mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
		
			
				
	
	
		
			558 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			558 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  joypad_windows.cpp                                                   */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "joypad_windows.h"
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#include <oleauto.h>
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#include <wbemidl.h>
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#ifndef __GNUC__
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#define __builtin_bswap32 _byteswap_ulong
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#endif
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DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
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	return ERROR_DEVICE_NOT_CONNECTED;
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}
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DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
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	return ERROR_DEVICE_NOT_CONNECTED;
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}
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JoypadWindows::JoypadWindows() {
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}
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JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
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	input = _input;
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	hWnd = hwnd;
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	joypad_count = 0;
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	dinput = NULL;
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	xinput_dll = NULL;
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	xinput_get_state = NULL;
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	xinput_set_state = NULL;
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	load_xinput();
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	for (int i = 0; i < JOYPADS_MAX; i++)
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		attached_joypads[i] = false;
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	HRESULT result;
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	result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL);
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	if (FAILED(result)) {
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		printf("failed init DINPUT: %ld\n", result);
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	}
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	probe_joypads();
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}
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JoypadWindows::~JoypadWindows() {
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	close_joypad();
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	dinput->Release();
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	unload_xinput();
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}
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bool JoypadWindows::have_device(const GUID &p_guid) {
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	for (int i = 0; i < JOYPADS_MAX; i++) {
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		if (d_joypads[i].guid == p_guid) {
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			d_joypads[i].confirmed = true;
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			return true;
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		}
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	}
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	return false;
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}
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// adapted from SDL2, works a lot better than the MSDN version
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bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
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	static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
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	static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
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	static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
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	if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
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		return true;
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	PRAWINPUTDEVICELIST dev_list = NULL;
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	unsigned int dev_list_count = 0;
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	if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
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		return false;
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	}
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	dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
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	if (!dev_list) return false;
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	if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
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		free(dev_list);
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		return false;
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	}
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	for (int i = 0; i < dev_list_count; i++) {
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		RID_DEVICE_INFO rdi;
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		char dev_name[128];
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		UINT rdiSize = sizeof(rdi);
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		UINT nameSize = sizeof(dev_name);
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		rdi.cbSize = rdiSize;
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		if ((dev_list[i].dwType == RIM_TYPEHID) &&
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				(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
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				(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
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				(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
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				(strstr(dev_name, "IG_") != NULL)) {
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			free(dev_list);
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			return true;
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		}
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	}
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	free(dev_list);
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	return false;
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}
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bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
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	HRESULT hr;
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	int num = input->get_unused_joy_id();
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	if (have_device(instance->guidInstance) || num == -1)
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		return false;
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	d_joypads[joypad_count] = dinput_gamepad();
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	dinput_gamepad *joy = &d_joypads[joypad_count];
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	const DWORD devtype = (instance->dwDevType & 0xFF);
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	if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
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		return false;
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	}
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	hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
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	if (FAILED(hr)) {
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		return false;
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	}
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	const GUID &guid = instance->guidProduct;
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	char uid[128];
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	sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
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			__builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
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			guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
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			guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
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	id_to_change = joypad_count;
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	joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
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	joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
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	joy->di_joy->EnumObjects(objectsCallback, this, 0);
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	joy->joy_axis.sort();
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	joy->guid = instance->guidInstance;
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	input->joy_connection_changed(num, true, instance->tszProductName, uid);
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	joy->attached = true;
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	joy->id = num;
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	attached_joypads[num] = true;
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	joy->confirmed = true;
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	joypad_count++;
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	return true;
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}
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void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
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	if (ob->dwType & DIDFT_AXIS) {
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		HRESULT res;
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		DIPROPRANGE prop_range;
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		DIPROPDWORD dilong;
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		DWORD ofs;
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		if (ob->guidType == GUID_XAxis)
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			ofs = DIJOFS_X;
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		else if (ob->guidType == GUID_YAxis)
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			ofs = DIJOFS_Y;
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		else if (ob->guidType == GUID_ZAxis)
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			ofs = DIJOFS_Z;
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		else if (ob->guidType == GUID_RxAxis)
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			ofs = DIJOFS_RX;
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		else if (ob->guidType == GUID_RyAxis)
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			ofs = DIJOFS_RY;
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		else if (ob->guidType == GUID_RzAxis)
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			ofs = DIJOFS_RZ;
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		else if (ob->guidType == GUID_Slider)
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			ofs = DIJOFS_SLIDER(0);
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		else
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			return;
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		prop_range.diph.dwSize = sizeof(DIPROPRANGE);
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		prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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		prop_range.diph.dwObj = ob->dwType;
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		prop_range.diph.dwHow = DIPH_BYID;
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		prop_range.lMin = -MAX_JOY_AXIS;
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		prop_range.lMax = +MAX_JOY_AXIS;
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		dinput_gamepad &joy = d_joypads[p_joy_id];
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		res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
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		if (FAILED(res))
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			return;
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		dilong.diph.dwSize = sizeof(dilong);
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		dilong.diph.dwHeaderSize = sizeof(dilong.diph);
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		dilong.diph.dwObj = ob->dwType;
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		dilong.diph.dwHow = DIPH_BYID;
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		dilong.dwData = 0;
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		res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
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		if (FAILED(res))
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			return;
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		joy.joy_axis.push_back(ofs);
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	}
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}
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BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
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	JoypadWindows *self = (JoypadWindows *)p_context;
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	if (self->is_xinput_device(&p_instance->guidProduct)) {
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		return DIENUM_CONTINUE;
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	}
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	self->setup_dinput_joypad(p_instance);
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	return DIENUM_CONTINUE;
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}
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BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
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	JoypadWindows *self = (JoypadWindows *)context;
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	self->setup_joypad_object(instance, self->id_to_change);
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	return DIENUM_CONTINUE;
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}
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void JoypadWindows::close_joypad(int id) {
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	if (id == -1) {
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		for (int i = 0; i < JOYPADS_MAX; i++) {
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			close_joypad(i);
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		}
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		return;
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	}
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	if (!d_joypads[id].attached) return;
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	d_joypads[id].di_joy->Unacquire();
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	d_joypads[id].di_joy->Release();
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	d_joypads[id].attached = false;
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	attached_joypads[d_joypads[id].id] = false;
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	d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
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	input->joy_connection_changed(d_joypads[id].id, false, "");
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	joypad_count--;
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}
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void JoypadWindows::probe_joypads() {
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	DWORD dwResult;
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	for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
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		ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
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		dwResult = xinput_get_state(i, &x_joypads[i].state);
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		if (dwResult == ERROR_SUCCESS) {
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			int id = input->get_unused_joy_id();
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			if (id != -1 && !x_joypads[i].attached) {
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				x_joypads[i].attached = true;
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				x_joypads[i].id = id;
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				x_joypads[i].ff_timestamp = 0;
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				x_joypads[i].ff_end_timestamp = 0;
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				x_joypads[i].vibrating = false;
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				attached_joypads[id] = true;
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				input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
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			}
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		} else if (x_joypads[i].attached) {
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			x_joypads[i].attached = false;
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			attached_joypads[x_joypads[i].id] = false;
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			input->joy_connection_changed(x_joypads[i].id, false, "");
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		}
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	}
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	for (int i = 0; i < joypad_count; i++) {
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		d_joypads[i].confirmed = false;
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	}
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	dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
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	for (int i = 0; i < joypad_count; i++) {
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		if (!d_joypads[i].confirmed) {
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			close_joypad(i);
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		}
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	}
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}
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void JoypadWindows::process_joypads() {
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	HRESULT hr;
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	for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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		xinput_gamepad &joy = x_joypads[i];
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		if (!joy.attached) {
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			continue;
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		}
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		ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
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		xinput_get_state(i, &joy.state);
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		if (joy.state.dwPacketNumber != joy.last_packet) {
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			int button_mask = XINPUT_GAMEPAD_DPAD_UP;
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			for (int i = 0; i <= 16; i++) {
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				input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask);
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				button_mask = button_mask * 2;
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			}
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			input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
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			input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
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			input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
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			input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
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			input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
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			input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
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			joy.last_packet = joy.state.dwPacketNumber;
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		}
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		uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
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		if (timestamp > joy.ff_timestamp) {
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			Vector2 strength = input->get_joy_vibration_strength(joy.id);
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						|
			float duration = input->get_joy_vibration_duration(joy.id);
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			if (strength.x == 0 && strength.y == 0) {
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				joypad_vibration_stop_xinput(i, timestamp);
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			} else {
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				joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
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			}
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		} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
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			uint64_t current_time = OS::get_singleton()->get_ticks_usec();
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			if (current_time >= joy.ff_end_timestamp)
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				joypad_vibration_stop_xinput(i, current_time);
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		}
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	}
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	for (int i = 0; i < JOYPADS_MAX; i++) {
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		dinput_gamepad *joy = &d_joypads[i];
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		if (!joy->attached)
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			continue;
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 | 
						|
		DIJOYSTATE2 js;
 | 
						|
		hr = joy->di_joy->Poll();
 | 
						|
		if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
 | 
						|
			IDirectInputDevice8_Acquire(joy->di_joy);
 | 
						|
			joy->di_joy->Poll();
 | 
						|
		}
 | 
						|
 | 
						|
		hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
 | 
						|
		if (FAILED(hr)) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		post_hat(joy->id, js.rgdwPOV[0]);
 | 
						|
 | 
						|
		for (int j = 0; j < 128; j++) {
 | 
						|
 | 
						|
			if (js.rgbButtons[j] & 0x80) {
 | 
						|
 | 
						|
				if (!joy->last_buttons[j]) {
 | 
						|
 | 
						|
					input->joy_button(joy->id, j, true);
 | 
						|
					joy->last_buttons[j] = true;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
 | 
						|
				if (joy->last_buttons[j]) {
 | 
						|
 | 
						|
					input->joy_button(joy->id, j, false);
 | 
						|
					joy->last_buttons[j] = false;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		// on mingw, these constants are not constants
 | 
						|
		int count = 6;
 | 
						|
		int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
 | 
						|
		int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
 | 
						|
 | 
						|
		for (int j = 0; j < joy->joy_axis.size(); j++) {
 | 
						|
 | 
						|
			for (int k = 0; k < count; k++) {
 | 
						|
				if (joy->joy_axis[j] == axes[k]) {
 | 
						|
					input->joy_axis(joy->id, j, axis_correct(values[k]));
 | 
						|
					break;
 | 
						|
				};
 | 
						|
			};
 | 
						|
		};
 | 
						|
	}
 | 
						|
	return;
 | 
						|
}
 | 
						|
 | 
						|
void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
 | 
						|
 | 
						|
	int dpad_val = 0;
 | 
						|
 | 
						|
	if (p_dpad == -1) {
 | 
						|
		dpad_val = InputDefault::HAT_MASK_CENTER;
 | 
						|
	}
 | 
						|
	if (p_dpad == 0) {
 | 
						|
 | 
						|
		dpad_val = InputDefault::HAT_MASK_UP;
 | 
						|
 | 
						|
	} else if (p_dpad == 4500) {
 | 
						|
 | 
						|
		dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
 | 
						|
 | 
						|
	} else if (p_dpad == 9000) {
 | 
						|
 | 
						|
		dpad_val = InputDefault::HAT_MASK_RIGHT;
 | 
						|
 | 
						|
	} else if (p_dpad == 13500) {
 | 
						|
 | 
						|
		dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
 | 
						|
 | 
						|
	} else if (p_dpad == 18000) {
 | 
						|
 | 
						|
		dpad_val = InputDefault::HAT_MASK_DOWN;
 | 
						|
 | 
						|
	} else if (p_dpad == 22500) {
 | 
						|
 | 
						|
		dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
 | 
						|
 | 
						|
	} else if (p_dpad == 27000) {
 | 
						|
 | 
						|
		dpad_val = InputDefault::HAT_MASK_LEFT;
 | 
						|
 | 
						|
	} else if (p_dpad == 31500) {
 | 
						|
 | 
						|
		dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
 | 
						|
	}
 | 
						|
	input->joy_hat(p_device, dpad_val);
 | 
						|
};
 | 
						|
 | 
						|
InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
 | 
						|
 | 
						|
	InputDefault::JoyAxis jx;
 | 
						|
	if (Math::abs(p_val) < MIN_JOY_AXIS) {
 | 
						|
		jx.min = p_trigger ? 0 : -1;
 | 
						|
		jx.value = 0.0f;
 | 
						|
		return jx;
 | 
						|
	}
 | 
						|
	if (p_xinput) {
 | 
						|
 | 
						|
		if (p_trigger) {
 | 
						|
			jx.min = 0;
 | 
						|
			jx.value = (float)p_val / MAX_TRIGGER;
 | 
						|
			return jx;
 | 
						|
		}
 | 
						|
		jx.min = -1;
 | 
						|
		if (p_val < 0) {
 | 
						|
			jx.value = (float)p_val / MAX_JOY_AXIS;
 | 
						|
		} else {
 | 
						|
			jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
 | 
						|
		}
 | 
						|
		if (p_negate) {
 | 
						|
			jx.value = -jx.value;
 | 
						|
		}
 | 
						|
		return jx;
 | 
						|
	}
 | 
						|
	jx.min = -1;
 | 
						|
	jx.value = (float)p_val / MAX_JOY_AXIS;
 | 
						|
	return jx;
 | 
						|
}
 | 
						|
 | 
						|
void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
 | 
						|
	xinput_gamepad &joy = x_joypads[p_device];
 | 
						|
	if (joy.attached) {
 | 
						|
		XINPUT_VIBRATION effect;
 | 
						|
		effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
 | 
						|
		effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
 | 
						|
		if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
 | 
						|
			joy.ff_timestamp = p_timestamp;
 | 
						|
			joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
 | 
						|
			joy.vibrating = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
 | 
						|
	xinput_gamepad &joy = x_joypads[p_device];
 | 
						|
	if (joy.attached) {
 | 
						|
		XINPUT_VIBRATION effect;
 | 
						|
		effect.wLeftMotorSpeed = 0;
 | 
						|
		effect.wRightMotorSpeed = 0;
 | 
						|
		if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
 | 
						|
			joy.ff_timestamp = p_timestamp;
 | 
						|
			joy.vibrating = false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void JoypadWindows::load_xinput() {
 | 
						|
 | 
						|
	xinput_get_state = &_xinput_get_state;
 | 
						|
	xinput_set_state = &_xinput_set_state;
 | 
						|
	xinput_dll = LoadLibrary("XInput1_4.dll");
 | 
						|
	if (!xinput_dll) {
 | 
						|
		xinput_dll = LoadLibrary("XInput1_3.dll");
 | 
						|
		if (!xinput_dll) {
 | 
						|
			xinput_dll = LoadLibrary("XInput9_1_0.dll");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!xinput_dll) {
 | 
						|
		print_verbose("Could not find XInput, using DirectInput only");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
 | 
						|
	XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
 | 
						|
	if (!func || !set_func) {
 | 
						|
		unload_xinput();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	xinput_get_state = func;
 | 
						|
	xinput_set_state = set_func;
 | 
						|
}
 | 
						|
 | 
						|
void JoypadWindows::unload_xinput() {
 | 
						|
 | 
						|
	if (xinput_dll) {
 | 
						|
 | 
						|
		FreeLibrary((HMODULE)xinput_dll);
 | 
						|
	}
 | 
						|
}
 |