> ev;
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	ev.instance();
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	ev->set_pressed(p_pressed);
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	ev->set_position(Point2(p_x, p_y));
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	ev->set_global_position(ev->get_position());
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	ev->set_pressed(p_pressed);
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	dom2godot_mod(ev, p_modifiers);
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	switch (p_button) {
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		case DOM_BUTTON_LEFT:
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			ev->set_button_index(BUTTON_LEFT);
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			break;
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		case DOM_BUTTON_MIDDLE:
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			ev->set_button_index(BUTTON_MIDDLE);
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			break;
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		case DOM_BUTTON_RIGHT:
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			ev->set_button_index(BUTTON_RIGHT);
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			break;
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		case DOM_BUTTON_XBUTTON1:
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			ev->set_button_index(BUTTON_XBUTTON1);
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			break;
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		case DOM_BUTTON_XBUTTON2:
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			ev->set_button_index(BUTTON_XBUTTON2);
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			break;
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		default:
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			return false;
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	}
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	if (p_pressed) {
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		uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - os->last_click_ms;
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		if (ev->get_button_index() == os->last_click_button_index) {
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			if (diff < 400 && Point2(os->last_click_pos).distance_to(ev->get_position()) < 5) {
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				os->last_click_ms = 0;
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				os->last_click_pos = Point2(-100, -100);
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				os->last_click_button_index = -1;
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				ev->set_doubleclick(true);
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			}
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		} else {
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			os->last_click_button_index = ev->get_button_index();
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		}
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		if (!ev->is_doubleclick()) {
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			os->last_click_ms += diff;
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			os->last_click_pos = ev->get_position();
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		}
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	}
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	int mask = os->input->get_mouse_button_mask();
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	int button_flag = 1 << (ev->get_button_index() - 1);
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	if (ev->is_pressed()) {
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		mask |= button_flag;
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	} else if (mask & button_flag) {
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		mask &= ~button_flag;
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	} else {
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		// Received release event, but press was outside the canvas, so ignore.
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		return false;
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	}
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	ev->set_button_mask(mask);
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	os->input->parse_input_event(ev);
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	// Resume audio context after input in case autoplay was denied.
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	os->resume_audio();
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	// Make sure to flush all events so we can call restricted APIs inside the event.
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	os->input->flush_buffered_events();
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	// Prevent multi-click text selection and wheel-click scrolling anchor.
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	// Context menu is prevented through contextmenu event.
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	return true;
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}
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void OS_JavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
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	OS_JavaScript *os = get_singleton();
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	int input_mask = os->input->get_mouse_button_mask();
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	// For motion outside the canvas, only read mouse movement if dragging
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	// started inside the canvas; imitating desktop app behaviour.
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	if (!os->cursor_inside_canvas && !input_mask)
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		return;
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	Ref<InputEventMouseMotion> ev;
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	ev.instance();
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	dom2godot_mod(ev, p_modifiers);
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	ev->set_button_mask(input_mask);
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	ev->set_position(Point2(p_x, p_y));
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	ev->set_global_position(ev->get_position());
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	ev->set_relative(Vector2(p_rel_x, p_rel_y));
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	os->input->set_mouse_position(ev->get_position());
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	ev->set_speed(os->input->get_last_mouse_speed());
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	os->input->parse_input_event(ev);
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}
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static const char *godot2dom_cursor(OS::CursorShape p_shape) {
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	switch (p_shape) {
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		case OS::CURSOR_ARROW:
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		default:
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			return "auto";
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		case OS::CURSOR_IBEAM:
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			return "text";
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		case OS::CURSOR_POINTING_HAND:
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			return "pointer";
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		case OS::CURSOR_CROSS:
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			return "crosshair";
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		case OS::CURSOR_WAIT:
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			return "progress";
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		case OS::CURSOR_BUSY:
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			return "wait";
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		case OS::CURSOR_DRAG:
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			return "grab";
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		case OS::CURSOR_CAN_DROP:
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			return "grabbing";
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		case OS::CURSOR_FORBIDDEN:
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			return "no-drop";
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		case OS::CURSOR_VSIZE:
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			return "ns-resize";
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		case OS::CURSOR_HSIZE:
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			return "ew-resize";
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		case OS::CURSOR_BDIAGSIZE:
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			return "nesw-resize";
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		case OS::CURSOR_FDIAGSIZE:
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			return "nwse-resize";
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		case OS::CURSOR_MOVE:
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			return "move";
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		case OS::CURSOR_VSPLIT:
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			return "row-resize";
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		case OS::CURSOR_HSPLIT:
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			return "col-resize";
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		case OS::CURSOR_HELP:
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			return "help";
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	}
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}
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void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
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	ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
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	if (cursor_shape == p_shape) {
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		return;
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	}
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	cursor_shape = p_shape;
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	godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
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}
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void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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	if (p_cursor.is_valid()) {
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		Ref<Texture> texture = p_cursor;
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		Ref<AtlasTexture> atlas_texture = p_cursor;
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						|
		Ref<Image> image;
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		Size2 texture_size;
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		Rect2 atlas_rect;
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						|
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		if (texture.is_valid()) {
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			image = texture->get_data();
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						|
			if (image.is_valid()) {
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				image->duplicate();
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			}
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		}
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		if (!image.is_valid() && atlas_texture.is_valid()) {
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			texture = atlas_texture->get_atlas();
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						|
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			atlas_rect.size.width = texture->get_width();
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			atlas_rect.size.height = texture->get_height();
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			atlas_rect.position.x = atlas_texture->get_region().position.x;
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			atlas_rect.position.y = atlas_texture->get_region().position.y;
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			texture_size.width = atlas_texture->get_region().size.x;
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						|
			texture_size.height = atlas_texture->get_region().size.y;
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						|
		} else if (image.is_valid()) {
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						|
			texture_size.width = texture->get_width();
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						|
			texture_size.height = texture->get_height();
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						|
		}
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		ERR_FAIL_COND(!texture.is_valid());
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		ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
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						|
		ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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		ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
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						|
 | 
						|
		image = texture->get_data();
 | 
						|
 | 
						|
		ERR_FAIL_COND(!image.is_valid());
 | 
						|
 | 
						|
		image = image->duplicate();
 | 
						|
 | 
						|
		if (atlas_texture.is_valid())
 | 
						|
			image->crop_from_point(
 | 
						|
					atlas_rect.position.x,
 | 
						|
					atlas_rect.position.y,
 | 
						|
					texture_size.width,
 | 
						|
					texture_size.height);
 | 
						|
 | 
						|
		if (image->get_format() != Image::FORMAT_RGBA8) {
 | 
						|
			image->convert(Image::FORMAT_RGBA8);
 | 
						|
		}
 | 
						|
 | 
						|
		png_image png_meta;
 | 
						|
		memset(&png_meta, 0, sizeof png_meta);
 | 
						|
		png_meta.version = PNG_IMAGE_VERSION;
 | 
						|
		png_meta.width = texture_size.width;
 | 
						|
		png_meta.height = texture_size.height;
 | 
						|
		png_meta.format = PNG_FORMAT_RGBA;
 | 
						|
 | 
						|
		PoolByteArray png;
 | 
						|
		size_t len;
 | 
						|
		PoolByteArray::Read r = image->get_data().read();
 | 
						|
		ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
 | 
						|
 | 
						|
		png.resize(len);
 | 
						|
		PoolByteArray::Write w = png.write();
 | 
						|
		ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
 | 
						|
		w = PoolByteArray::Write();
 | 
						|
 | 
						|
		r = png.read();
 | 
						|
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), r.ptr(), len, p_hotspot.x, p_hotspot.y);
 | 
						|
		r = PoolByteArray::Read();
 | 
						|
 | 
						|
	} else {
 | 
						|
		godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
 | 
						|
	ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
 | 
						|
	if (p_mode == get_mouse_mode())
 | 
						|
		return;
 | 
						|
 | 
						|
	if (p_mode == MOUSE_MODE_VISIBLE) {
 | 
						|
		godot_js_display_cursor_set_visible(1);
 | 
						|
		godot_js_display_cursor_lock_set(false);
 | 
						|
 | 
						|
	} else if (p_mode == MOUSE_MODE_HIDDEN) {
 | 
						|
		godot_js_display_cursor_set_visible(0);
 | 
						|
		godot_js_display_cursor_lock_set(false);
 | 
						|
 | 
						|
	} else if (p_mode == MOUSE_MODE_CAPTURED) {
 | 
						|
		godot_js_display_cursor_set_visible(1);
 | 
						|
		godot_js_display_cursor_lock_set(true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
OS::MouseMode OS_JavaScript::get_mouse_mode() const {
 | 
						|
	if (godot_js_display_cursor_is_hidden()) {
 | 
						|
		return MOUSE_MODE_HIDDEN;
 | 
						|
	}
 | 
						|
	if (godot_js_display_cursor_is_locked()) {
 | 
						|
		return MOUSE_MODE_CAPTURED;
 | 
						|
	}
 | 
						|
	return MOUSE_MODE_VISIBLE;
 | 
						|
}
 | 
						|
 | 
						|
// Wheel
 | 
						|
 | 
						|
int OS_JavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
 | 
						|
	OS_JavaScript *os = get_singleton();
 | 
						|
 | 
						|
	if (!godot_js_display_canvas_is_focused()) {
 | 
						|
		if (os->cursor_inside_canvas) {
 | 
						|
			godot_js_display_canvas_focus();
 | 
						|
		} else {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	InputDefault *input = os->input;
 | 
						|
	Ref<InputEventMouseButton> ev;
 | 
						|
	ev.instance();
 | 
						|
	ev->set_position(input->get_mouse_position());
 | 
						|
	ev->set_global_position(ev->get_position());
 | 
						|
 | 
						|
	ev->set_shift(input->is_key_pressed(KEY_SHIFT));
 | 
						|
	ev->set_alt(input->is_key_pressed(KEY_ALT));
 | 
						|
	ev->set_control(input->is_key_pressed(KEY_CONTROL));
 | 
						|
	ev->set_metakey(input->is_key_pressed(KEY_META));
 | 
						|
 | 
						|
	if (p_delta_y < 0) {
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_UP);
 | 
						|
	} else if (p_delta_y > 0) {
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_DOWN);
 | 
						|
	} else if (p_delta_x > 0) {
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_LEFT);
 | 
						|
	} else if (p_delta_x < 0) {
 | 
						|
		ev->set_button_index(BUTTON_WHEEL_RIGHT);
 | 
						|
	} else {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Different browsers give wildly different delta values, and we can't
 | 
						|
	// interpret deltaMode, so use default value for wheel events' factor.
 | 
						|
 | 
						|
	int button_flag = 1 << (ev->get_button_index() - 1);
 | 
						|
 | 
						|
	ev->set_pressed(true);
 | 
						|
	ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
 | 
						|
	input->parse_input_event(ev);
 | 
						|
 | 
						|
	Ref<InputEventMouseButton> release = ev->duplicate();
 | 
						|
	release->set_pressed(false);
 | 
						|
	release->set_button_mask(input->get_mouse_button_mask() & ~button_flag);
 | 
						|
	input->parse_input_event(release);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
// Touch
 | 
						|
 | 
						|
bool OS_JavaScript::has_touchscreen_ui_hint() const {
 | 
						|
	return godot_js_display_touchscreen_is_available();
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::touch_callback(int p_type, int p_count) {
 | 
						|
	OS_JavaScript *os = get_singleton();
 | 
						|
	// Resume audio context after input in case autoplay was denied.
 | 
						|
	os->resume_audio();
 | 
						|
 | 
						|
	const JSTouchEvent &touch_event = os->touch_event;
 | 
						|
	for (int i = 0; i < p_count; i++) {
 | 
						|
		Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
 | 
						|
		if (p_type == 2) {
 | 
						|
			// touchmove
 | 
						|
			Ref<InputEventScreenDrag> ev;
 | 
						|
			ev.instance();
 | 
						|
			ev->set_index(touch_event.identifier[i]);
 | 
						|
			ev->set_position(point);
 | 
						|
 | 
						|
			Point2 &prev = os->touches[i];
 | 
						|
			ev->set_relative(ev->get_position() - prev);
 | 
						|
			prev = ev->get_position();
 | 
						|
 | 
						|
			os->input->parse_input_event(ev);
 | 
						|
		} else {
 | 
						|
			// touchstart/touchend
 | 
						|
			Ref<InputEventScreenTouch> ev;
 | 
						|
			ev.instance();
 | 
						|
			ev->set_index(touch_event.identifier[i]);
 | 
						|
			ev->set_position(point);
 | 
						|
			ev->set_pressed(p_type == 0);
 | 
						|
			os->touches[i] = point;
 | 
						|
 | 
						|
			os->input->parse_input_event(ev);
 | 
						|
 | 
						|
			// Make sure to flush all events so we can call restricted APIs inside the event.
 | 
						|
			os->input->flush_buffered_events();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Gamepad
 | 
						|
void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
 | 
						|
	InputDefault *input = get_singleton()->input;
 | 
						|
	if (p_connected) {
 | 
						|
		input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
 | 
						|
	} else {
 | 
						|
		input->joy_connection_changed(p_index, false, "");
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::process_joypads() {
 | 
						|
	int32_t pads = godot_js_input_gamepad_sample_count();
 | 
						|
	int32_t s_btns_num = 0;
 | 
						|
	int32_t s_axes_num = 0;
 | 
						|
	int32_t s_standard = 0;
 | 
						|
	float s_btns[16];
 | 
						|
	float s_axes[10];
 | 
						|
	for (int idx = 0; idx < pads; idx++) {
 | 
						|
		int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
 | 
						|
		if (err) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		for (int b = 0; b < s_btns_num; b++) {
 | 
						|
			float value = s_btns[b];
 | 
						|
			// Buttons 6 and 7 in the standard mapping need to be
 | 
						|
			// axis to be handled as JOY_ANALOG by Godot.
 | 
						|
			if (s_standard && (b == 6 || b == 7)) {
 | 
						|
				InputDefault::JoyAxis joy_axis;
 | 
						|
				joy_axis.min = 0;
 | 
						|
				joy_axis.value = value;
 | 
						|
				int a = b == 6 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
 | 
						|
				input->joy_axis(idx, a, joy_axis);
 | 
						|
			} else {
 | 
						|
				input->joy_button(idx, b, value);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		for (int a = 0; a < s_axes_num; a++) {
 | 
						|
			InputDefault::JoyAxis joy_axis;
 | 
						|
			joy_axis.min = -1;
 | 
						|
			joy_axis.value = s_axes[a];
 | 
						|
			input->joy_axis(idx, a, joy_axis);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::is_joy_known(int p_device) {
 | 
						|
	return input->is_joy_mapped(p_device);
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_joy_guid(int p_device) const {
 | 
						|
	return input->get_joy_guid_remapped(p_device);
 | 
						|
}
 | 
						|
 | 
						|
// Video
 | 
						|
 | 
						|
int OS_JavaScript::get_video_driver_count() const {
 | 
						|
	return VIDEO_DRIVER_MAX;
 | 
						|
}
 | 
						|
 | 
						|
const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
 | 
						|
	switch (p_driver) {
 | 
						|
		case VIDEO_DRIVER_GLES3:
 | 
						|
			return "GLES3";
 | 
						|
		case VIDEO_DRIVER_GLES2:
 | 
						|
			return "GLES2";
 | 
						|
	}
 | 
						|
	ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
 | 
						|
}
 | 
						|
 | 
						|
// Audio
 | 
						|
 | 
						|
int OS_JavaScript::get_audio_driver_count() const {
 | 
						|
	return audio_drivers.size();
 | 
						|
}
 | 
						|
 | 
						|
const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
 | 
						|
	if (audio_drivers.size() <= p_driver) {
 | 
						|
		return "Unknown";
 | 
						|
	}
 | 
						|
	return audio_drivers[p_driver]->get_name();
 | 
						|
}
 | 
						|
 | 
						|
// Clipboard
 | 
						|
void OS_JavaScript::update_clipboard_callback(const char *p_text) {
 | 
						|
	// Only call set_clipboard from OS (sets local clipboard)
 | 
						|
	get_singleton()->OS::set_clipboard(String::utf8(p_text));
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::set_clipboard(const String &p_text) {
 | 
						|
	OS::set_clipboard(p_text);
 | 
						|
	int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
 | 
						|
	ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_clipboard() const {
 | 
						|
	godot_js_display_clipboard_get(update_clipboard_callback);
 | 
						|
	return this->OS::get_clipboard();
 | 
						|
}
 | 
						|
 | 
						|
// Lifecycle
 | 
						|
int OS_JavaScript::get_current_video_driver() const {
 | 
						|
	return video_driver_index;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::initialize_core() {
 | 
						|
	OS_Unix::initialize_core();
 | 
						|
}
 | 
						|
 | 
						|
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
 | 
						|
	video_mode = p_desired;
 | 
						|
	// fullscreen_change_callback will correct this if the request is successful.
 | 
						|
	video_mode.fullscreen = false;
 | 
						|
	// Handle contextmenu, webglcontextlost, initial canvas setup.
 | 
						|
	godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen, is_hidpi_allowed() ? 1 : 0);
 | 
						|
 | 
						|
	swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
 | 
						|
 | 
						|
	EmscriptenWebGLContextAttributes attributes;
 | 
						|
	emscripten_webgl_init_context_attributes(&attributes);
 | 
						|
	attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
 | 
						|
	attributes.antialias = false;
 | 
						|
	attributes.explicitSwapControl = true;
 | 
						|
	ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
 | 
						|
 | 
						|
	if (p_desired.layered) {
 | 
						|
		set_window_per_pixel_transparency_enabled(true);
 | 
						|
	}
 | 
						|
 | 
						|
	bool gles3 = true;
 | 
						|
	if (p_video_driver == VIDEO_DRIVER_GLES2) {
 | 
						|
		gles3 = false;
 | 
						|
	}
 | 
						|
 | 
						|
	bool gl_initialization_error = false;
 | 
						|
 | 
						|
	while (true) {
 | 
						|
		if (gles3) {
 | 
						|
			if (godot_js_display_has_webgl(2) && RasterizerGLES3::is_viable() == OK) {
 | 
						|
				attributes.majorVersion = 2;
 | 
						|
				RasterizerGLES3::register_config();
 | 
						|
				RasterizerGLES3::make_current();
 | 
						|
				break;
 | 
						|
			} else {
 | 
						|
				if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
 | 
						|
					p_video_driver = VIDEO_DRIVER_GLES2;
 | 
						|
					gles3 = false;
 | 
						|
					continue;
 | 
						|
				} else {
 | 
						|
					gl_initialization_error = true;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			if (godot_js_display_has_webgl(1) && RasterizerGLES2::is_viable() == OK) {
 | 
						|
				attributes.majorVersion = 1;
 | 
						|
				RasterizerGLES2::register_config();
 | 
						|
				RasterizerGLES2::make_current();
 | 
						|
				break;
 | 
						|
			} else {
 | 
						|
				gl_initialization_error = true;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
 | 
						|
	if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
 | 
						|
		gl_initialization_error = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (gl_initialization_error) {
 | 
						|
		OS::get_singleton()->alert("Your browser does not support any of the supported WebGL versions.\n"
 | 
						|
								   "Please update your browser version.",
 | 
						|
				"Unable to initialize Video driver");
 | 
						|
		return ERR_UNAVAILABLE;
 | 
						|
	}
 | 
						|
 | 
						|
	video_driver_index = p_video_driver;
 | 
						|
 | 
						|
	AudioDriverManager::initialize(p_audio_driver);
 | 
						|
	visual_server = memnew(VisualServerRaster());
 | 
						|
#ifndef NO_THREADS
 | 
						|
	visual_server = memnew(VisualServerWrapMT(visual_server, false));
 | 
						|
#endif
 | 
						|
	input = memnew(InputDefault);
 | 
						|
 | 
						|
	// JS Input interface (js/libs/library_godot_input.js)
 | 
						|
	godot_js_input_mouse_button_cb(&OS_JavaScript::mouse_button_callback);
 | 
						|
	godot_js_input_mouse_move_cb(&OS_JavaScript::mouse_move_callback);
 | 
						|
	godot_js_input_mouse_wheel_cb(&OS_JavaScript::mouse_wheel_callback);
 | 
						|
	godot_js_input_touch_cb(&OS_JavaScript::touch_callback, touch_event.identifier, touch_event.coords);
 | 
						|
	godot_js_input_key_cb(&OS_JavaScript::key_callback, key_event.code, key_event.key);
 | 
						|
	godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
 | 
						|
	godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
 | 
						|
	godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
 | 
						|
 | 
						|
	// JS Display interface (js/libs/library_godot_display.js)
 | 
						|
	godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
 | 
						|
	godot_js_display_window_blur_cb(&window_blur_callback);
 | 
						|
	godot_js_display_notification_cb(&OS_JavaScript::send_notification_callback,
 | 
						|
			MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
 | 
						|
			MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
 | 
						|
			MainLoop::NOTIFICATION_WM_FOCUS_IN,
 | 
						|
			MainLoop::NOTIFICATION_WM_FOCUS_OUT);
 | 
						|
	godot_js_display_vk_cb(&input_text_callback);
 | 
						|
 | 
						|
	visual_server->init();
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::input_text_callback(const char *p_text, int p_cursor) {
 | 
						|
	OS_JavaScript *os = OS_JavaScript::get_singleton();
 | 
						|
	if (!os || !os->get_main_loop()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	os->get_main_loop()->input_text(String::utf8(p_text));
 | 
						|
	Ref<InputEventKey> k;
 | 
						|
	for (int i = 0; i < p_cursor; i++) {
 | 
						|
		k.instance();
 | 
						|
		k->set_pressed(true);
 | 
						|
		k->set_echo(false);
 | 
						|
		k->set_scancode(KEY_RIGHT);
 | 
						|
		os->input->parse_input_event(k);
 | 
						|
		k.instance();
 | 
						|
		k->set_pressed(false);
 | 
						|
		k->set_echo(false);
 | 
						|
		k->set_scancode(KEY_RIGHT);
 | 
						|
		os->input->parse_input_event(k);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::has_virtual_keyboard() const {
 | 
						|
	return godot_js_display_vk_available() != 0;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
 | 
						|
	godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::hide_virtual_keyboard() {
 | 
						|
	godot_js_display_vk_hide();
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::get_swap_ok_cancel() {
 | 
						|
	return swap_ok_cancel;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::swap_buffers() {
 | 
						|
	emscripten_webgl_commit_frame();
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
 | 
						|
	main_loop = p_main_loop;
 | 
						|
	input->set_main_loop(p_main_loop);
 | 
						|
}
 | 
						|
 | 
						|
MainLoop *OS_JavaScript::get_main_loop() const {
 | 
						|
	return main_loop;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::resume_audio() {
 | 
						|
	AudioDriverJavaScript::resume();
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::fs_sync_callback() {
 | 
						|
	get_singleton()->idb_is_syncing = false;
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::main_loop_iterate() {
 | 
						|
	if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
 | 
						|
		idb_is_syncing = true;
 | 
						|
		idb_needs_sync = false;
 | 
						|
		godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
 | 
						|
	}
 | 
						|
 | 
						|
	input->flush_buffered_events();
 | 
						|
 | 
						|
	if (godot_js_input_gamepad_sample() == OK) {
 | 
						|
		process_joypads();
 | 
						|
	}
 | 
						|
 | 
						|
	return Main::iteration();
 | 
						|
}
 | 
						|
 | 
						|
int OS_JavaScript::get_screen_dpi(int p_screen) const {
 | 
						|
	return godot_js_display_screen_dpi_get();
 | 
						|
}
 | 
						|
 | 
						|
float OS_JavaScript::get_screen_scale(int p_screen) const {
 | 
						|
	return godot_js_display_pixel_ratio_get();
 | 
						|
}
 | 
						|
 | 
						|
float OS_JavaScript::get_screen_max_scale() const {
 | 
						|
	return get_screen_scale();
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::delete_main_loop() {
 | 
						|
	memdelete(main_loop);
 | 
						|
	main_loop = NULL;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::finalize() {
 | 
						|
	memdelete(input);
 | 
						|
	visual_server->finish();
 | 
						|
	emscripten_webgl_commit_frame();
 | 
						|
	memdelete(visual_server);
 | 
						|
	emscripten_webgl_destroy_context(webgl_ctx);
 | 
						|
	for (int i = 0; i < audio_drivers.size(); i++) {
 | 
						|
		memdelete(audio_drivers[i]);
 | 
						|
	}
 | 
						|
	audio_drivers.clear();
 | 
						|
}
 | 
						|
 | 
						|
// Miscellaneous
 | 
						|
 | 
						|
Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
 | 
						|
	Array args;
 | 
						|
	for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
 | 
						|
		args.push_back(E->get());
 | 
						|
	}
 | 
						|
	String json_args = JSON::print(args);
 | 
						|
	int failed = godot_js_os_execute(json_args.utf8().get_data());
 | 
						|
	ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in Javascript via 'engine.setOnExecute' if required.");
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
Error OS_JavaScript::kill(const ProcessID &p_pid) {
 | 
						|
	ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
 | 
						|
}
 | 
						|
 | 
						|
int OS_JavaScript::get_process_id() const {
 | 
						|
	ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
 | 
						|
}
 | 
						|
 | 
						|
int OS_JavaScript::get_processor_count() const {
 | 
						|
	return godot_js_os_hw_concurrency_get();
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
 | 
						|
	if (p_feature == "HTML5" || p_feature == "web") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef JAVASCRIPT_EVAL_ENABLED
 | 
						|
	if (p_feature == "JavaScript") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
#ifndef NO_THREADS
 | 
						|
	if (p_feature == "threads") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
#if WASM_GDNATIVE
 | 
						|
	if (p_feature == "wasm32") {
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
 | 
						|
	godot_js_display_alert(p_alert.utf8().get_data());
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::set_window_title(const String &p_title) {
 | 
						|
	godot_js_display_window_title_set(p_title.utf8().get_data());
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
 | 
						|
	ERR_FAIL_COND(p_icon.is_null());
 | 
						|
	Ref<Image> icon = p_icon;
 | 
						|
	if (icon->is_compressed()) {
 | 
						|
		icon = icon->duplicate();
 | 
						|
		ERR_FAIL_COND(icon->decompress() != OK);
 | 
						|
	}
 | 
						|
	if (icon->get_format() != Image::FORMAT_RGBA8) {
 | 
						|
		if (icon == p_icon)
 | 
						|
			icon = icon->duplicate();
 | 
						|
		icon->convert(Image::FORMAT_RGBA8);
 | 
						|
	}
 | 
						|
 | 
						|
	png_image png_meta;
 | 
						|
	memset(&png_meta, 0, sizeof png_meta);
 | 
						|
	png_meta.version = PNG_IMAGE_VERSION;
 | 
						|
	png_meta.width = icon->get_width();
 | 
						|
	png_meta.height = icon->get_height();
 | 
						|
	png_meta.format = PNG_FORMAT_RGBA;
 | 
						|
 | 
						|
	PoolByteArray png;
 | 
						|
	size_t len;
 | 
						|
	PoolByteArray::Read r = icon->get_data().read();
 | 
						|
	ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
 | 
						|
 | 
						|
	png.resize(len);
 | 
						|
	PoolByteArray::Write w = png.write();
 | 
						|
	ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
 | 
						|
	w = PoolByteArray::Write();
 | 
						|
 | 
						|
	r = png.read();
 | 
						|
	godot_js_display_window_icon_set(r.ptr(), len);
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_executable_path() const {
 | 
						|
	return OS::get_executable_path();
 | 
						|
}
 | 
						|
 | 
						|
Error OS_JavaScript::shell_open(String p_uri) {
 | 
						|
	// Open URI in a new tab, browser will deal with it by protocol.
 | 
						|
	godot_js_os_shell_open(p_uri.utf8().get_data());
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_name() const {
 | 
						|
	return "HTML5";
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::can_draw() const {
 | 
						|
	return true; // Always?
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_user_data_dir() const {
 | 
						|
	return "/userfs";
 | 
						|
};
 | 
						|
 | 
						|
String OS_JavaScript::get_cache_path() const {
 | 
						|
	return "/home/web_user/.cache";
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_config_path() const {
 | 
						|
	return "/home/web_user/.config";
 | 
						|
}
 | 
						|
 | 
						|
String OS_JavaScript::get_data_path() const {
 | 
						|
	return "/home/web_user/.local/share";
 | 
						|
}
 | 
						|
 | 
						|
OS::PowerState OS_JavaScript::get_power_state() {
 | 
						|
	WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
 | 
						|
	return OS::POWERSTATE_UNKNOWN;
 | 
						|
}
 | 
						|
 | 
						|
int OS_JavaScript::get_power_seconds_left() {
 | 
						|
	WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
int OS_JavaScript::get_power_percent_left() {
 | 
						|
	WARN_PRINT_ONCE("Power management is not supported for the HTML5 platform, defaulting to -1");
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
 | 
						|
	OS_JavaScript *os = get_singleton();
 | 
						|
 | 
						|
	if (!(os->is_userfs_persistent() && p_flags & FileAccess::WRITE)) {
 | 
						|
		return; // FS persistence is not working or we are not writing.
 | 
						|
	}
 | 
						|
	bool is_file_persistent = p_file.begins_with("/userfs");
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	// Hack for editor persistence (can we track).
 | 
						|
	is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
 | 
						|
#endif
 | 
						|
	if (is_file_persistent) {
 | 
						|
		os->idb_needs_sync = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool OS_JavaScript::is_userfs_persistent() const {
 | 
						|
	return idb_available;
 | 
						|
}
 | 
						|
 | 
						|
Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
 | 
						|
	String path = p_path.get_file();
 | 
						|
	p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
 | 
						|
	ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
OS_JavaScript *OS_JavaScript::get_singleton() {
 | 
						|
	return static_cast<OS_JavaScript *>(OS::get_singleton());
 | 
						|
}
 | 
						|
 | 
						|
OS_JavaScript::OS_JavaScript() {
 | 
						|
	// Expose method for requesting quit.
 | 
						|
	godot_js_os_request_quit_cb(&request_quit_callback);
 | 
						|
	// Set canvas ID
 | 
						|
	godot_js_config_canvas_id_get(canvas_id, sizeof(canvas_id));
 | 
						|
 | 
						|
	cursor_inside_canvas = true;
 | 
						|
	cursor_shape = OS::CURSOR_ARROW;
 | 
						|
 | 
						|
	last_click_button_index = -1;
 | 
						|
	last_click_ms = 0;
 | 
						|
	last_click_pos = Point2(-100, -100);
 | 
						|
 | 
						|
	transparency_enabled = false;
 | 
						|
 | 
						|
	main_loop = NULL;
 | 
						|
	visual_server = NULL;
 | 
						|
 | 
						|
	swap_ok_cancel = false;
 | 
						|
	idb_available = godot_js_os_fs_is_persistent() != 0;
 | 
						|
	idb_needs_sync = false;
 | 
						|
	idb_is_syncing = false;
 | 
						|
 | 
						|
	if (AudioDriverJavaScript::is_available()) {
 | 
						|
#ifdef NO_THREADS
 | 
						|
		audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
 | 
						|
#endif
 | 
						|
		audio_drivers.push_back(memnew(AudioDriverWorklet));
 | 
						|
	}
 | 
						|
	for (int i = 0; i < audio_drivers.size(); i++) {
 | 
						|
		AudioDriverManager::add_driver(audio_drivers[i]);
 | 
						|
	}
 | 
						|
 | 
						|
	Vector<Logger *> loggers;
 | 
						|
	loggers.push_back(memnew(StdLogger));
 | 
						|
	_set_logger(memnew(CompositeLogger(loggers)));
 | 
						|
 | 
						|
	FileAccessUnix::close_notification_func = file_access_close_callback;
 | 
						|
}
 |