godot/modules/objectdb_profiler/editor/data_viewers/json_view.h
2025-07-08 16:39:24 +02:00

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3 KiB
C++

/**************************************************************************/
/* json_view.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "../snapshot_data.h"
#include "snapshot_view.h"
#include "editor/editor_json_visualizer.h"
class SnapshotJsonView : public SnapshotView {
GDCLASS(SnapshotJsonView, SnapshotView);
protected:
static void _serialization_worker(void *p_ud);
void _update_text(GameStateSnapshot *p_data_ptr, GameStateSnapshot *p_diff_ptr, const String &p_data_str, const String &p_diff_data_str);
static void _bind_methods();
EditorJsonVisualizer *json_content = nullptr;
EditorJsonVisualizer *diff_json_content = nullptr;
Control *loading_panel = nullptr;
void _load_theme_settings();
static String _snapshot_to_json(GameStateSnapshot *p_snapshot);
public:
SnapshotJsonView();
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
};