godot/modules/openxr/extensions/platform
Thaddeus Crews 2edc43df8e
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
..
openxr_android_extension.cpp Request the XR_KHR_LOADER_INIT_EXTENSION_NAME extension 2025-04-15 17:51:57 -07:00
openxr_android_extension.h Request the XR_KHR_LOADER_INIT_EXTENSION_NAME extension 2025-04-15 17:51:57 -07:00
openxr_d3d12_extension.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
openxr_d3d12_extension.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
openxr_metal_extension.h OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
openxr_metal_extension.mm Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
openxr_opengl_extension.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
openxr_opengl_extension.h OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
openxr_vulkan_extension.cpp Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile 2025-11-20 11:10:48 -06:00
openxr_vulkan_extension.h Implement XR_META_foveation_eye_tracked 2025-11-18 14:58:11 +00:00