mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			245 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
Function('return this')()['Engine'] = (function() {
 | 
						|
	var preloader = new Preloader();
 | 
						|
 | 
						|
	var wasmExt = '.wasm';
 | 
						|
	var unloadAfterInit = true;
 | 
						|
	var loadPath = '';
 | 
						|
	var loadPromise = null;
 | 
						|
	var initPromise = null;
 | 
						|
	var stderr = null;
 | 
						|
	var stdout = null;
 | 
						|
	var progressFunc = null;
 | 
						|
 | 
						|
	function load(basePath) {
 | 
						|
		if (loadPromise == null) {
 | 
						|
			loadPath = basePath;
 | 
						|
			loadPromise = preloader.loadPromise(basePath + wasmExt);
 | 
						|
			preloader.setProgressFunc(progressFunc);
 | 
						|
			requestAnimationFrame(preloader.animateProgress);
 | 
						|
		}
 | 
						|
		return loadPromise;
 | 
						|
	};
 | 
						|
 | 
						|
	function unload() {
 | 
						|
		loadPromise = null;
 | 
						|
	};
 | 
						|
 | 
						|
	/** @constructor */
 | 
						|
	function Engine() {
 | 
						|
		this.canvas = null;
 | 
						|
		this.executableName = '';
 | 
						|
		this.rtenv = null;
 | 
						|
		this.customLocale = null;
 | 
						|
		this.resizeCanvasOnStart = false;
 | 
						|
		this.onExecute = null;
 | 
						|
		this.onExit = null;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
 | 
						|
		if (initPromise) {
 | 
						|
			return initPromise;
 | 
						|
		}
 | 
						|
		if (loadPromise == null) {
 | 
						|
			if (!basePath) {
 | 
						|
				initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
 | 
						|
				return initPromise;
 | 
						|
			}
 | 
						|
			load(basePath);
 | 
						|
		}
 | 
						|
		var config = {};
 | 
						|
		if (typeof stdout === 'function')
 | 
						|
			config.print = stdout;
 | 
						|
		if (typeof stderr === 'function')
 | 
						|
			config.printErr = stderr;
 | 
						|
		var me = this;
 | 
						|
		initPromise = new Promise(function(resolve, reject) {
 | 
						|
			config['locateFile'] = Utils.createLocateRewrite(loadPath);
 | 
						|
			config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
 | 
						|
			Godot(config).then(function(module) {
 | 
						|
				me.rtenv = module;
 | 
						|
				if (unloadAfterInit) {
 | 
						|
					unload();
 | 
						|
				}
 | 
						|
				resolve();
 | 
						|
				config = null;
 | 
						|
			});
 | 
						|
		});
 | 
						|
		return initPromise;
 | 
						|
	};
 | 
						|
 | 
						|
	/** @type {function(string, string):Object} */
 | 
						|
	Engine.prototype.preloadFile = function(file, path) {
 | 
						|
		return preloader.preload(file, path);
 | 
						|
	};
 | 
						|
 | 
						|
	/** @type {function(...string):Object} */
 | 
						|
	Engine.prototype.start = function() {
 | 
						|
		// Start from arguments.
 | 
						|
		var args = [];
 | 
						|
		for (var i = 0; i < arguments.length; i++) {
 | 
						|
			args.push(arguments[i]);
 | 
						|
		}
 | 
						|
		var me = this;
 | 
						|
		return me.init().then(function() {
 | 
						|
			if (!me.rtenv) {
 | 
						|
				return Promise.reject(new Error('The engine must be initialized before it can be started'));
 | 
						|
			}
 | 
						|
 | 
						|
			if (!(me.canvas instanceof HTMLCanvasElement)) {
 | 
						|
				me.canvas = Utils.findCanvas();
 | 
						|
			}
 | 
						|
 | 
						|
			// Canvas can grab focus on click, or key events won't work.
 | 
						|
			if (me.canvas.tabIndex < 0) {
 | 
						|
				me.canvas.tabIndex = 0;
 | 
						|
			}
 | 
						|
 | 
						|
			// Disable right-click context menu.
 | 
						|
			me.canvas.addEventListener('contextmenu', function(ev) {
 | 
						|
				ev.preventDefault();
 | 
						|
			}, false);
 | 
						|
 | 
						|
			// Until context restoration is implemented warn the user of context loss.
 | 
						|
			me.canvas.addEventListener('webglcontextlost', function(ev) {
 | 
						|
				alert("WebGL context lost, please reload the page");
 | 
						|
				ev.preventDefault();
 | 
						|
			}, false);
 | 
						|
 | 
						|
			// Browser locale, or custom one if defined.
 | 
						|
			var locale = me.customLocale;
 | 
						|
			if (!locale) {
 | 
						|
				locale = navigator.languages ? navigator.languages[0] : navigator.language;
 | 
						|
				locale = locale.split('.')[0];
 | 
						|
			}
 | 
						|
			me.rtenv['locale'] = locale;
 | 
						|
			me.rtenv['canvas'] = me.canvas;
 | 
						|
			me.rtenv['thisProgram'] = me.executableName;
 | 
						|
			me.rtenv['resizeCanvasOnStart'] = me.resizeCanvasOnStart;
 | 
						|
			me.rtenv['noExitRuntime'] = true;
 | 
						|
			me.rtenv['onExecute'] = me.onExecute;
 | 
						|
			me.rtenv['onExit'] = function(code) {
 | 
						|
				if (me.onExit)
 | 
						|
					me.onExit(code);
 | 
						|
				me.rtenv = null;
 | 
						|
			}
 | 
						|
			return new Promise(function(resolve, reject) {
 | 
						|
				preloader.preloadedFiles.forEach(function(file) {
 | 
						|
					me.rtenv['copyToFS'](file.path, file.buffer);
 | 
						|
				});
 | 
						|
				preloader.preloadedFiles.length = 0; // Clear memory
 | 
						|
				me.rtenv['callMain'](args);
 | 
						|
				initPromise = null;
 | 
						|
				resolve();
 | 
						|
			});
 | 
						|
		});
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
 | 
						|
		// Start and init with execName as loadPath if not inited.
 | 
						|
		this.executableName = execName;
 | 
						|
		var me = this;
 | 
						|
		return Promise.all([
 | 
						|
			this.init(execName),
 | 
						|
			this.preloadFile(mainPack, mainPack)
 | 
						|
		]).then(function() {
 | 
						|
			var args = ['--main-pack', mainPack];
 | 
						|
			if (extraArgs)
 | 
						|
				args = args.concat(extraArgs);
 | 
						|
			return me.start.apply(me, args);
 | 
						|
		});
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
 | 
						|
		if (String(override).length === 0) {
 | 
						|
			throw new Error('Invalid WebAssembly filename extension override');
 | 
						|
		}
 | 
						|
		wasmExt = String(override);
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setUnloadAfterInit = function(enabled) {
 | 
						|
		unloadAfterInit = enabled;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setCanvas = function(canvasElem) {
 | 
						|
		this.canvas = canvasElem;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setCanvasResizedOnStart = function(enabled) {
 | 
						|
		this.resizeCanvasOnStart = enabled;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setLocale = function(locale) {
 | 
						|
		this.customLocale = locale;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setExecutableName = function(newName) {
 | 
						|
		this.executableName = newName;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setProgressFunc = function(func) {
 | 
						|
		progressFunc = func;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setStdoutFunc = function(func) {
 | 
						|
		var print = function(text) {
 | 
						|
			if (arguments.length > 1) {
 | 
						|
				text = Array.prototype.slice.call(arguments).join(" ");
 | 
						|
			}
 | 
						|
			func(text);
 | 
						|
		};
 | 
						|
		if (this.rtenv)
 | 
						|
			this.rtenv.print = print;
 | 
						|
		stdout = print;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setStderrFunc = function(func) {
 | 
						|
		var printErr = function(text) {
 | 
						|
			if (arguments.length > 1)
 | 
						|
				text = Array.prototype.slice.call(arguments).join(" ");
 | 
						|
			func(text);
 | 
						|
		};
 | 
						|
		if (this.rtenv)
 | 
						|
			this.rtenv.printErr = printErr;
 | 
						|
		stderr = printErr;
 | 
						|
	};
 | 
						|
 | 
						|
	Engine.prototype.setOnExecute = function(onExecute) {
 | 
						|
		if (this.rtenv)
 | 
						|
			this.rtenv.onExecute = onExecute;
 | 
						|
		this.onExecute = onExecute;
 | 
						|
	}
 | 
						|
 | 
						|
	Engine.prototype.setOnExit = function(onExit) {
 | 
						|
		this.onExit = onExit;
 | 
						|
	}
 | 
						|
 | 
						|
	Engine.prototype.copyToFS = function(path, buffer) {
 | 
						|
		if (this.rtenv == null) {
 | 
						|
			throw new Error("Engine must be inited before copying files");
 | 
						|
		}
 | 
						|
		this.rtenv['copyToFS'](path, buffer);
 | 
						|
	}
 | 
						|
 | 
						|
	// Closure compiler exported engine methods.
 | 
						|
	/** @export */
 | 
						|
	Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
 | 
						|
	Engine['load'] = load;
 | 
						|
	Engine['unload'] = unload;
 | 
						|
	Engine.prototype['init'] = Engine.prototype.init;
 | 
						|
	Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
 | 
						|
	Engine.prototype['start'] = Engine.prototype.start;
 | 
						|
	Engine.prototype['startGame'] = Engine.prototype.startGame;
 | 
						|
	Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
 | 
						|
	Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
 | 
						|
	Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
 | 
						|
	Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
 | 
						|
	Engine.prototype['setLocale'] = Engine.prototype.setLocale;
 | 
						|
	Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
 | 
						|
	Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
 | 
						|
	Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
 | 
						|
	Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
 | 
						|
	Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
 | 
						|
	Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
 | 
						|
	Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
 | 
						|
	return Engine;
 | 
						|
})();
 |