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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			350 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  godot_nativescript.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "nativescript/godot_nativescript.h"
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| 
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| #include "core/config/project_settings.h"
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| #include "core/core_constants.h"
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| #include "core/error/error_macros.h"
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| #include "core/object/class_db.h"
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| #include "core/variant/variant.h"
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| #include "gdnative/gdnative.h"
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| #include <stdint.h>
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| 
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| #include "nativescript.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| extern "C" void _native_script_hook() {
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| }
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| 
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| #define NSL NativeScriptLanguage::get_singleton()
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| 
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| // Script API
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| 
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| void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
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| 
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| 	NativeScriptDesc desc;
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| 
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| 	desc.create_func = p_create_func;
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| 	desc.destroy_func = p_destroy_func;
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| 	desc.is_tool = false;
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| 
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| 	desc.base = p_base;
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| 
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| 	if (classes->has(p_base)) {
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| 		desc.base_data = &(*classes)[p_base];
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| 		desc.base_native_type = desc.base_data->base_native_type;
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| 
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| 		const NativeScriptDesc *b = desc.base_data;
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| 		while (b) {
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| 			desc.rpc_count += b->rpc_count;
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| 			desc.rset_count += b->rset_count;
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| 			b = b->base_data;
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| 		}
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| 
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| 	} else {
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| 		desc.base_data = nullptr;
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| 		desc.base_native_type = p_base;
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| 	}
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| 
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| 	classes->insert(p_name, desc);
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| }
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| 
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| void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
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| 
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| 	NativeScriptDesc desc;
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| 
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| 	desc.create_func = p_create_func;
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| 	desc.destroy_func = p_destroy_func;
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| 	desc.is_tool = true;
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| 	desc.base = p_base;
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| 	desc.rpc_count = 0;
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| 	desc.rset_count = 0;
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| 
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| 	if (classes->has(p_base)) {
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| 		desc.base_data = &(*classes)[p_base];
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| 		desc.base_native_type = desc.base_data->base_native_type;
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| 
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| 		const NativeScriptDesc *b = desc.base_data;
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| 		while (b) {
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| 			desc.rpc_count += b->rpc_count;
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| 			desc.rset_count += b->rset_count;
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| 			b = b->base_data;
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| 		}
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| 
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| 	} else {
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| 		desc.base_data = nullptr;
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| 		desc.base_native_type = p_base;
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| 	}
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| 
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| 	classes->insert(p_name, desc);
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| }
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| 
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| void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
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| 
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| 	NativeScriptDesc::Method method;
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| 	method.method = p_method;
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| 	method.rpc_mode = p_attr.rpc_type;
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| 	method.rpc_method_id = UINT16_MAX;
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| 	if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
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| 		method.rpc_method_id = E->get().rpc_count;
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| 		E->get().rpc_count += 1;
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| 	}
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| 	method.info = MethodInfo(p_function_name);
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| 
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| 	E->get().methods.insert(p_function_name, method);
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| }
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| 
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| void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
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| 
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| 	NativeScriptDesc::Property property;
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| 	property.default_value = *(Variant *)&p_attr->default_value;
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| 	property.getter = p_get_func;
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| 	property.rset_mode = p_attr->rset_type;
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| 	if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) {
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| 		property.rset_property_id = E->get().rset_count;
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| 		E->get().rset_count += 1;
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| 	}
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| 	property.setter = p_set_func;
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| 	property.info = PropertyInfo((Variant::Type)p_attr->type,
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| 			p_path,
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| 			(PropertyHint)p_attr->hint,
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| 			*(String *)&p_attr->hint_string,
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| 			(PropertyUsageFlags)p_attr->usage);
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| 
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| 	E->get().properties.insert(p_path, property);
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| }
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| 
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| void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
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| 
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| 	List<PropertyInfo> args;
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| 	Vector<Variant> default_args;
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| 
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| 	for (int i = 0; i < p_signal->num_args; i++) {
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| 		PropertyInfo info;
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| 
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| 		godot_nativescript_signal_argument arg = p_signal->args[i];
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| 
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| 		info.hint = (PropertyHint)arg.hint;
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| 		info.hint_string = *(String *)&arg.hint_string;
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| 		info.name = *(String *)&arg.name;
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| 		info.type = (Variant::Type)arg.type;
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| 		info.usage = (PropertyUsageFlags)arg.usage;
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| 
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| 		args.push_back(info);
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| 	}
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| 
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| 	for (int i = 0; i < p_signal->num_default_args; i++) {
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| 		Variant *v;
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| 		godot_nativescript_signal_argument attrib = p_signal->args[i];
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| 
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| 		v = (Variant *)&attrib.default_value;
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| 
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| 		default_args.push_back(*v);
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| 	}
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| 
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| 	MethodInfo method_info;
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| 	method_info.name = *(String *)&p_signal->name;
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| 	method_info.arguments = args;
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| 	method_info.default_arguments = default_args;
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| 
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| 	NativeScriptDesc::Signal signal;
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| 	signal.signal = method_info;
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| 
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| 	E->get().signals_.insert(*(String *)&p_signal->name, signal);
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| }
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| 
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| void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
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| 	Object *instance = (Object *)p_instance;
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| 	if (!instance) {
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| 		return nullptr;
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| 	}
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| 	if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
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| 		return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
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| 	}
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| 	return nullptr;
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| }
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| 
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| /*
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|  *
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|  *
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|  * NativeScript 1.1
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|  *
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|  *
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|  */
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| 
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| void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
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| 
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| 	Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
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| 	ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
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| 
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| 	MethodInfo *method_information = &method->get().info;
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| 
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| 	List<PropertyInfo> args;
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| 
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| 	for (int i = 0; i < p_num_args; i++) {
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| 		godot_nativescript_method_argument arg = p_args[i];
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| 		String name = *(String *)&arg.name;
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| 		String hint_string = *(String *)&arg.hint_string;
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| 
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| 		Variant::Type type = (Variant::Type)arg.type;
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| 		PropertyHint hint = (PropertyHint)arg.hint;
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| 
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| 		args.push_back(PropertyInfo(type, p_name, hint, hint_string));
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| 	}
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| 
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| 	method_information->arguments = args;
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| }
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| 
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| void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
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| 
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| 	E->get().documentation = *(String *)&p_documentation;
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| }
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| 
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| void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
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| 
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| 	Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
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| 	ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
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| 
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| 	method->get().documentation = *(String *)&p_documentation;
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| }
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| 
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| void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
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| 
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| 	OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
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| 	ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
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| 
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| 	property.get().documentation = *(String *)&p_documentation;
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| }
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| 
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| void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
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| 
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| 	Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
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| 	ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
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| 
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| 	signal->get().documentation = *(String *)&p_documentation;
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| }
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| 
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| void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
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| 	NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
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| }
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| 
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| const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
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| 	return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
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| }
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| 
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| void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
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| 	String *s = (String *)p_gdnative_handle;
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| 
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| 	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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| 	ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
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| 
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| 	E->get().type_tag = p_type_tag;
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| }
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| 
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| const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
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| 	const Object *o = (Object *)p_object;
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| 
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| 	if (!o->get_script_instance()) {
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| 		return nullptr;
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| 	} else {
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| 		NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
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| 		if (!script) {
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| 			return nullptr;
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| 		}
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| 
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| 		if (script->get_script_desc()) {
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| 			return script->get_script_desc()->type_tag;
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| 		}
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| 	}
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| 
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| 	return nullptr;
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| }
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| 
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| int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
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| 	return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
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| }
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| 
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| void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
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| 	NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
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| }
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| 
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| void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
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| 	return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
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| }
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| 
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| void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
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| 	NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
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| }
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| 
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| #ifdef __cplusplus
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| }
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| #endif
 |