godot/thirdparty/sdl/update-sdl.sh
Nintorch 0b3496fb4f
Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

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#!/bin/bash -e
VERSION=3.2.16
target=$(dirname "$(realpath $0)")
pushd $target
rm -rf atomic core events haptic hidapi include io joystick libm loadso \
sensor stdlib thread timer *.c *.h CREDITS.md LICENSE.txt
rm -rf *.tar.gz tmp
mkdir tmp && pushd tmp
echo "Updating SDL3 to version:" $VERSION
curl -L -O https://github.com/libsdl-org/SDL/archive/release-$VERSION.tar.gz
tar --strip-components=1 -xvf release-$VERSION.tar.gz
rm release-$VERSION.tar.gz
# We aim to copy only the minimum amount of files needed, so we don't need to
# vendor and compile more source code than necessary.
cp -v CREDITS.md LICENSE.txt $target
# Includes.
# For build config, we use a single private one in the driver.
# We might reconsider as we make more platforms use SDL.
cp -rv include $target
rm -f $target/include/build_config/{*.cmake,SDL_build_config_*.h} $target
rm -f $target/include/SDL3/SDL_{egl,gpu,oldnames,opengl*,test*,vulkan}.h $target
pushd src
# Shared dependencies
cp -rv *.{c,h} atomic libm stdlib $target
rm -f $target/stdlib/*.masm
# Only some files needed
mkdir $target/events
cp -v events/SDL_{event*.{c,h},mouse_c.h} $target/events
mkdir $target/io
cp -v io/SDL_iostream*.{c,h} $target/io
# Platform specific
mkdir $target/core
cp -rv core/{linux,unix,windows} $target/core
rm -f $target/core/windows/version.rc
mkdir $target/haptic
cp -rv haptic/{*.{c,h},darwin,linux,windows} $target/haptic
mkdir $target/joystick
cp -rv joystick/{*.{c,h},apple,darwin,hidapi,linux,windows} $target/joystick
mkdir $target/loadso
cp -rv loadso/dlopen $target/loadso
mkdir $target/sensor
cp -rv sensor/{*.{c,h},dummy} $target/sensor
mkdir $target/thread
cp -rv thread/{*.{c,h},generic,pthread,windows} $target/thread
rm -f $target/thread/generic/SDL_{sysmutex*.{c,h},systls.c}
mkdir $target/timer
cp -rv timer/{*.{c,h},unix,windows} $target/timer
# HIDAPI
mkdir -p $target/hidapi
cp -v hidapi/{*.{c,h},AUTHORS.txt,LICENSE.txt,LICENSE-bsd.txt,VERSION} $target/hidapi
for dir in hidapi linux mac windows; do
mkdir $target/hidapi/$dir
cp -v hidapi/$dir/*.{c,h} $target/hidapi/$dir
done
popd
popd
rm -rf tmp
popd
echo "SDL3 source code copied successfully. Review 'git status' for potential new files to compile or remove."
echo "Make sure to re-apply patches from the 'patches' folder if any are provided."