mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			686 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			686 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  navigation_mesh_generator.cpp                                        */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 
 | |
| #include "navigation_mesh_generator.h"
 | |
| 
 | |
| #include "core/math/convex_hull.h"
 | |
| #include "core/os/thread.h"
 | |
| #include "scene/3d/mesh_instance_3d.h"
 | |
| #include "scene/3d/multimesh_instance_3d.h"
 | |
| #include "scene/3d/physics_body_3d.h"
 | |
| #include "scene/resources/box_shape_3d.h"
 | |
| #include "scene/resources/capsule_shape_3d.h"
 | |
| #include "scene/resources/concave_polygon_shape_3d.h"
 | |
| #include "scene/resources/convex_polygon_shape_3d.h"
 | |
| #include "scene/resources/cylinder_shape_3d.h"
 | |
| #include "scene/resources/primitive_meshes.h"
 | |
| #include "scene/resources/shape_3d.h"
 | |
| #include "scene/resources/sphere_shape_3d.h"
 | |
| #include "scene/resources/world_boundary_shape_3d.h"
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| #include "editor/editor_node.h"
 | |
| #endif
 | |
| 
 | |
| #include "modules/modules_enabled.gen.h" // For csg, gridmap.
 | |
| 
 | |
| #ifdef MODULE_CSG_ENABLED
 | |
| #include "modules/csg/csg_shape.h"
 | |
| #endif
 | |
| #ifdef MODULE_GRIDMAP_ENABLED
 | |
| #include "modules/gridmap/grid_map.h"
 | |
| #endif
 | |
| 
 | |
| NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr;
 | |
| 
 | |
| void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
 | |
| 	p_vertices.push_back(p_vec3.x);
 | |
| 	p_vertices.push_back(p_vec3.y);
 | |
| 	p_vertices.push_back(p_vec3.z);
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
 | |
| 	int current_vertex_count;
 | |
| 
 | |
| 	for (int i = 0; i < p_mesh->get_surface_count(); i++) {
 | |
| 		current_vertex_count = p_vertices.size() / 3;
 | |
| 
 | |
| 		if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		int index_count = 0;
 | |
| 		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
 | |
| 			index_count = p_mesh->surface_get_array_index_len(i);
 | |
| 		} else {
 | |
| 			index_count = p_mesh->surface_get_array_len(i);
 | |
| 		}
 | |
| 
 | |
| 		ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
 | |
| 
 | |
| 		int face_count = index_count / 3;
 | |
| 
 | |
| 		Array a = p_mesh->surface_get_arrays(i);
 | |
| 
 | |
| 		Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
 | |
| 		const Vector3 *vr = mesh_vertices.ptr();
 | |
| 
 | |
| 		if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
 | |
| 			Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
 | |
| 			const int *ir = mesh_indices.ptr();
 | |
| 
 | |
| 			for (int j = 0; j < mesh_vertices.size(); j++) {
 | |
| 				_add_vertex(p_xform.xform(vr[j]), p_vertices);
 | |
| 			}
 | |
| 
 | |
| 			for (int j = 0; j < face_count; j++) {
 | |
| 				// CCW
 | |
| 				p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
 | |
| 				p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
 | |
| 				p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
 | |
| 			}
 | |
| 		} else {
 | |
| 			face_count = mesh_vertices.size() / 3;
 | |
| 			for (int j = 0; j < face_count; j++) {
 | |
| 				_add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices);
 | |
| 				_add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices);
 | |
| 				_add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices);
 | |
| 
 | |
| 				p_indices.push_back(current_vertex_count + (j * 3 + 0));
 | |
| 				p_indices.push_back(current_vertex_count + (j * 3 + 1));
 | |
| 				p_indices.push_back(current_vertex_count + (j * 3 + 2));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
 | |
| 	Vector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX];
 | |
| 	const Vector3 *vr = mesh_vertices.ptr();
 | |
| 
 | |
| 	Vector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX];
 | |
| 	const int *ir = mesh_indices.ptr();
 | |
| 
 | |
| 	const int face_count = mesh_indices.size() / 3;
 | |
| 	const int current_vertex_count = p_vertices.size() / 3;
 | |
| 
 | |
| 	for (int j = 0; j < mesh_vertices.size(); j++) {
 | |
| 		_add_vertex(p_xform.xform(vr[j]), p_vertices);
 | |
| 	}
 | |
| 
 | |
| 	for (int j = 0; j < face_count; j++) {
 | |
| 		// CCW
 | |
| 		p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
 | |
| 		p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
 | |
| 		p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
 | |
| 	int face_count = p_faces.size() / 3;
 | |
| 	int current_vertex_count = p_vertices.size() / 3;
 | |
| 
 | |
| 	for (int j = 0; j < face_count; j++) {
 | |
| 		_add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices);
 | |
| 		_add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices);
 | |
| 		_add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices);
 | |
| 
 | |
| 		p_indices.push_back(current_vertex_count + (j * 3 + 0));
 | |
| 		p_indices.push_back(current_vertex_count + (j * 3 + 2));
 | |
| 		p_indices.push_back(current_vertex_count + (j * 3 + 1));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
 | |
| 	if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
 | |
| 		MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
 | |
| 		Ref<Mesh> mesh = mesh_instance->get_mesh();
 | |
| 		if (mesh.is_valid()) {
 | |
| 			_add_mesh(mesh, p_navmesh_transform * mesh_instance->get_global_transform(), p_vertices, p_indices);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
 | |
| 		MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
 | |
| 		Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
 | |
| 		Ref<Mesh> mesh = multimesh->get_mesh();
 | |
| 		if (mesh.is_valid()) {
 | |
| 			int n = multimesh->get_visible_instance_count();
 | |
| 			if (n == -1) {
 | |
| 				n = multimesh->get_instance_count();
 | |
| 			}
 | |
| 			for (int i = 0; i < n; i++) {
 | |
| 				_add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #ifdef MODULE_CSG_ENABLED
 | |
| 	if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
 | |
| 		CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node);
 | |
| 		Array meshes = csg_shape->get_meshes();
 | |
| 		if (!meshes.is_empty()) {
 | |
| 			Ref<Mesh> mesh = meshes[1];
 | |
| 			if (mesh.is_valid()) {
 | |
| 				_add_mesh(mesh, p_navmesh_transform * csg_shape->get_global_transform(), p_vertices, p_indices);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (Object::cast_to<StaticBody3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
 | |
| 		StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node);
 | |
| 
 | |
| 		if (static_body->get_collision_layer() & p_collision_mask) {
 | |
| 			List<uint32_t> shape_owners;
 | |
| 			static_body->get_shape_owners(&shape_owners);
 | |
| 			for (uint32_t shape_owner : shape_owners) {
 | |
| 				const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
 | |
| 				for (int i = 0; i < shape_count; i++) {
 | |
| 					Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
 | |
| 					if (s.is_null()) {
 | |
| 						continue;
 | |
| 					}
 | |
| 
 | |
| 					const Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
 | |
| 
 | |
| 					BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
 | |
| 					if (box) {
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						BoxMesh::create_mesh_array(arr, box->get_size());
 | |
| 						_add_mesh_array(arr, transform, p_vertices, p_indices);
 | |
| 					}
 | |
| 
 | |
| 					CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
 | |
| 					if (capsule) {
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height());
 | |
| 						_add_mesh_array(arr, transform, p_vertices, p_indices);
 | |
| 					}
 | |
| 
 | |
| 					CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
 | |
| 					if (cylinder) {
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
 | |
| 						_add_mesh_array(arr, transform, p_vertices, p_indices);
 | |
| 					}
 | |
| 
 | |
| 					SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
 | |
| 					if (sphere) {
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
 | |
| 						_add_mesh_array(arr, transform, p_vertices, p_indices);
 | |
| 					}
 | |
| 
 | |
| 					ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
 | |
| 					if (concave_polygon) {
 | |
| 						_add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices);
 | |
| 					}
 | |
| 
 | |
| 					ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
 | |
| 					if (convex_polygon) {
 | |
| 						Vector<Vector3> varr = Variant(convex_polygon->get_points());
 | |
| 						Geometry3D::MeshData md;
 | |
| 
 | |
| 						Error err = ConvexHullComputer::convex_hull(varr, md);
 | |
| 
 | |
| 						if (err == OK) {
 | |
| 							PackedVector3Array faces;
 | |
| 
 | |
| 							for (int j = 0; j < md.faces.size(); ++j) {
 | |
| 								Geometry3D::MeshData::Face face = md.faces[j];
 | |
| 
 | |
| 								for (int k = 2; k < face.indices.size(); ++k) {
 | |
| 									faces.push_back(md.vertices[face.indices[0]]);
 | |
| 									faces.push_back(md.vertices[face.indices[k - 1]]);
 | |
| 									faces.push_back(md.vertices[face.indices[k]]);
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							_add_faces(faces, transform, p_vertices, p_indices);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #ifdef MODULE_GRIDMAP_ENABLED
 | |
| 	GridMap *gridmap = Object::cast_to<GridMap>(p_node);
 | |
| 
 | |
| 	if (gridmap) {
 | |
| 		if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
 | |
| 			Array meshes = gridmap->get_meshes();
 | |
| 			Transform3D xform = gridmap->get_global_transform();
 | |
| 			for (int i = 0; i < meshes.size(); i += 2) {
 | |
| 				Ref<Mesh> mesh = meshes[i + 1];
 | |
| 				if (mesh.is_valid()) {
 | |
| 					_add_mesh(mesh, p_navmesh_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
 | |
| 			Array shapes = gridmap->get_collision_shapes();
 | |
| 			for (int i = 0; i < shapes.size(); i += 2) {
 | |
| 				RID shape = shapes[i + 1];
 | |
| 				PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
 | |
| 				Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
 | |
| 
 | |
| 				switch (type) {
 | |
| 					case PhysicsServer3D::SHAPE_SPHERE: {
 | |
| 						real_t radius = data;
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
 | |
| 						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
 | |
| 					} break;
 | |
| 					case PhysicsServer3D::SHAPE_BOX: {
 | |
| 						Vector3 extents = data;
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						BoxMesh::create_mesh_array(arr, extents * 2.0);
 | |
| 						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
 | |
| 					} break;
 | |
| 					case PhysicsServer3D::SHAPE_CAPSULE: {
 | |
| 						Dictionary dict = data;
 | |
| 						real_t radius = dict["radius"];
 | |
| 						real_t height = dict["height"];
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						CapsuleMesh::create_mesh_array(arr, radius, height);
 | |
| 						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
 | |
| 					} break;
 | |
| 					case PhysicsServer3D::SHAPE_CYLINDER: {
 | |
| 						Dictionary dict = data;
 | |
| 						real_t radius = dict["radius"];
 | |
| 						real_t height = dict["height"];
 | |
| 						Array arr;
 | |
| 						arr.resize(RS::ARRAY_MAX);
 | |
| 						CylinderMesh::create_mesh_array(arr, radius, radius, height);
 | |
| 						_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
 | |
| 					} break;
 | |
| 					case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
 | |
| 						PackedVector3Array vertices = data;
 | |
| 						Geometry3D::MeshData md;
 | |
| 
 | |
| 						Error err = ConvexHullComputer::convex_hull(vertices, md);
 | |
| 
 | |
| 						if (err == OK) {
 | |
| 							PackedVector3Array faces;
 | |
| 
 | |
| 							for (int j = 0; j < md.faces.size(); ++j) {
 | |
| 								Geometry3D::MeshData::Face face = md.faces[j];
 | |
| 
 | |
| 								for (int k = 2; k < face.indices.size(); ++k) {
 | |
| 									faces.push_back(md.vertices[face.indices[0]]);
 | |
| 									faces.push_back(md.vertices[face.indices[k - 1]]);
 | |
| 									faces.push_back(md.vertices[face.indices[k]]);
 | |
| 								}
 | |
| 							}
 | |
| 
 | |
| 							_add_faces(faces, shapes[i], p_vertices, p_indices);
 | |
| 						}
 | |
| 					} break;
 | |
| 					case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
 | |
| 						Dictionary dict = data;
 | |
| 						PackedVector3Array faces = Variant(dict["faces"]);
 | |
| 						_add_faces(faces, shapes[i], p_vertices, p_indices);
 | |
| 					} break;
 | |
| 					default: {
 | |
| 						WARN_PRINT("Unsupported collision shape type.");
 | |
| 					} break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (p_recurse_children) {
 | |
| 		for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 			_parse_geometry(p_navmesh_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
 | |
| 	Vector<Vector3> nav_vertices;
 | |
| 
 | |
| 	for (int i = 0; i < p_detail_mesh->nverts; i++) {
 | |
| 		const float *v = &p_detail_mesh->verts[i * 3];
 | |
| 		nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
 | |
| 	}
 | |
| 	p_nav_mesh->set_vertices(nav_vertices);
 | |
| 
 | |
| 	for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
 | |
| 		const unsigned int *m = &p_detail_mesh->meshes[i * 4];
 | |
| 		const unsigned int bverts = m[0];
 | |
| 		const unsigned int btris = m[2];
 | |
| 		const unsigned int ntris = m[3];
 | |
| 		const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
 | |
| 		for (unsigned int j = 0; j < ntris; j++) {
 | |
| 			Vector<int> nav_indices;
 | |
| 			nav_indices.resize(3);
 | |
| 			// Polygon order in recast is opposite than godot's
 | |
| 			nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
 | |
| 			nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
 | |
| 			nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
 | |
| 			p_nav_mesh->add_polygon(nav_indices);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_build_recast_navigation_mesh(
 | |
| 		Ref<NavigationMesh> p_nav_mesh,
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		EditorProgress *ep,
 | |
| #endif
 | |
| 		rcHeightfield *hf,
 | |
| 		rcCompactHeightfield *chf,
 | |
| 		rcContourSet *cset,
 | |
| 		rcPolyMesh *poly_mesh,
 | |
| 		rcPolyMeshDetail *detail_mesh,
 | |
| 		Vector<float> &vertices,
 | |
| 		Vector<int> &indices) {
 | |
| 	rcContext ctx;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Setting up Configuration..."), 1);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	const float *verts = vertices.ptr();
 | |
| 	const int nverts = vertices.size() / 3;
 | |
| 	const int *tris = indices.ptr();
 | |
| 	const int ntris = indices.size() / 3;
 | |
| 
 | |
| 	float bmin[3], bmax[3];
 | |
| 	rcCalcBounds(verts, nverts, bmin, bmax);
 | |
| 
 | |
| 	rcConfig cfg;
 | |
| 	memset(&cfg, 0, sizeof(cfg));
 | |
| 
 | |
| 	cfg.cs = p_nav_mesh->get_cell_size();
 | |
| 	cfg.ch = p_nav_mesh->get_cell_height();
 | |
| 	cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope();
 | |
| 	cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch);
 | |
| 	cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch);
 | |
| 	cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs);
 | |
| 	cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size());
 | |
| 	cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error();
 | |
| 	cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size());
 | |
| 	cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size());
 | |
| 	cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly();
 | |
| 	cfg.detailSampleDist = p_nav_mesh->get_detail_sample_distance() < 0.9f ? 0 : p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance();
 | |
| 	cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error();
 | |
| 
 | |
| 	cfg.bmin[0] = bmin[0];
 | |
| 	cfg.bmin[1] = bmin[1];
 | |
| 	cfg.bmin[2] = bmin[2];
 | |
| 	cfg.bmax[0] = bmax[0];
 | |
| 	cfg.bmax[1] = bmax[1];
 | |
| 	cfg.bmax[2] = bmax[2];
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Calculating grid size..."), 2);
 | |
| 	}
 | |
| #endif
 | |
| 	rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Creating heightfield..."), 3);
 | |
| 	}
 | |
| #endif
 | |
| 	hf = rcAllocHeightfield();
 | |
| 
 | |
| 	ERR_FAIL_COND(!hf);
 | |
| 	ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Marking walkable triangles..."), 4);
 | |
| 	}
 | |
| #endif
 | |
| 	{
 | |
| 		Vector<unsigned char> tri_areas;
 | |
| 		tri_areas.resize(ntris);
 | |
| 
 | |
| 		ERR_FAIL_COND(tri_areas.size() == 0);
 | |
| 
 | |
| 		memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
 | |
| 		rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
 | |
| 
 | |
| 		ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
 | |
| 	}
 | |
| 
 | |
| 	if (p_nav_mesh->get_filter_low_hanging_obstacles()) {
 | |
| 		rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
 | |
| 	}
 | |
| 	if (p_nav_mesh->get_filter_ledge_spans()) {
 | |
| 		rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
 | |
| 	}
 | |
| 	if (p_nav_mesh->get_filter_walkable_low_height_spans()) {
 | |
| 		rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Constructing compact heightfield..."), 5);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	chf = rcAllocCompactHeightfield();
 | |
| 
 | |
| 	ERR_FAIL_COND(!chf);
 | |
| 	ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
 | |
| 
 | |
| 	rcFreeHeightField(hf);
 | |
| 	hf = nullptr;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Eroding walkable area..."), 6);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Partitioning..."), 7);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
 | |
| 		ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
 | |
| 		ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
 | |
| 	} else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
 | |
| 		ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
 | |
| 	} else {
 | |
| 		ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Creating contours..."), 8);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	cset = rcAllocContourSet();
 | |
| 
 | |
| 	ERR_FAIL_COND(!cset);
 | |
| 	ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Creating polymesh..."), 9);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	poly_mesh = rcAllocPolyMesh();
 | |
| 	ERR_FAIL_COND(!poly_mesh);
 | |
| 	ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
 | |
| 
 | |
| 	detail_mesh = rcAllocPolyMeshDetail();
 | |
| 	ERR_FAIL_COND(!detail_mesh);
 | |
| 	ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
 | |
| 
 | |
| 	rcFreeCompactHeightfield(chf);
 | |
| 	chf = nullptr;
 | |
| 	rcFreeContourSet(cset);
 | |
| 	cset = nullptr;
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Converting to native navigation mesh..."), 10);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	_convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh);
 | |
| 
 | |
| 	rcFreePolyMesh(poly_mesh);
 | |
| 	poly_mesh = nullptr;
 | |
| 	rcFreePolyMeshDetail(detail_mesh);
 | |
| 	detail_mesh = nullptr;
 | |
| }
 | |
| 
 | |
| NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
 | |
| 	return singleton;
 | |
| }
 | |
| 
 | |
| NavigationMeshGenerator::NavigationMeshGenerator() {
 | |
| 	singleton = this;
 | |
| }
 | |
| 
 | |
| NavigationMeshGenerator::~NavigationMeshGenerator() {
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
 | |
| 	ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid navigation mesh.");
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	EditorProgress *ep(nullptr);
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
 | |
| 	}
 | |
| 
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Parsing Geometry..."), 0);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	Vector<float> vertices;
 | |
| 	Vector<int> indices;
 | |
| 
 | |
| 	List<Node *> parse_nodes;
 | |
| 
 | |
| 	if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
 | |
| 		parse_nodes.push_back(p_node);
 | |
| 	} else {
 | |
| 		p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
 | |
| 	}
 | |
| 
 | |
| 	Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_global_transform().affine_inverse();
 | |
| 	for (Node *E : parse_nodes) {
 | |
| 		NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
 | |
| 		uint32_t collision_mask = p_nav_mesh->get_collision_mask();
 | |
| 		bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
 | |
| 		_parse_geometry(navmesh_xform, E, vertices, indices, geometry_type, collision_mask, recurse_children);
 | |
| 	}
 | |
| 
 | |
| 	if (vertices.size() > 0 && indices.size() > 0) {
 | |
| 		rcHeightfield *hf = nullptr;
 | |
| 		rcCompactHeightfield *chf = nullptr;
 | |
| 		rcContourSet *cset = nullptr;
 | |
| 		rcPolyMesh *poly_mesh = nullptr;
 | |
| 		rcPolyMeshDetail *detail_mesh = nullptr;
 | |
| 
 | |
| 		_build_recast_navigation_mesh(
 | |
| 				p_nav_mesh,
 | |
| #ifdef TOOLS_ENABLED
 | |
| 				ep,
 | |
| #endif
 | |
| 				hf,
 | |
| 				chf,
 | |
| 				cset,
 | |
| 				poly_mesh,
 | |
| 				detail_mesh,
 | |
| 				vertices,
 | |
| 				indices);
 | |
| 
 | |
| 		rcFreeHeightField(hf);
 | |
| 		hf = nullptr;
 | |
| 
 | |
| 		rcFreeCompactHeightfield(chf);
 | |
| 		chf = nullptr;
 | |
| 
 | |
| 		rcFreeContourSet(cset);
 | |
| 		cset = nullptr;
 | |
| 
 | |
| 		rcFreePolyMesh(poly_mesh);
 | |
| 		poly_mesh = nullptr;
 | |
| 
 | |
| 		rcFreePolyMeshDetail(detail_mesh);
 | |
| 		detail_mesh = nullptr;
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (ep) {
 | |
| 		ep->step(TTR("Done!"), 11);
 | |
| 	}
 | |
| 
 | |
| 	if (ep) {
 | |
| 		memdelete(ep);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
 | |
| 	if (p_nav_mesh.is_valid()) {
 | |
| 		p_nav_mesh->clear_polygons();
 | |
| 		p_nav_mesh->set_vertices(Vector<Vector3>());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void NavigationMeshGenerator::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &NavigationMeshGenerator::bake);
 | |
| 	ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &NavigationMeshGenerator::clear);
 | |
| }
 | |
| 
 | |
| #endif
 | 
