godot/platform/android/export
David Snopek 5593a0b2b2 Enable Gradle builds on the Android editor via a dedicated build app
Co-authored-by: Logan Lang <devloglogan@gmail.com>
2025-11-27 11:03:06 -06:00
..
android_editor_gradle_runner.cpp Enable Gradle builds on the Android editor via a dedicated build app 2025-11-27 11:03:06 -06:00
android_editor_gradle_runner.h Enable Gradle builds on the Android editor via a dedicated build app 2025-11-27 11:03:06 -06:00
export.cpp [Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
export.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
export_plugin.cpp Enable Gradle builds on the Android editor via a dedicated build app 2025-11-27 11:03:06 -06:00
export_plugin.h Enable Gradle builds on the Android editor via a dedicated build app 2025-11-27 11:03:06 -06:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Add support for delta encoding to patch PCKs 2025-11-26 13:52:19 +01:00
gradle_export_util.h Add support for delta encoding to patch PCKs 2025-11-26 13:52:19 +01:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00