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58 lines
3 KiB
C++
58 lines
3 KiB
C++
/**************************************************************************/
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/* json_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../snapshot_data.h"
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#include "snapshot_view.h"
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#include "editor/editor_json_visualizer.h"
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class SnapshotJsonView : public SnapshotView {
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GDCLASS(SnapshotJsonView, SnapshotView);
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protected:
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static void _serialization_worker(void *p_ud);
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void _update_text(GameStateSnapshot *p_data_ptr, GameStateSnapshot *p_diff_ptr, const String &p_data_str, const String &p_diff_data_str);
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static void _bind_methods();
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EditorJsonVisualizer *json_content = nullptr;
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EditorJsonVisualizer *diff_json_content = nullptr;
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Control *loading_panel = nullptr;
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void _load_theme_settings();
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static String _snapshot_to_json(GameStateSnapshot *p_snapshot);
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public:
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SnapshotJsonView();
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virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
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};
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