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	 3891186536
			
		
	
	
		3891186536
		
	
	
	
	
		
			
			Fix GridMap not adding custom mesh offsets to NavigationMesh generation
(cherry picked from commit ae4b2597a1)
		
	
			
		
			
				
	
	
		
			1172 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1172 lines
		
	
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  grid_map.cpp                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "grid_map.h"
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| 
 | |
| #include "core/io/marshalls.h"
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| #include "core/message_queue.h"
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| #include "scene/3d/light.h"
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| #include "scene/resources/mesh_library.h"
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| #include "scene/resources/physics_material.h"
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| #include "scene/resources/primitive_meshes.h"
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| #include "scene/resources/surface_tool.h"
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| #include "scene/scene_string_names.h"
 | |
| #include "servers/navigation_server.h"
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| #include "servers/visual_server.h"
 | |
| 
 | |
| bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 	String name = p_name;
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| 
 | |
| 	if (name == "data") {
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| 		Dictionary d = p_value;
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| 
 | |
| 		if (d.has("cells")) {
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| 			PoolVector<int> cells = d["cells"];
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| 			int amount = cells.size();
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| 			PoolVector<int>::Read r = cells.read();
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| 			ERR_FAIL_COND_V(amount % 3, false); // not even
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| 			cell_map.clear();
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| 			for (int i = 0; i < amount / 3; i++) {
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| 				IndexKey ik;
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| 				ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
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| 				Cell cell;
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| 				cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
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| 				cell_map[ik] = cell;
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| 			}
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| 		}
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| 
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| 		_recreate_octant_data();
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| 
 | |
| 	} else if (name == "baked_meshes") {
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| 		clear_baked_meshes();
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| 
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| 		Array meshes = p_value;
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| 
 | |
| 		for (int i = 0; i < meshes.size(); i++) {
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| 			BakedMesh bm;
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| 			bm.mesh = meshes[i];
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| 			ERR_CONTINUE(!bm.mesh.is_valid());
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| 			bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
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| 			VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
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| 			VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
 | |
| 			VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
 | |
| 			if (is_inside_tree()) {
 | |
| 				VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
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| 				VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
 | |
| 			}
 | |
| 			baked_meshes.push_back(bm);
 | |
| 		}
 | |
| 
 | |
| 		_recreate_octant_data();
 | |
| 
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	String name = p_name;
 | |
| 
 | |
| 	if (name == "data") {
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| 		Dictionary d;
 | |
| 
 | |
| 		PoolVector<int> cells;
 | |
| 		cells.resize(cell_map.size() * 3);
 | |
| 		{
 | |
| 			PoolVector<int>::Write w = cells.write();
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| 			int i = 0;
 | |
| 			for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
 | |
| 				encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
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| 				encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
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| 			}
 | |
| 		}
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| 
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| 		d["cells"] = cells;
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| 
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| 		r_ret = d;
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| 	} else if (name == "baked_meshes") {
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| 		Array ret;
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| 		ret.resize(baked_meshes.size());
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| 		for (int i = 0; i < baked_meshes.size(); i++) {
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| 			ret[i] = baked_meshes[i].mesh;
 | |
| 		}
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| 		r_ret = ret;
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| 
 | |
| 	} else {
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| 		return false;
 | |
| 	}
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| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
 | |
| 	if (baked_meshes.size()) {
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| 		p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
 | |
| 	}
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| 
 | |
| 	p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
 | |
| }
 | |
| 
 | |
| void GridMap::set_collision_layer(uint32_t p_layer) {
 | |
| 	collision_layer = p_layer;
 | |
| 	_reset_physic_bodies_collision_filters();
 | |
| }
 | |
| 
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| uint32_t GridMap::get_collision_layer() const {
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| 	return collision_layer;
 | |
| }
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| 
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| void GridMap::set_collision_mask(uint32_t p_mask) {
 | |
| 	collision_mask = p_mask;
 | |
| 	_reset_physic_bodies_collision_filters();
 | |
| }
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| 
 | |
| uint32_t GridMap::get_collision_mask() const {
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| 	return collision_mask;
 | |
| }
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| 
 | |
| void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
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| 	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
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| 	uint32_t mask = get_collision_mask();
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| 	if (p_value) {
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| 		mask |= 1 << p_bit;
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| 	} else {
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| 		mask &= ~(1 << p_bit);
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| 	}
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| 	set_collision_mask(mask);
 | |
| }
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| 
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| bool GridMap::get_collision_mask_bit(int p_bit) const {
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| 	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
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| 	return get_collision_mask() & (1 << p_bit);
 | |
| }
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| 
 | |
| void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
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| 	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
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| 	uint32_t layer = get_collision_layer();
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| 	if (p_value) {
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| 		layer |= 1 << p_bit;
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| 	} else {
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| 		layer &= ~(1 << p_bit);
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| 	}
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| 	set_collision_layer(layer);
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| }
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| 
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| bool GridMap::get_collision_layer_bit(int p_bit) const {
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| 	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
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| 	return get_collision_layer() & (1 << p_bit);
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| }
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| 
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| void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
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| 	physics_material = p_material;
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| 	_recreate_octant_data();
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| }
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| 
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| Ref<PhysicsMaterial> GridMap::get_physics_material() const {
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| 	return physics_material;
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| }
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| 
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| Array GridMap::get_collision_shapes() const {
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| 	Array shapes;
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| 	for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
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| 		Octant *g = E->get();
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| 		RID body = g->static_body;
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| 		Transform body_xform = PhysicsServer::get_singleton()->body_get_state(body, PhysicsServer::BODY_STATE_TRANSFORM);
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| 		int nshapes = PhysicsServer::get_singleton()->body_get_shape_count(body);
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| 		for (int i = 0; i < nshapes; i++) {
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| 			RID shape = PhysicsServer::get_singleton()->body_get_shape(body, i);
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| 			Transform xform = PhysicsServer::get_singleton()->body_get_shape_transform(body, i);
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| 			shapes.push_back(body_xform * xform);
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| 			shapes.push_back(shape);
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| 		}
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| 	}
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| 
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| 	return shapes;
 | |
| }
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| 
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| void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
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| 	if (!mesh_library.is_null()) {
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| 		mesh_library->unregister_owner(this);
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| 	}
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| 	mesh_library = p_mesh_library;
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| 	if (!mesh_library.is_null()) {
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| 		mesh_library->register_owner(this);
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| 	}
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| 
 | |
| 	_recreate_octant_data();
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| 	_change_notify("mesh_library");
 | |
| }
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| 
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| Ref<MeshLibrary> GridMap::get_mesh_library() const {
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| 	return mesh_library;
 | |
| }
 | |
| 
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| void GridMap::set_use_in_baked_light(bool p_use_baked_light) {
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| 	use_in_baked_light = p_use_baked_light;
 | |
| }
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| 
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| bool GridMap::get_use_in_baked_light() const {
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| 	return use_in_baked_light;
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| }
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| 
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| void GridMap::set_cell_size(const Vector3 &p_size) {
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| 	ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
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| 	cell_size = p_size;
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| 	_recreate_octant_data();
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| 	emit_signal("cell_size_changed", cell_size);
 | |
| }
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| Vector3 GridMap::get_cell_size() const {
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| 	return cell_size;
 | |
| }
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| 
 | |
| void GridMap::set_octant_size(int p_size) {
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| 	ERR_FAIL_COND(p_size == 0);
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| 	octant_size = p_size;
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| 	_recreate_octant_data();
 | |
| }
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| int GridMap::get_octant_size() const {
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| 	return octant_size;
 | |
| }
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| 
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| void GridMap::set_center_x(bool p_enable) {
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| 	center_x = p_enable;
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| 	_recreate_octant_data();
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| }
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| 
 | |
| bool GridMap::get_center_x() const {
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| 	return center_x;
 | |
| }
 | |
| 
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| void GridMap::set_center_y(bool p_enable) {
 | |
| 	center_y = p_enable;
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| 	_recreate_octant_data();
 | |
| }
 | |
| 
 | |
| bool GridMap::get_center_y() const {
 | |
| 	return center_y;
 | |
| }
 | |
| 
 | |
| void GridMap::set_center_z(bool p_enable) {
 | |
| 	center_z = p_enable;
 | |
| 	_recreate_octant_data();
 | |
| }
 | |
| 
 | |
| bool GridMap::get_center_z() const {
 | |
| 	return center_z;
 | |
| }
 | |
| 
 | |
| void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
 | |
| 	if (baked_meshes.size() && !recreating_octants) {
 | |
| 		//if you set a cell item, baked meshes go good bye
 | |
| 		clear_baked_meshes();
 | |
| 		_recreate_octant_data();
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
 | |
| 	ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
 | |
| 	ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
 | |
| 
 | |
| 	IndexKey key;
 | |
| 	key.x = p_x;
 | |
| 	key.y = p_y;
 | |
| 	key.z = p_z;
 | |
| 
 | |
| 	OctantKey ok;
 | |
| 	ok.x = p_x / octant_size;
 | |
| 	ok.y = p_y / octant_size;
 | |
| 	ok.z = p_z / octant_size;
 | |
| 
 | |
| 	if (p_item < 0) {
 | |
| 		//erase
 | |
| 		if (cell_map.has(key)) {
 | |
| 			OctantKey octantkey = ok;
 | |
| 
 | |
| 			ERR_FAIL_COND(!octant_map.has(octantkey));
 | |
| 			Octant &g = *octant_map[octantkey];
 | |
| 			g.cells.erase(key);
 | |
| 			g.dirty = true;
 | |
| 			cell_map.erase(key);
 | |
| 			_queue_octants_dirty();
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	OctantKey octantkey = ok;
 | |
| 
 | |
| 	if (!octant_map.has(octantkey)) {
 | |
| 		//create octant because it does not exist
 | |
| 		Octant *g = memnew(Octant);
 | |
| 		g->dirty = true;
 | |
| 		g->static_body = RID_PRIME(PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC));
 | |
| 		PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
 | |
| 		PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
 | |
| 		PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
 | |
| 		if (physics_material.is_valid()) {
 | |
| 			PhysicsServer::get_singleton()->body_set_param(g->static_body, PhysicsServer::BODY_PARAM_FRICTION, physics_material->get_friction());
 | |
| 			PhysicsServer::get_singleton()->body_set_param(g->static_body, PhysicsServer::BODY_PARAM_BOUNCE, physics_material->get_bounce());
 | |
| 		}
 | |
| 		SceneTree *st = SceneTree::get_singleton();
 | |
| 
 | |
| 		if (st && st->is_debugging_collisions_hint()) {
 | |
| 			g->collision_debug = RID_PRIME(VisualServer::get_singleton()->mesh_create());
 | |
| 			g->collision_debug_instance = RID_PRIME(VisualServer::get_singleton()->instance_create());
 | |
| 			VS::get_singleton()->instance_set_portal_mode(g->collision_debug_instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
 | |
| 			VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
 | |
| 		}
 | |
| 
 | |
| 		octant_map[octantkey] = g;
 | |
| 
 | |
| 		if (is_inside_world()) {
 | |
| 			_octant_enter_world(octantkey);
 | |
| 			_octant_transform(octantkey);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Octant &g = *octant_map[octantkey];
 | |
| 	g.cells.insert(key);
 | |
| 	g.dirty = true;
 | |
| 	_queue_octants_dirty();
 | |
| 
 | |
| 	Cell c;
 | |
| 	c.item = p_item;
 | |
| 	c.rot = p_rot;
 | |
| 
 | |
| 	cell_map[key] = c;
 | |
| }
 | |
| 
 | |
| int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
 | |
| 	ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
 | |
| 	ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
 | |
| 	ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
 | |
| 
 | |
| 	IndexKey key;
 | |
| 	key.x = p_x;
 | |
| 	key.y = p_y;
 | |
| 	key.z = p_z;
 | |
| 
 | |
| 	if (!cell_map.has(key)) {
 | |
| 		return INVALID_CELL_ITEM;
 | |
| 	}
 | |
| 	return cell_map[key].item;
 | |
| }
 | |
| 
 | |
| int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
 | |
| 	ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
 | |
| 	ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
 | |
| 	ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
 | |
| 
 | |
| 	IndexKey key;
 | |
| 	key.x = p_x;
 | |
| 	key.y = p_y;
 | |
| 	key.z = p_z;
 | |
| 
 | |
| 	if (!cell_map.has(key)) {
 | |
| 		return -1;
 | |
| 	}
 | |
| 	return cell_map[key].rot;
 | |
| }
 | |
| 
 | |
| Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
 | |
| 	Vector3 map_pos = p_world_pos / cell_size;
 | |
| 	map_pos.x = floor(map_pos.x);
 | |
| 	map_pos.y = floor(map_pos.y);
 | |
| 	map_pos.z = floor(map_pos.z);
 | |
| 	return map_pos;
 | |
| }
 | |
| 
 | |
| Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
 | |
| 	Vector3 offset = _get_offset();
 | |
| 	Vector3 world_pos(
 | |
| 			p_x * cell_size.x + offset.x,
 | |
| 			p_y * cell_size.y + offset.y,
 | |
| 			p_z * cell_size.z + offset.z);
 | |
| 	return world_pos;
 | |
| }
 | |
| 
 | |
| void GridMap::_octant_transform(const OctantKey &p_key) {
 | |
| 	ERR_FAIL_COND(!octant_map.has(p_key));
 | |
| 	Octant &g = *octant_map[p_key];
 | |
| 	PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
 | |
| 
 | |
| 	if (g.collision_debug_instance.is_valid()) {
 | |
| 		VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < g.multimesh_instances.size(); i++) {
 | |
| 		VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool GridMap::_octant_update(const OctantKey &p_key) {
 | |
| 	ERR_FAIL_COND_V(!octant_map.has(p_key), false);
 | |
| 	Octant &g = *octant_map[p_key];
 | |
| 	if (!g.dirty) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//erase body shapes
 | |
| 	PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
 | |
| 
 | |
| 	//erase body shapes debug
 | |
| 	if (g.collision_debug.is_valid()) {
 | |
| 		VS::get_singleton()->mesh_clear(g.collision_debug);
 | |
| 	}
 | |
| 
 | |
| 	//erase navigation
 | |
| 	for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
 | |
| 		NavigationServer::get_singleton()->free(E->get().region);
 | |
| 	}
 | |
| 	g.navmesh_ids.clear();
 | |
| 
 | |
| 	//erase multimeshes
 | |
| 
 | |
| 	for (int i = 0; i < g.multimesh_instances.size(); i++) {
 | |
| 		if (g.multimesh_instances[i].instance.is_valid()) {
 | |
| 			VS::get_singleton()->free(g.multimesh_instances[i].instance);
 | |
| 		}
 | |
| 		if (g.multimesh_instances[i].multimesh.is_valid()) {
 | |
| 			VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
 | |
| 		}
 | |
| 	}
 | |
| 	g.multimesh_instances.clear();
 | |
| 
 | |
| 	if (g.cells.size() == 0) {
 | |
| 		//octant no longer needed
 | |
| 		_octant_clean_up(p_key);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	PoolVector<Vector3> col_debug;
 | |
| 
 | |
| 	/*
 | |
| 	 * foreach item in this octant,
 | |
| 	 * set item's multimesh's instance count to number of cells which have this item
 | |
| 	 * and set said multimesh bounding box to one containing all cells which have this item
 | |
| 	 */
 | |
| 
 | |
| 	Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
 | |
| 
 | |
| 	for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
 | |
| 		ERR_CONTINUE(!cell_map.has(E->get()));
 | |
| 		const Cell &c = cell_map[E->get()];
 | |
| 
 | |
| 		if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
 | |
| 		Vector3 ofs = _get_offset();
 | |
| 
 | |
| 		Transform xform;
 | |
| 
 | |
| 		xform.basis.set_orthogonal_index(c.rot);
 | |
| 		xform.set_origin(cellpos * cell_size + ofs);
 | |
| 		xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
 | |
| 		if (baked_meshes.size() == 0) {
 | |
| 			if (mesh_library->get_item_mesh(c.item).is_valid()) {
 | |
| 				if (!multimesh_items.has(c.item)) {
 | |
| 					multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
 | |
| 				}
 | |
| 
 | |
| 				Pair<Transform, IndexKey> p;
 | |
| 				p.first = xform * mesh_library->get_item_mesh_transform(c.item);
 | |
| 				p.second = E->get();
 | |
| 				multimesh_items[c.item].push_back(p);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
 | |
| 		// add the item's shape at given xform to octant's static_body
 | |
| 		for (int i = 0; i < shapes.size(); i++) {
 | |
| 			// add the item's shape
 | |
| 			if (!shapes[i].shape.is_valid()) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
 | |
| 			if (g.collision_debug.is_valid()) {
 | |
| 				shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// add the item's navmesh at given xform to GridMap's Navigation ancestor
 | |
| 		Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
 | |
| 		if (navmesh.is_valid()) {
 | |
| 			Octant::NavMesh nm;
 | |
| 			nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
 | |
| 
 | |
| 			if (navigation) {
 | |
| 				RID region = NavigationServer::get_singleton()->region_create();
 | |
| 				NavigationServer::get_singleton()->region_set_navmesh(region, navmesh);
 | |
| 				NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
 | |
| 				NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
 | |
| 				nm.region = region;
 | |
| 			}
 | |
| 			g.navmesh_ids[E->get()] = nm;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//update multimeshes, only if not baked
 | |
| 	if (baked_meshes.size() == 0) {
 | |
| 		for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
 | |
| 			Octant::MultimeshInstance mmi;
 | |
| 
 | |
| 			RID mm = RID_PRIME(VS::get_singleton()->multimesh_create());
 | |
| 			VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
 | |
| 			VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
 | |
| 
 | |
| 			int idx = 0;
 | |
| 			for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 				VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 				Octant::MultimeshInstance::Item it;
 | |
| 				it.index = idx;
 | |
| 				it.transform = F->get().first;
 | |
| 				it.key = F->get().second;
 | |
| 				mmi.items.push_back(it);
 | |
| #endif
 | |
| 
 | |
| 				idx++;
 | |
| 			}
 | |
| 
 | |
| 			RID instance = RID_PRIME(VS::get_singleton()->instance_create());
 | |
| 			VS::get_singleton()->instance_set_base(instance, mm);
 | |
| 			VS::get_singleton()->instance_set_portal_mode(instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
 | |
| 
 | |
| 			if (is_inside_tree()) {
 | |
| 				VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
 | |
| 				VS::get_singleton()->instance_set_transform(instance, get_global_transform());
 | |
| 			}
 | |
| 
 | |
| 			mmi.multimesh = mm;
 | |
| 			mmi.instance = instance;
 | |
| 
 | |
| 			g.multimesh_instances.push_back(mmi);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (col_debug.size()) {
 | |
| 		Array arr;
 | |
| 		arr.resize(VS::ARRAY_MAX);
 | |
| 		arr[VS::ARRAY_VERTEX] = col_debug;
 | |
| 
 | |
| 		VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
 | |
| 		SceneTree *st = SceneTree::get_singleton();
 | |
| 		if (st) {
 | |
| 			VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	g.dirty = false;
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void GridMap::_reset_physic_bodies_collision_filters() {
 | |
| 	for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 		PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
 | |
| 		PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GridMap::_octant_enter_world(const OctantKey &p_key) {
 | |
| 	ERR_FAIL_COND(!octant_map.has(p_key));
 | |
| 	Octant &g = *octant_map[p_key];
 | |
| 	PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
 | |
| 	PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
 | |
| 
 | |
| 	if (g.collision_debug_instance.is_valid()) {
 | |
| 		VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
 | |
| 		VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < g.multimesh_instances.size(); i++) {
 | |
| 		VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
 | |
| 		VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
 | |
| 	}
 | |
| 
 | |
| 	if (navigation && mesh_library.is_valid()) {
 | |
| 		for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
 | |
| 			if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
 | |
| 				Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
 | |
| 				if (nm.is_valid()) {
 | |
| 					RID region = NavigationServer::get_singleton()->region_create();
 | |
| 					NavigationServer::get_singleton()->region_set_navmesh(region, nm);
 | |
| 					NavigationServer::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
 | |
| 					NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
 | |
| 					F->get().region = region;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GridMap::_octant_exit_world(const OctantKey &p_key) {
 | |
| 	ERR_FAIL_COND(!octant_map.has(p_key));
 | |
| 	Octant &g = *octant_map[p_key];
 | |
| 	PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
 | |
| 	PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
 | |
| 
 | |
| 	if (g.collision_debug_instance.is_valid()) {
 | |
| 		VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < g.multimesh_instances.size(); i++) {
 | |
| 		VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
 | |
| 	}
 | |
| 
 | |
| 	if (navigation) {
 | |
| 		for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
 | |
| 			if (F->get().region.is_valid()) {
 | |
| 				NavigationServer::get_singleton()->free(F->get().region);
 | |
| 				F->get().region = RID();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GridMap::_octant_clean_up(const OctantKey &p_key) {
 | |
| 	ERR_FAIL_COND(!octant_map.has(p_key));
 | |
| 	Octant &g = *octant_map[p_key];
 | |
| 
 | |
| 	if (g.collision_debug.is_valid()) {
 | |
| 		VS::get_singleton()->free(g.collision_debug);
 | |
| 		g.collision_debug = RID();
 | |
| 	}
 | |
| 
 | |
| 	if (g.collision_debug_instance.is_valid()) {
 | |
| 		VS::get_singleton()->free(g.collision_debug_instance);
 | |
| 		g.collision_debug_instance = RID();
 | |
| 	}
 | |
| 
 | |
| 	if (g.static_body.is_valid()) {
 | |
| 		PhysicsServer::get_singleton()->free(g.static_body);
 | |
| 		g.static_body = RID();
 | |
| 	}
 | |
| 
 | |
| 	// Erase navigation
 | |
| 	for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
 | |
| 		NavigationServer::get_singleton()->free(E->get().region);
 | |
| 	}
 | |
| 	g.navmesh_ids.clear();
 | |
| 
 | |
| 	//erase multimeshes
 | |
| 
 | |
| 	for (int i = 0; i < g.multimesh_instances.size(); i++) {
 | |
| 		if (g.multimesh_instances[i].instance.is_valid()) {
 | |
| 			VS::get_singleton()->free(g.multimesh_instances[i].instance);
 | |
| 		}
 | |
| 		if (g.multimesh_instances[i].multimesh.is_valid()) {
 | |
| 			VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
 | |
| 		}
 | |
| 	}
 | |
| 	g.multimesh_instances.clear();
 | |
| }
 | |
| 
 | |
| void GridMap::_notification(int p_what) {
 | |
| 	switch (p_what) {
 | |
| 		case NOTIFICATION_ENTER_WORLD: {
 | |
| 			Spatial *c = this;
 | |
| 			while (c) {
 | |
| 				navigation = Object::cast_to<Navigation>(c);
 | |
| 				if (navigation) {
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				c = Object::cast_to<Spatial>(c->get_parent());
 | |
| 			}
 | |
| 
 | |
| 			last_transform = get_global_transform();
 | |
| 
 | |
| 			for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 				_octant_enter_world(E->key());
 | |
| 			}
 | |
| 
 | |
| 			for (int i = 0; i < baked_meshes.size(); i++) {
 | |
| 				VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
 | |
| 				VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case NOTIFICATION_TRANSFORM_CHANGED: {
 | |
| 			Transform new_xform = get_global_transform();
 | |
| 			if (new_xform == last_transform) {
 | |
| 				break;
 | |
| 			}
 | |
| 			//update run
 | |
| 			for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 				_octant_transform(E->key());
 | |
| 			}
 | |
| 
 | |
| 			last_transform = new_xform;
 | |
| 
 | |
| 			for (int i = 0; i < baked_meshes.size(); i++) {
 | |
| 				VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case NOTIFICATION_EXIT_WORLD: {
 | |
| 			for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 				_octant_exit_world(E->key());
 | |
| 			}
 | |
| 
 | |
| 			navigation = nullptr;
 | |
| 
 | |
| 			//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
 | |
| 			//_update_octants_callback();
 | |
| 			//_update_area_instances();
 | |
| 			for (int i = 0; i < baked_meshes.size(); i++) {
 | |
| 				VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
 | |
| 			}
 | |
| 
 | |
| 		} break;
 | |
| 		case NOTIFICATION_VISIBILITY_CHANGED: {
 | |
| 			_update_visibility();
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GridMap::_update_visibility() {
 | |
| 	if (!is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	_change_notify("visible");
 | |
| 
 | |
| 	for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
 | |
| 		Octant *octant = e->value();
 | |
| 		for (int i = 0; i < octant->multimesh_instances.size(); i++) {
 | |
| 			const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
 | |
| 			VS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < baked_meshes.size(); i++) {
 | |
| 		VS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GridMap::_queue_octants_dirty() {
 | |
| 	if (awaiting_update) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
 | |
| 	awaiting_update = true;
 | |
| }
 | |
| 
 | |
| void GridMap::_recreate_octant_data() {
 | |
| 	recreating_octants = true;
 | |
| 	Map<IndexKey, Cell> cell_copy = cell_map;
 | |
| 	_clear_internal();
 | |
| 	for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
 | |
| 		set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
 | |
| 	}
 | |
| 	recreating_octants = false;
 | |
| }
 | |
| 
 | |
| void GridMap::_clear_internal() {
 | |
| 	for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 		if (is_inside_world()) {
 | |
| 			_octant_exit_world(E->key());
 | |
| 		}
 | |
| 
 | |
| 		_octant_clean_up(E->key());
 | |
| 		memdelete(E->get());
 | |
| 	}
 | |
| 
 | |
| 	octant_map.clear();
 | |
| 	cell_map.clear();
 | |
| }
 | |
| 
 | |
| void GridMap::clear() {
 | |
| 	_clear_internal();
 | |
| 	clear_baked_meshes();
 | |
| }
 | |
| 
 | |
| void GridMap::resource_changed(const RES &p_res) {
 | |
| 	_recreate_octant_data();
 | |
| }
 | |
| 
 | |
| void GridMap::_update_octants_callback() {
 | |
| 	if (!awaiting_update) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	List<OctantKey> to_delete;
 | |
| 	for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 		if (_octant_update(E->key())) {
 | |
| 			to_delete.push_back(E->key());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	while (to_delete.front()) {
 | |
| 		memdelete(octant_map[to_delete.front()->get()]);
 | |
| 		octant_map.erase(to_delete.front()->get());
 | |
| 		to_delete.pop_front();
 | |
| 	}
 | |
| 
 | |
| 	_update_visibility();
 | |
| 	awaiting_update = false;
 | |
| }
 | |
| 
 | |
| void GridMap::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
 | |
| 	ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material);
 | |
| 	ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
 | |
| 	ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
 | |
| 	ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
 | |
| 	ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
 | |
| 	ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
 | |
| 	ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
 | |
| 	ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
 | |
| 	ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
 | |
| 	ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
 | |
| 	ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
 | |
| 	ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
 | |
| 	ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
 | |
| 	ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
 | |
| 	ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
 | |
| 	ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
 | |
| 	ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
 | |
| 	ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
 | |
| 	ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_use_in_baked_light", "use_in_baked_light"), &GridMap::set_use_in_baked_light);
 | |
| 	ClassDB::bind_method(D_METHOD("get_use_in_baked_light"), &GridMap::get_use_in_baked_light);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_use_in_baked_light", "get_use_in_baked_light");
 | |
| 	ADD_GROUP("Cell", "cell_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
 | |
| 	ADD_GROUP("Collision", "collision_");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
 | |
| 
 | |
| 	BIND_CONSTANT(INVALID_CELL_ITEM);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
 | |
| }
 | |
| 
 | |
| void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
 | |
| 	if (!p_enabled && !clip) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	clip = p_enabled;
 | |
| 	clip_floor = p_floor;
 | |
| 	clip_axis = p_axis;
 | |
| 	clip_above = p_clip_above;
 | |
| 
 | |
| 	//make it all update
 | |
| 	for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
 | |
| 		Octant *g = E->get();
 | |
| 		g->dirty = true;
 | |
| 	}
 | |
| 	awaiting_update = true;
 | |
| 	_update_octants_callback();
 | |
| }
 | |
| 
 | |
| void GridMap::set_cell_scale(float p_scale) {
 | |
| 	cell_scale = p_scale;
 | |
| 	_recreate_octant_data();
 | |
| }
 | |
| 
 | |
| float GridMap::get_cell_scale() const {
 | |
| 	return cell_scale;
 | |
| }
 | |
| 
 | |
| Array GridMap::get_used_cells() const {
 | |
| 	Array a;
 | |
| 	a.resize(cell_map.size());
 | |
| 	int i = 0;
 | |
| 	for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
 | |
| 		Vector3 p(E->key().x, E->key().y, E->key().z);
 | |
| 		a[i++] = p;
 | |
| 	}
 | |
| 
 | |
| 	return a;
 | |
| }
 | |
| 
 | |
| Array GridMap::get_used_cells_by_item(int p_item) const {
 | |
| 	Array a;
 | |
| 	for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
 | |
| 		if (E->value().item == p_item) {
 | |
| 			Vector3 p(E->key().x, E->key().y, E->key().z);
 | |
| 			a.push_back(p);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return a;
 | |
| }
 | |
| 
 | |
| Array GridMap::get_meshes() const {
 | |
| 	if (mesh_library.is_null()) {
 | |
| 		return Array();
 | |
| 	}
 | |
| 
 | |
| 	Vector3 ofs = _get_offset();
 | |
| 	Array meshes;
 | |
| 
 | |
| 	for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
 | |
| 		int id = E->get().item;
 | |
| 		if (!mesh_library->has_item(id)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
 | |
| 		if (mesh.is_null()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		IndexKey ik = E->key();
 | |
| 
 | |
| 		Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
 | |
| 
 | |
| 		Transform xform;
 | |
| 
 | |
| 		xform.basis.set_orthogonal_index(E->get().rot);
 | |
| 
 | |
| 		xform.set_origin(cellpos * cell_size + ofs);
 | |
| 		xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
 | |
| 
 | |
| 		meshes.push_back(xform * mesh_library->get_item_mesh_transform(id));
 | |
| 		meshes.push_back(mesh);
 | |
| 	}
 | |
| 
 | |
| 	return meshes;
 | |
| }
 | |
| 
 | |
| Vector3 GridMap::_get_offset() const {
 | |
| 	return Vector3(
 | |
| 			cell_size.x * 0.5 * int(center_x),
 | |
| 			cell_size.y * 0.5 * int(center_y),
 | |
| 			cell_size.z * 0.5 * int(center_z));
 | |
| }
 | |
| 
 | |
| void GridMap::clear_baked_meshes() {
 | |
| 	for (int i = 0; i < baked_meshes.size(); i++) {
 | |
| 		if (baked_meshes[i].instance.is_valid()) {
 | |
| 			VS::get_singleton()->free(baked_meshes[i].instance);
 | |
| 		}
 | |
| 	}
 | |
| 	baked_meshes.clear();
 | |
| 
 | |
| 	_recreate_octant_data();
 | |
| }
 | |
| 
 | |
| void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
 | |
| 	if (!mesh_library.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//generate
 | |
| 	Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
 | |
| 
 | |
| 	for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
 | |
| 		IndexKey key = E->key();
 | |
| 
 | |
| 		int item = E->get().item;
 | |
| 		if (!mesh_library->has_item(item)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
 | |
| 		if (!mesh.is_valid()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		Vector3 cellpos = Vector3(key.x, key.y, key.z);
 | |
| 		Vector3 ofs = _get_offset();
 | |
| 
 | |
| 		Transform xform;
 | |
| 
 | |
| 		xform.basis.set_orthogonal_index(E->get().rot);
 | |
| 		xform.set_origin(cellpos * cell_size + ofs);
 | |
| 		xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
 | |
| 
 | |
| 		OctantKey ok;
 | |
| 		ok.x = key.x / octant_size;
 | |
| 		ok.y = key.y / octant_size;
 | |
| 		ok.z = key.z / octant_size;
 | |
| 
 | |
| 		if (!surface_map.has(ok)) {
 | |
| 			surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
 | |
| 		}
 | |
| 
 | |
| 		Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
 | |
| 
 | |
| 		for (int i = 0; i < mesh->get_surface_count(); i++) {
 | |
| 			if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			Ref<Material> surf_mat = mesh->surface_get_material(i);
 | |
| 			if (!mat_map.has(surf_mat)) {
 | |
| 				Ref<SurfaceTool> st;
 | |
| 				st.instance();
 | |
| 				st->begin(Mesh::PRIMITIVE_TRIANGLES);
 | |
| 				st->set_material(surf_mat);
 | |
| 				mat_map[surf_mat] = st;
 | |
| 			}
 | |
| 
 | |
| 			mat_map[surf_mat]->append_from(mesh, i, xform);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
 | |
| 		Ref<ArrayMesh> mesh;
 | |
| 		mesh.instance();
 | |
| 		for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
 | |
| 			F->get()->commit(mesh);
 | |
| 		}
 | |
| 
 | |
| 		BakedMesh bm;
 | |
| 		bm.mesh = mesh;
 | |
| 		bm.instance = RID_PRIME(VS::get_singleton()->instance_create());
 | |
| 		VS::get_singleton()->instance_set_portal_mode(bm.instance, VisualServer::InstancePortalMode::INSTANCE_PORTAL_MODE_GLOBAL);
 | |
| 		VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
 | |
| 		VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
 | |
| 		if (is_inside_tree()) {
 | |
| 			VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
 | |
| 			VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
 | |
| 		}
 | |
| 
 | |
| 		if (p_gen_lightmap_uv) {
 | |
| 			mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
 | |
| 		}
 | |
| 		baked_meshes.push_back(bm);
 | |
| 	}
 | |
| 
 | |
| 	_recreate_octant_data();
 | |
| }
 | |
| 
 | |
| Array GridMap::get_bake_meshes() {
 | |
| 	if (!use_in_baked_light) {
 | |
| 		return Array();
 | |
| 	}
 | |
| 
 | |
| 	if (!baked_meshes.size()) {
 | |
| 		make_baked_meshes(true);
 | |
| 	}
 | |
| 
 | |
| 	Array arr;
 | |
| 	for (int i = 0; i < baked_meshes.size(); i++) {
 | |
| 		arr.push_back(baked_meshes[i].mesh);
 | |
| 		arr.push_back(Transform());
 | |
| 	}
 | |
| 
 | |
| 	return arr;
 | |
| }
 | |
| 
 | |
| RID GridMap::get_bake_mesh_instance(int p_idx) {
 | |
| 	ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
 | |
| 	return baked_meshes[p_idx].instance;
 | |
| }
 | |
| 
 | |
| GridMap::GridMap() {
 | |
| 	collision_layer = 1;
 | |
| 	collision_mask = 1;
 | |
| 
 | |
| 	cell_size = Vector3(2, 2, 2);
 | |
| 	octant_size = 8;
 | |
| 	awaiting_update = false;
 | |
| 	_in_tree = false;
 | |
| 	center_x = true;
 | |
| 	center_y = true;
 | |
| 	center_z = true;
 | |
| 
 | |
| 	clip = false;
 | |
| 	clip_floor = 0;
 | |
| 	clip_axis = Vector3::AXIS_Z;
 | |
| 	clip_above = true;
 | |
| 	cell_scale = 1.0;
 | |
| 
 | |
| 	navigation = nullptr;
 | |
| 	set_notify_transform(true);
 | |
| 	recreating_octants = false;
 | |
| 
 | |
| 	use_in_baked_light = false;
 | |
| }
 | |
| 
 | |
| GridMap::~GridMap() {
 | |
| 	if (!mesh_library.is_null()) {
 | |
| 		mesh_library->unregister_owner(this);
 | |
| 	}
 | |
| 
 | |
| 	clear();
 | |
| }
 |