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	 0e29f7974b
			
		
	
	
		0e29f7974b
		
	
	
	
	
		
			
			This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
		
			
				
	
	
		
			110 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  threaded_array_processor.h                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef THREADED_ARRAY_PROCESSOR_H
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| #define THREADED_ARRAY_PROCESSOR_H
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| 
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| #include "os/mutex.h"
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| #include "os/os.h"
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| #include "os/thread.h"
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| #include "safe_refcount.h"
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| #include "thread_safe.h"
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| 
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| template <class C, class U>
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| struct ThreadArrayProcessData {
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| 	uint32_t elements;
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| 	uint32_t index;
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| 	C *instance;
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| 	U userdata;
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| 	void (C::*method)(uint32_t, U);
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| 
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| 	void process(uint32_t p_index) {
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| 		(instance->*method)(p_index, userdata);
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| 	}
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| };
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| 
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| #ifndef NO_THREADS
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| 
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| template <class T>
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| void process_array_thread(void *ud) {
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| 
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| 	T &data = *(T *)ud;
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| 	while (true) {
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| 		uint32_t index = atomic_increment(&data.index);
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| 		if (index >= data.elements)
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| 			break;
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| 		data.process(index);
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| 	}
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| }
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| 
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| template <class C, class M, class U>
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| void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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| 
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| 	ThreadArrayProcessData<C, U> data;
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| 	data.method = p_method;
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| 	data.instance = p_instance;
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| 	data.userdata = p_userdata;
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| 	data.index = 0;
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| 	data.elements = p_elements;
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| 	data.process(data.index); //process first, let threads increment for next
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| 
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| 	Vector<Thread *> threads;
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| 
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| 	threads.resize(OS::get_singleton()->get_processor_count());
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| 
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| 	for (int i = 0; i < threads.size(); i++) {
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| 		threads.write[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U> >, &data);
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| 	}
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| 
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| 	for (int i = 0; i < threads.size(); i++) {
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| 		Thread::wait_to_finish(threads[i]);
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| 		memdelete(threads[i]);
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| 	}
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| }
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| 
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| #else
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| 
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| template <class C, class M, class U>
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| void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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| 
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| 	ThreadArrayProcessData<C, U> data;
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| 	data.method = p_method;
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| 	data.instance = p_instance;
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| 	data.userdata = p_userdata;
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| 	data.index = 0;
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| 	data.elements = p_elements;
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| 	for (uint32_t i = 0; i < p_elements; i++) {
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| 		data.process(i);
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| 	}
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| }
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| 
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| #endif
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| 
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| #endif // THREADED_ARRAY_PROCESSOR_H
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