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			2159 lines
		
	
	
	
		
			68 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2159 lines
		
	
	
	
		
			68 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  scene_debugger.cpp                                                    */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "scene_debugger.h"
 | |
| 
 | |
| #include "core/debugger/debugger_marshalls.h"
 | |
| #include "core/debugger/engine_debugger.h"
 | |
| #include "core/io/marshalls.h"
 | |
| #include "core/object/script_language.h"
 | |
| #include "core/templates/local_vector.h"
 | |
| #include "scene/2d/physics/collision_object_2d.h"
 | |
| #include "scene/2d/physics/collision_polygon_2d.h"
 | |
| #include "scene/2d/physics/collision_shape_2d.h"
 | |
| #ifndef _3D_DISABLED
 | |
| #include "scene/3d/label_3d.h"
 | |
| #include "scene/3d/mesh_instance_3d.h"
 | |
| #include "scene/3d/physics/collision_object_3d.h"
 | |
| #include "scene/3d/physics/collision_shape_3d.h"
 | |
| #include "scene/3d/sprite_3d.h"
 | |
| #include "scene/resources/surface_tool.h"
 | |
| #endif // _3D_DISABLED
 | |
| #include "scene/gui/popup_menu.h"
 | |
| #include "scene/main/canvas_layer.h"
 | |
| #include "scene/main/scene_tree.h"
 | |
| #include "scene/main/window.h"
 | |
| #include "scene/resources/packed_scene.h"
 | |
| #include "scene/theme/theme_db.h"
 | |
| 
 | |
| SceneDebugger::SceneDebugger() {
 | |
| 	singleton = this;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	LiveEditor::singleton = memnew(LiveEditor);
 | |
| 	RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
 | |
| 
 | |
| 	EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
 | |
| #endif
 | |
| }
 | |
| 
 | |
| SceneDebugger::~SceneDebugger() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (LiveEditor::singleton) {
 | |
| 		EngineDebugger::unregister_message_capture("scene");
 | |
| 		memdelete(LiveEditor::singleton);
 | |
| 		LiveEditor::singleton = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if (RuntimeNodeSelect::singleton) {
 | |
| 		memdelete(RuntimeNodeSelect::singleton);
 | |
| 		RuntimeNodeSelect::singleton = nullptr;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	singleton = nullptr;
 | |
| }
 | |
| 
 | |
| void SceneDebugger::initialize() {
 | |
| 	if (EngineDebugger::is_active()) {
 | |
| 		memnew(SceneDebugger);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebugger::deinitialize() {
 | |
| 	if (singleton) {
 | |
| 		memdelete(singleton);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
 | |
| 	Ref<InputEventKey> k = p_event;
 | |
| 	if (k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
 | |
| 		EngineDebugger::get_singleton()->send_message("request_quit", Array());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return ERR_UNCONFIGURED;
 | |
| 	}
 | |
| 
 | |
| 	LiveEditor *live_editor = LiveEditor::get_singleton();
 | |
| 	if (!live_editor) {
 | |
| 		return ERR_UNCONFIGURED;
 | |
| 	}
 | |
| 	RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
 | |
| 	if (!runtime_node_select) {
 | |
| 		return ERR_UNCONFIGURED;
 | |
| 	}
 | |
| 
 | |
| 	r_captured = true;
 | |
| 	if (p_msg == "setup_scene") {
 | |
| 		SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
 | |
| 
 | |
| 	} else if (p_msg == "request_scene_tree") { // Scene tree
 | |
| 		live_editor->_send_tree();
 | |
| 
 | |
| 	} else if (p_msg == "save_node") { // Save node.
 | |
| 		ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
 | |
| 		_save_node(p_args[0], p_args[1]);
 | |
| 		Array arr;
 | |
| 		arr.append(p_args[1]);
 | |
| 		EngineDebugger::get_singleton()->send_message("filesystem:update_file", { arr });
 | |
| 
 | |
| 	} else if (p_msg == "inspect_object") { // Object Inspect
 | |
| 		ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 		ObjectID id = p_args[0];
 | |
| 		_send_object_id(id);
 | |
| 
 | |
| 	} else if (p_msg == "suspend_changed") {
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| 		ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 		bool suspended = p_args[0];
 | |
| 		scene_tree->set_suspend(suspended);
 | |
| 		runtime_node_select->_update_input_state();
 | |
| 
 | |
| 	} else if (p_msg == "next_frame") {
 | |
| 		_next_frame();
 | |
| 
 | |
| 	} else if (p_msg == "override_cameras") { // Camera
 | |
| 		ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 		bool enable = p_args[0];
 | |
| 		bool from_editor = p_args[1];
 | |
| 		scene_tree->get_root()->enable_canvas_transform_override(enable);
 | |
| #ifndef _3D_DISABLED
 | |
| 		scene_tree->get_root()->enable_camera_3d_override(enable);
 | |
| #endif // _3D_DISABLED
 | |
| 		runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
 | |
| 
 | |
| 	} else if (p_msg == "transform_camera_2d") {
 | |
| 		ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 		Transform2D transform = p_args[0];
 | |
| 		scene_tree->get_root()->set_canvas_transform_override(transform);
 | |
| 		runtime_node_select->_queue_selection_update();
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 	} else if (p_msg == "transform_camera_3d") {
 | |
| 		ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
 | |
| 		Transform3D transform = p_args[0];
 | |
| 		bool is_perspective = p_args[1];
 | |
| 		float size_or_fov = p_args[2];
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| 		float depth_near = p_args[3];
 | |
| 		float depth_far = p_args[4];
 | |
| 		if (is_perspective) {
 | |
| 			scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
 | |
| 		} else {
 | |
| 			scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
 | |
| 		}
 | |
| 		scene_tree->get_root()->set_camera_3d_override_transform(transform);
 | |
| 		runtime_node_select->_queue_selection_update();
 | |
| #endif // _3D_DISABLED
 | |
| 
 | |
| 	} else if (p_msg == "set_object_property") {
 | |
| 		ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 		_set_object_property(p_args[0], p_args[1], p_args[2]);
 | |
| 		runtime_node_select->_queue_selection_update();
 | |
| 
 | |
| 	} else if (p_msg == "reload_cached_files") {
 | |
| 		ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 		PackedStringArray files = p_args[0];
 | |
| 		reload_cached_files(files);
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| 
 | |
| 	} else if (p_msg.begins_with("live_")) { /// Live Edit
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| 		if (p_msg == "live_set_root") {
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| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 			live_editor->_root_func(p_args[0], p_args[1]);
 | |
| 
 | |
| 		} else if (p_msg == "live_node_path") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
 | |
| 			live_editor->_node_path_func(p_args[0], p_args[1]);
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| 
 | |
| 		} else if (p_msg == "live_res_path") {
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| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
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| 			live_editor->_res_path_func(p_args[0], p_args[1]);
 | |
| 
 | |
| 		} else if (p_msg == "live_node_prop_res") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_node_prop") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_res_prop_res") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_res_prop") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_node_call") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
 | |
| 			LocalVector<Variant> args;
 | |
| 			LocalVector<Variant *> argptrs;
 | |
| 			args.resize(p_args.size() - 2);
 | |
| 			argptrs.resize(args.size());
 | |
| 			for (uint32_t i = 0; i < args.size(); i++) {
 | |
| 				args[i] = p_args[i + 2];
 | |
| 				argptrs[i] = &args[i];
 | |
| 			}
 | |
| 			live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
 | |
| 
 | |
| 		} else if (p_msg == "live_res_call") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
 | |
| 			LocalVector<Variant> args;
 | |
| 			LocalVector<Variant *> argptrs;
 | |
| 			args.resize(p_args.size() - 2);
 | |
| 			argptrs.resize(args.size());
 | |
| 			for (uint32_t i = 0; i < args.size(); i++) {
 | |
| 				args[i] = p_args[i + 2];
 | |
| 				argptrs[i] = &args[i];
 | |
| 			}
 | |
| 			live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
 | |
| 
 | |
| 		} else if (p_msg == "live_create_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_instantiate_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_remove_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 			live_editor->_remove_node_func(p_args[0]);
 | |
| 
 | |
| 			if (!runtime_node_select->has_selection) {
 | |
| 				runtime_node_select->_clear_selection();
 | |
| 			}
 | |
| 
 | |
| 		} else if (p_msg == "live_remove_and_keep_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
 | |
| 			live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
 | |
| 
 | |
| 			if (!runtime_node_select->has_selection) {
 | |
| 				runtime_node_select->_clear_selection();
 | |
| 			}
 | |
| 
 | |
| 		} else if (p_msg == "live_restore_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
 | |
| 			live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
 | |
| 
 | |
| 		} else if (p_msg == "live_duplicate_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
 | |
| 			live_editor->_duplicate_node_func(p_args[0], p_args[1]);
 | |
| 
 | |
| 		} else if (p_msg == "live_reparent_node") {
 | |
| 			ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
 | |
| 			live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
 | |
| 
 | |
| 		} else {
 | |
| 			return ERR_SKIP;
 | |
| 		}
 | |
| 
 | |
| 	} else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
 | |
| 		if (p_msg == "runtime_node_select_setup") {
 | |
| 			ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
 | |
| 			runtime_node_select->_setup(p_args[0]);
 | |
| 
 | |
| 		} else if (p_msg == "runtime_node_select_set_type") {
 | |
| 			ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 			RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
 | |
| 			runtime_node_select->_node_set_type(type);
 | |
| 
 | |
| 		} else if (p_msg == "runtime_node_select_set_mode") {
 | |
| 			ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 			RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
 | |
| 			runtime_node_select->_select_set_mode(mode);
 | |
| 
 | |
| 		} else if (p_msg == "runtime_node_select_set_visible") {
 | |
| 			ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
 | |
| 			bool visible = p_args[0];
 | |
| 			runtime_node_select->_set_selection_visible(visible);
 | |
| 
 | |
| 		} else if (p_msg == "runtime_node_select_reset_camera_2d") {
 | |
| 			runtime_node_select->_reset_camera_2d();
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 		} else if (p_msg == "runtime_node_select_reset_camera_3d") {
 | |
| 			runtime_node_select->_reset_camera_3d();
 | |
| #endif // _3D_DISABLED
 | |
| 
 | |
| 		} else {
 | |
| 			return ERR_SKIP;
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 		r_captured = false;
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
 | |
| 	Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
 | |
| 	ERR_FAIL_NULL(node);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	HashMap<const Node *, Node *> duplimap;
 | |
| 	Node *copy = node->duplicate_from_editor(duplimap);
 | |
| #else
 | |
| 	Node *copy = node->duplicate();
 | |
| #endif
 | |
| 
 | |
| 	// Handle Unique Nodes.
 | |
| 	for (int i = 0; i < copy->get_child_count(false); i++) {
 | |
| 		_set_node_owner_recursive(copy->get_child(i, false), copy);
 | |
| 	}
 | |
| 	// Root node cannot ever be unique name in its own Scene!
 | |
| 	copy->set_unique_name_in_owner(false);
 | |
| 
 | |
| 	Ref<PackedScene> ps = memnew(PackedScene);
 | |
| 	ps->pack(copy);
 | |
| 	ResourceSaver::save(ps, p_path);
 | |
| 
 | |
| 	memdelete(copy);
 | |
| }
 | |
| 
 | |
| void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
 | |
| 	if (!p_node->get_owner()) {
 | |
| 		p_node->set_owner(p_owner);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(false); i++) {
 | |
| 		_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
 | |
| 	SceneDebuggerObject obj(p_id);
 | |
| 	if (obj.id.is_null()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
 | |
| 	RuntimeNodeSelect::get_singleton()->_select_node(node);
 | |
| 
 | |
| 	Array arr;
 | |
| 	obj.serialize(arr);
 | |
| 	EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
 | |
| }
 | |
| 
 | |
| void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
 | |
| 	Object *obj = ObjectDB::get_instance(p_id);
 | |
| 	if (!obj) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	String prop_name = p_property;
 | |
| 	if (p_property.begins_with("Members/")) {
 | |
| 		Vector<String> ss = p_property.split("/");
 | |
| 		prop_name = ss[ss.size() - 1];
 | |
| 	}
 | |
| 
 | |
| 	obj->set(prop_name, p_value);
 | |
| }
 | |
| 
 | |
| void SceneDebugger::_next_frame() {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree->is_suspended()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	scene_tree->set_suspend(false);
 | |
| 	RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
 | |
| }
 | |
| 
 | |
| void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
 | |
| 	LiveEditor *debugger = LiveEditor::get_singleton();
 | |
| 	if (!debugger) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
 | |
| 		debugger->live_scene_edit_cache[p_filename].insert(p_node);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
 | |
| 	LiveEditor *debugger = LiveEditor::get_singleton();
 | |
| 	if (!debugger) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
 | |
| 	if (E) {
 | |
| 		E->value.erase(p_node);
 | |
| 		if (E->value.size() == 0) {
 | |
| 			edit_cache.remove(E);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
 | |
| 	HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
 | |
| 	if (F) {
 | |
| 		for (const KeyValue<ObjectID, Node *> &G : F->value) {
 | |
| 			memdelete(G.value);
 | |
| 		}
 | |
| 		remove_list.remove(F);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) {
 | |
| 	for (const String &file : p_files) {
 | |
| 		Ref<Resource> res = ResourceCache::get_ref(file);
 | |
| 		if (res.is_valid()) {
 | |
| 			res->reload_from_file();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// SceneDebuggerObject
 | |
| SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
 | |
| 	id = ObjectID();
 | |
| 	Object *obj = ObjectDB::get_instance(p_id);
 | |
| 	if (!obj) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	id = p_id;
 | |
| 	class_name = obj->get_class();
 | |
| 
 | |
| 	if (ScriptInstance *si = obj->get_script_instance()) {
 | |
| 		// Read script instance constants and variables
 | |
| 		if (!si->get_script().is_null()) {
 | |
| 			Script *s = si->get_script().ptr();
 | |
| 			_parse_script_properties(s, si);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (Node *node = Object::cast_to<Node>(obj)) {
 | |
| 		// For debugging multiplayer.
 | |
| 		{
 | |
| 			PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
 | |
| 			properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
 | |
| 		}
 | |
| 
 | |
| 		// Add specialized NodePath info (if inside tree).
 | |
| 		if (node->is_inside_tree()) {
 | |
| 			PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
 | |
| 			properties.push_back(SceneDebuggerProperty(pi, node->get_path()));
 | |
| 		} else { // Can't ask for path if a node is not in tree.
 | |
| 			PropertyInfo pi(Variant::STRING, String("Node/path"));
 | |
| 			properties.push_back(SceneDebuggerProperty(pi, "[Orphan]"));
 | |
| 		}
 | |
| 	} else if (Script *s = Object::cast_to<Script>(obj)) {
 | |
| 		// Add script constants (no instance).
 | |
| 		_parse_script_properties(s, nullptr);
 | |
| 	}
 | |
| 
 | |
| 	// Add base object properties.
 | |
| 	List<PropertyInfo> pinfo;
 | |
| 	obj->get_property_list(&pinfo, true);
 | |
| 	for (const PropertyInfo &E : pinfo) {
 | |
| 		if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
 | |
| 			properties.push_back(SceneDebuggerProperty(E, obj->get(E.name)));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
 | |
| 	typedef HashMap<const Script *, HashSet<StringName>> ScriptMemberMap;
 | |
| 	typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
 | |
| 
 | |
| 	ScriptMemberMap members;
 | |
| 	if (p_instance) {
 | |
| 		members[p_script] = HashSet<StringName>();
 | |
| 		p_script->get_members(&(members[p_script]));
 | |
| 	}
 | |
| 
 | |
| 	ScriptConstantsMap constants;
 | |
| 	constants[p_script] = HashMap<StringName, Variant>();
 | |
| 	p_script->get_constants(&(constants[p_script]));
 | |
| 
 | |
| 	Ref<Script> base = p_script->get_base_script();
 | |
| 	while (base.is_valid()) {
 | |
| 		if (p_instance) {
 | |
| 			members[base.ptr()] = HashSet<StringName>();
 | |
| 			base->get_members(&(members[base.ptr()]));
 | |
| 		}
 | |
| 
 | |
| 		constants[base.ptr()] = HashMap<StringName, Variant>();
 | |
| 		base->get_constants(&(constants[base.ptr()]));
 | |
| 
 | |
| 		base = base->get_base_script();
 | |
| 	}
 | |
| 
 | |
| 	// Members
 | |
| 	for (KeyValue<const Script *, HashSet<StringName>> sm : members) {
 | |
| 		for (const StringName &E : sm.value) {
 | |
| 			Variant m;
 | |
| 			if (p_instance->get(E, m)) {
 | |
| 				String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
 | |
| 				PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
 | |
| 				properties.push_back(SceneDebuggerProperty(pi, m));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	// Constants
 | |
| 	for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
 | |
| 		for (const KeyValue<StringName, Variant> &E : sc.value) {
 | |
| 			String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
 | |
| 			if (E.value.get_type() == Variant::OBJECT) {
 | |
| 				Variant inst_id = ((Object *)E.value)->get_instance_id();
 | |
| 				PropertyInfo pi(inst_id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
 | |
| 				properties.push_back(SceneDebuggerProperty(pi, inst_id));
 | |
| 			} else {
 | |
| 				PropertyInfo pi(E.value.get_type(), "Constants/" + script_path + E.key);
 | |
| 				properties.push_back(SceneDebuggerProperty(pi, E.value));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
 | |
| 	Array send_props;
 | |
| 	for (SceneDebuggerObject::SceneDebuggerProperty &property : properties) {
 | |
| 		const PropertyInfo &pi = property.first;
 | |
| 		Variant &var = property.second;
 | |
| 
 | |
| 		Ref<Resource> res = var;
 | |
| 
 | |
| 		Array prop;
 | |
| 		prop.push_back(pi.name);
 | |
| 		prop.push_back(pi.type);
 | |
| 
 | |
| 		PropertyHint hint = pi.hint;
 | |
| 		String hint_string = pi.hint_string;
 | |
| 		if (!res.is_null() && !res->get_path().is_empty()) {
 | |
| 			var = res->get_path();
 | |
| 		} else { //only send information that can be sent..
 | |
| 			int len = 0; //test how big is this to encode
 | |
| 			encode_variant(var, nullptr, len);
 | |
| 			if (len > p_max_size) { //limit to max size
 | |
| 				hint = PROPERTY_HINT_OBJECT_TOO_BIG;
 | |
| 				hint_string = "";
 | |
| 				var = Variant();
 | |
| 			}
 | |
| 		}
 | |
| 		prop.push_back(hint);
 | |
| 		prop.push_back(hint_string);
 | |
| 		prop.push_back(pi.usage);
 | |
| 		prop.push_back(var);
 | |
| 		send_props.push_back(prop);
 | |
| 	}
 | |
| 	r_arr.push_back(uint64_t(id));
 | |
| 	r_arr.push_back(class_name);
 | |
| 	r_arr.push_back(send_props);
 | |
| }
 | |
| 
 | |
| void SceneDebuggerObject::deserialize(const Array &p_arr) {
 | |
| #define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type);
 | |
| 	ERR_FAIL_COND(p_arr.size() < 3);
 | |
| 	CHECK_TYPE(p_arr[0], INT);
 | |
| 	CHECK_TYPE(p_arr[1], STRING);
 | |
| 	CHECK_TYPE(p_arr[2], ARRAY);
 | |
| 
 | |
| 	id = uint64_t(p_arr[0]);
 | |
| 	class_name = p_arr[1];
 | |
| 	Array props = p_arr[2];
 | |
| 
 | |
| 	for (int i = 0; i < props.size(); i++) {
 | |
| 		CHECK_TYPE(props[i], ARRAY);
 | |
| 		Array prop = props[i];
 | |
| 
 | |
| 		ERR_FAIL_COND(prop.size() != 6);
 | |
| 		CHECK_TYPE(prop[0], STRING);
 | |
| 		CHECK_TYPE(prop[1], INT);
 | |
| 		CHECK_TYPE(prop[2], INT);
 | |
| 		CHECK_TYPE(prop[3], STRING);
 | |
| 		CHECK_TYPE(prop[4], INT);
 | |
| 
 | |
| 		PropertyInfo pinfo;
 | |
| 		pinfo.name = prop[0];
 | |
| 		pinfo.type = Variant::Type(int(prop[1]));
 | |
| 		pinfo.hint = PropertyHint(int(prop[2]));
 | |
| 		pinfo.hint_string = prop[3];
 | |
| 		pinfo.usage = PropertyUsageFlags(int(prop[4]));
 | |
| 		Variant var = prop[5];
 | |
| 
 | |
| 		if (pinfo.type == Variant::OBJECT) {
 | |
| 			if (var.is_zero()) {
 | |
| 				var = Ref<Resource>();
 | |
| 			} else if (var.get_type() == Variant::OBJECT) {
 | |
| 				if (((Object *)var)->is_class("EncodedObjectAsID")) {
 | |
| 					var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
 | |
| 					pinfo.type = var.get_type();
 | |
| 					pinfo.hint = PROPERTY_HINT_OBJECT_ID;
 | |
| 					pinfo.hint_string = "Object";
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		properties.push_back(SceneDebuggerProperty(pinfo, var));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// SceneDebuggerTree
 | |
| SceneDebuggerTree::SceneDebuggerTree(Node *p_root) {
 | |
| 	// Flatten tree into list, depth first, use stack to avoid recursion.
 | |
| 	List<Node *> stack;
 | |
| 	stack.push_back(p_root);
 | |
| 	bool is_root = true;
 | |
| 	const StringName &is_visible_sn = SNAME("is_visible");
 | |
| 	const StringName &is_visible_in_tree_sn = SNAME("is_visible_in_tree");
 | |
| 	while (stack.size()) {
 | |
| 		Node *n = stack.front()->get();
 | |
| 		stack.pop_front();
 | |
| 
 | |
| 		int count = n->get_child_count();
 | |
| 		for (int i = 0; i < count; i++) {
 | |
| 			stack.push_front(n->get_child(count - i - 1));
 | |
| 		}
 | |
| 
 | |
| 		int view_flags = 0;
 | |
| 		if (is_root) {
 | |
| 			// Prevent root window visibility from being changed.
 | |
| 			is_root = false;
 | |
| 		} else if (n->has_method(is_visible_sn)) {
 | |
| 			const Variant visible = n->call(is_visible_sn);
 | |
| 			if (visible.get_type() == Variant::BOOL) {
 | |
| 				view_flags = RemoteNode::VIEW_HAS_VISIBLE_METHOD;
 | |
| 				view_flags |= uint8_t(visible) * RemoteNode::VIEW_VISIBLE;
 | |
| 			}
 | |
| 			if (n->has_method(is_visible_in_tree_sn)) {
 | |
| 				const Variant visible_in_tree = n->call(is_visible_in_tree_sn);
 | |
| 				if (visible_in_tree.get_type() == Variant::BOOL) {
 | |
| 					view_flags |= uint8_t(visible_in_tree) * RemoteNode::VIEW_VISIBLE_IN_TREE;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		String class_name;
 | |
| 		ScriptInstance *script_instance = n->get_script_instance();
 | |
| 		if (script_instance) {
 | |
| 			Ref<Script> script = script_instance->get_script();
 | |
| 			if (script.is_valid()) {
 | |
| 				class_name = script->get_global_name();
 | |
| 
 | |
| 				if (class_name.is_empty()) {
 | |
| 					// If there is no class_name in this script we just take the script path.
 | |
| 					class_name = script->get_path();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		nodes.push_back(RemoteNode(count, n->get_name(), class_name.is_empty() ? n->get_class() : class_name, n->get_instance_id(), n->get_scene_file_path(), view_flags));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebuggerTree::serialize(Array &p_arr) {
 | |
| 	for (const RemoteNode &n : nodes) {
 | |
| 		p_arr.push_back(n.child_count);
 | |
| 		p_arr.push_back(n.name);
 | |
| 		p_arr.push_back(n.type_name);
 | |
| 		p_arr.push_back(n.id);
 | |
| 		p_arr.push_back(n.scene_file_path);
 | |
| 		p_arr.push_back(n.view_flags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneDebuggerTree::deserialize(const Array &p_arr) {
 | |
| 	int idx = 0;
 | |
| 	while (p_arr.size() > idx) {
 | |
| 		ERR_FAIL_COND(p_arr.size() < 6);
 | |
| 		CHECK_TYPE(p_arr[idx], INT); // child_count.
 | |
| 		CHECK_TYPE(p_arr[idx + 1], STRING); // name.
 | |
| 		CHECK_TYPE(p_arr[idx + 2], STRING); // type_name.
 | |
| 		CHECK_TYPE(p_arr[idx + 3], INT); // id.
 | |
| 		CHECK_TYPE(p_arr[idx + 4], STRING); // scene_file_path.
 | |
| 		CHECK_TYPE(p_arr[idx + 5], INT); // view_flags.
 | |
| 		nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5]));
 | |
| 		idx += 6;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// LiveEditor
 | |
| LiveEditor *LiveEditor::get_singleton() {
 | |
| 	return singleton;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_send_tree() {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Array arr;
 | |
| 	// Encoded as a flat list depth first.
 | |
| 	SceneDebuggerTree tree(scene_tree->root);
 | |
| 	tree.serialize(arr);
 | |
| 	EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) {
 | |
| 	live_edit_node_path_cache[p_id] = p_path;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_res_path_func(const String &p_path, int p_id) {
 | |
| 	live_edit_resource_cache[p_id] = p_path;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!live_edit_node_path_cache.has(p_id)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	NodePath np = live_edit_node_path_cache[p_id];
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (Node *F : E->value) {
 | |
| 		Node *n = F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(np)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(np);
 | |
| 
 | |
| 		// Do not change transform of edited scene root, unless it's the scene being played.
 | |
| 		// See GH-86659 for additional context.
 | |
| 		bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
 | |
| 		Variant orig_tf;
 | |
| 
 | |
| 		if (keep_transform) {
 | |
| 			if (n2->is_class("Node3D")) {
 | |
| 				orig_tf = n2->call("get_transform");
 | |
| 			} else if (n2->is_class("CanvasItem")) {
 | |
| 				orig_tf = n2->call("_edit_get_state");
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		n2->set(p_prop, p_value);
 | |
| 
 | |
| 		if (keep_transform) {
 | |
| 			if (n2->is_class("Node3D")) {
 | |
| 				Variant new_tf = n2->call("get_transform");
 | |
| 				if (new_tf != orig_tf) {
 | |
| 					n2->call("set_transform", orig_tf);
 | |
| 				}
 | |
| 			} else if (n2->is_class("CanvasItem")) {
 | |
| 				Variant new_tf = n2->call("_edit_get_state");
 | |
| 				if (new_tf != orig_tf) {
 | |
| 					n2->call("_edit_set_state", orig_tf);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
 | |
| 	Ref<Resource> r = ResourceLoader::load(p_value);
 | |
| 	if (!r.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	_node_set_func(p_id, p_prop, r);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (!live_edit_node_path_cache.has(p_id)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	NodePath np = live_edit_node_path_cache[p_id];
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (Node *F : E->value) {
 | |
| 		Node *n = F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(np)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(np);
 | |
| 
 | |
| 		// Do not change transform of edited scene root, unless it's the scene being played.
 | |
| 		// See GH-86659 for additional context.
 | |
| 		bool keep_transform = (n2 == n) && (n2->get_parent() != scene_tree->root);
 | |
| 		Variant orig_tf;
 | |
| 
 | |
| 		if (keep_transform) {
 | |
| 			if (n2->is_class("Node3D")) {
 | |
| 				orig_tf = n2->call("get_transform");
 | |
| 			} else if (n2->is_class("CanvasItem")) {
 | |
| 				orig_tf = n2->call("_edit_get_state");
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		Callable::CallError ce;
 | |
| 		n2->callp(p_method, p_args, p_argcount, ce);
 | |
| 
 | |
| 		if (keep_transform) {
 | |
| 			if (n2->is_class("Node3D")) {
 | |
| 				Variant new_tf = n2->call("get_transform");
 | |
| 				if (new_tf != orig_tf) {
 | |
| 					n2->call("set_transform", orig_tf);
 | |
| 				}
 | |
| 			} else if (n2->is_class("CanvasItem")) {
 | |
| 				Variant new_tf = n2->call("_edit_get_state");
 | |
| 				if (new_tf != orig_tf) {
 | |
| 					n2->call("_edit_set_state", orig_tf);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
 | |
| 	if (!live_edit_resource_cache.has(p_id)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	String resp = live_edit_resource_cache[p_id];
 | |
| 
 | |
| 	if (!ResourceCache::has(resp)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<Resource> r = ResourceCache::get_ref(resp);
 | |
| 	if (!r.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	r->set(p_prop, p_value);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
 | |
| 	Ref<Resource> r = ResourceLoader::load(p_value);
 | |
| 	if (!r.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	_res_set_func(p_id, p_prop, r);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
 | |
| 	if (!live_edit_resource_cache.has(p_id)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	String resp = live_edit_resource_cache[p_id];
 | |
| 
 | |
| 	if (!ResourceCache::has(resp)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<Resource> r = ResourceCache::get_ref(resp);
 | |
| 	if (!r.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Callable::CallError ce;
 | |
| 	r->callp(p_method, p_args, p_argcount, ce);
 | |
| }
 | |
| 
 | |
| void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
 | |
| 	live_edit_root = p_scene_path;
 | |
| 	live_edit_scene = p_scene_from;
 | |
| }
 | |
| 
 | |
| void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (Node *F : E->value) {
 | |
| 		Node *n = F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_parent)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(p_parent);
 | |
| 
 | |
| 		Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type));
 | |
| 		if (!no) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		no->set_name(p_name);
 | |
| 		n2->add_child(no);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Ref<PackedScene> ps = ResourceLoader::load(p_path);
 | |
| 
 | |
| 	if (!ps.is_valid()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (Node *F : E->value) {
 | |
| 		Node *n = F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_parent)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(p_parent);
 | |
| 
 | |
| 		Node *no = ps->instantiate();
 | |
| 		if (!no) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		no->set_name(p_name);
 | |
| 		n2->add_child(no);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_remove_node_func(const NodePath &p_at) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	Vector<Node *> to_delete;
 | |
| 
 | |
| 	for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
 | |
| 		Node *n = *F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_at)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		to_delete.push_back(n2);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < to_delete.size(); i++) {
 | |
| 		memdelete(to_delete[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	Vector<Node *> to_remove;
 | |
| 	for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
 | |
| 		Node *n = *F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_at)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		to_remove.push_back(n);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < to_remove.size(); i++) {
 | |
| 		Node *n = to_remove[i];
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 		n2->get_parent()->remove_child(n2);
 | |
| 		live_edit_remove_list[n][p_keep_id] = n2;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
 | |
| 		HashSet<Node *>::Iterator N = F;
 | |
| 		++N;
 | |
| 
 | |
| 		Node *n = *F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_at)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
 | |
| 
 | |
| 		if (!EN) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
 | |
| 
 | |
| 		if (!FN) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		n2->add_child(FN->value);
 | |
| 
 | |
| 		EN->value.remove(FN);
 | |
| 
 | |
| 		if (EN->value.size() == 0) {
 | |
| 			live_edit_remove_list.remove(EN);
 | |
| 		}
 | |
| 
 | |
| 		F = N;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (Node *F : E->value) {
 | |
| 		Node *n = F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_at)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *n2 = n->get_node(p_at);
 | |
| 
 | |
| 		Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
 | |
| 
 | |
| 		if (!dup) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		dup->set_name(p_new_name);
 | |
| 		n2->get_parent()->add_child(dup);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	if (!scene_tree) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Node *base = nullptr;
 | |
| 	if (scene_tree->root->has_node(live_edit_root)) {
 | |
| 		base = scene_tree->root->get_node(live_edit_root);
 | |
| 	}
 | |
| 
 | |
| 	HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
 | |
| 	if (!E) {
 | |
| 		return; //scene not editable
 | |
| 	}
 | |
| 
 | |
| 	for (Node *F : E->value) {
 | |
| 		Node *n = F;
 | |
| 
 | |
| 		if (base && !base->is_ancestor_of(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!n->has_node(p_at)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *nfrom = n->get_node(p_at);
 | |
| 
 | |
| 		if (!n->has_node(p_new_place)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Node *nto = n->get_node(p_new_place);
 | |
| 
 | |
| 		nfrom->get_parent()->remove_child(nfrom);
 | |
| 		nfrom->set_name(p_new_name);
 | |
| 
 | |
| 		nto->add_child(nfrom);
 | |
| 		if (p_at_pos >= 0) {
 | |
| 			nto->move_child(nfrom, p_at_pos);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /// RuntimeNodeSelect
 | |
| RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
 | |
| 	return singleton;
 | |
| }
 | |
| 
 | |
| RuntimeNodeSelect::~RuntimeNodeSelect() {
 | |
| 	if (selection_list && !selection_list->is_visible()) {
 | |
| 		memdelete(selection_list);
 | |
| 	}
 | |
| 
 | |
| 	if (sbox_2d_canvas.is_valid()) {
 | |
| 		RS::get_singleton()->free(sbox_2d_canvas);
 | |
| 		RS::get_singleton()->free(sbox_2d_ci);
 | |
| 	}
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 	if (sbox_3d_instance.is_valid()) {
 | |
| 		RS::get_singleton()->free(sbox_3d_instance);
 | |
| 		RS::get_singleton()->free(sbox_3d_instance_ofs);
 | |
| 		RS::get_singleton()->free(sbox_3d_instance_xray);
 | |
| 		RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
 | |
| 	}
 | |
| #endif // _3D_DISABLED
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
 | |
| 
 | |
| 	root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
 | |
| 	root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
 | |
| 
 | |
| 	selection_list = memnew(PopupMenu);
 | |
| 	selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
 | |
| 	selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
 | |
| 	selection_list->set_force_native(true);
 | |
| 	selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
 | |
| 	selection_list->connect("popup_hide", callable_mp(Object::cast_to<Node>(root), &Node::remove_child).bind(selection_list));
 | |
| 
 | |
| 	panner.instantiate();
 | |
| 	panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
 | |
| 
 | |
| 	ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
 | |
| 	bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
 | |
| 	int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
 | |
| 	Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
 | |
| 	panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
 | |
| 	panner->set_scroll_speed(pan_speed);
 | |
| 	warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
 | |
| 
 | |
| 	/// 2D Selection Box Generation
 | |
| 
 | |
| 	sbox_2d_canvas = RS::get_singleton()->canvas_create();
 | |
| 	sbox_2d_ci = RS::get_singleton()->canvas_item_create();
 | |
| 	RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), sbox_2d_canvas);
 | |
| 	RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, sbox_2d_canvas);
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 	cursor = Cursor();
 | |
| 
 | |
| 	/// 3D Selection Box Generation
 | |
| 	// Copied from the Node3DEditor implementation.
 | |
| 
 | |
| 	// Use two AABBs to create the illusion of a slightly thicker line.
 | |
| 	AABB aabb(Vector3(), Vector3(1, 1, 1));
 | |
| 
 | |
| 	// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
 | |
| 	// Both will be drawn at the same position, but with different opacity.
 | |
| 	// This lets the user see where the selection is while still having a sense of depth.
 | |
| 	Ref<SurfaceTool> st = memnew(SurfaceTool);
 | |
| 	Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
 | |
| 
 | |
| 	st->begin(Mesh::PRIMITIVE_LINES);
 | |
| 	st_xray->begin(Mesh::PRIMITIVE_LINES);
 | |
| 	for (int i = 0; i < 12; i++) {
 | |
| 		Vector3 a, b;
 | |
| 		aabb.get_edge(i, a, b);
 | |
| 
 | |
| 		st->add_vertex(a);
 | |
| 		st->add_vertex(b);
 | |
| 		st_xray->add_vertex(a);
 | |
| 		st_xray->add_vertex(b);
 | |
| 	}
 | |
| 
 | |
| 	Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
 | |
| 	mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	// In the original Node3DEditor, this value would be fetched from the "editors/3d/selection_box_color" editor property,
 | |
| 	// but since this is not accessible from here, we will just use the default value.
 | |
| 	const Color selection_color_3d = Color(1, 0.5, 0);
 | |
| 	mat->set_albedo(selection_color_3d);
 | |
| 	mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	st->set_material(mat);
 | |
| 	sbox_3d_mesh = st->commit();
 | |
| 
 | |
| 	Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
 | |
| 	mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
 | |
| 	mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
 | |
| 	mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
 | |
| 	mat_xray->set_albedo(selection_color_3d * Color(1, 1, 1, 0.15));
 | |
| 	mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
 | |
| 	st_xray->set_material(mat_xray);
 | |
| 	sbox_3d_mesh_xray = st_xray->commit();
 | |
| #endif // _3D_DISABLED
 | |
| 
 | |
| 	SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
 | |
| 	SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
 | |
| 
 | |
| 	// This function will be called before the root enters the tree at first when the Game view is passing its settings to
 | |
| 	// the debugger, so queue the update for after it enters.
 | |
| 	root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
 | |
| 	node_select_type = p_type;
 | |
| 	_update_input_state();
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
 | |
| 	node_select_mode = p_mode;
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
 | |
| 	camera_override = p_enabled;
 | |
| 
 | |
| 	if (p_enabled) {
 | |
| 		_update_view_2d();
 | |
| 	}
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 	if (camera_first_override) {
 | |
| 		_reset_camera_2d();
 | |
| 		_reset_camera_3d();
 | |
| 
 | |
| 		camera_first_override = false;
 | |
| 	} else if (p_enabled) {
 | |
| 		_update_view_2d();
 | |
| 
 | |
| 		SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| 		SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
 | |
| 	}
 | |
| #endif // _3D_DISABLED
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	if (node_select_type == NODE_TYPE_NONE || selection_list->is_visible()) {
 | |
| 		// Workaround for platforms that don't allow subwindows.
 | |
| 		if (selection_list->is_visible() && selection_list->is_embedded()) {
 | |
| 			root->set_disable_input_override(false);
 | |
| 			selection_list->push_input(p_event);
 | |
| 			callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
 | |
| 		}
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (camera_override) {
 | |
| 		if (node_select_type == NODE_TYPE_2D) {
 | |
| 			if (panner->gui_input(p_event, warped_panning ? Rect2(Vector2(), root->get_size()) : Rect2())) {
 | |
| 				return;
 | |
| 			}
 | |
| 		} else if (node_select_type == NODE_TYPE_3D) {
 | |
| #ifndef _3D_DISABLED
 | |
| 			if (root->get_camera_3d() && _handle_3d_input(p_event)) {
 | |
| 				return;
 | |
| 			}
 | |
| #endif // _3D_DISABLED
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseButton> b = p_event;
 | |
| 	if (!b.is_valid() || !b->is_pressed()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
 | |
| 	if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
 | |
| 		selection_position = b->get_position();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
 | |
| 	Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
 | |
| 	if (!obj) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Array message;
 | |
| 	message.append(obj->get_instance_id());
 | |
| 	EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_update_input_state() {
 | |
| 	SceneTree *scene_tree = SceneTree::get_singleton();
 | |
| 	// This function can be called at the very beginning, when the root hasn't entered the tree yet.
 | |
| 	// So check first to avoid a crash.
 | |
| 	if (!scene_tree->get_root()->is_inside_tree()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
 | |
| 	Input::get_singleton()->set_disable_input(disable_input);
 | |
| 	Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
 | |
| 	scene_tree->get_root()->set_disable_input_override(disable_input);
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_process_frame() {
 | |
| #ifndef _3D_DISABLED
 | |
| 	if (camera_freelook) {
 | |
| 		Transform3D transform = _get_cursor_transform();
 | |
| 		Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
 | |
| 		const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
 | |
| 		Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
 | |
| 
 | |
| 		Vector3 direction;
 | |
| 
 | |
| 		Input *input = Input::get_singleton();
 | |
| 		bool was_input_disabled = input->is_input_disabled();
 | |
| 		if (was_input_disabled) {
 | |
| 			input->set_disable_input(false);
 | |
| 		}
 | |
| 
 | |
| 		if (input->is_physical_key_pressed(Key::A)) {
 | |
| 			direction -= right;
 | |
| 		}
 | |
| 		if (input->is_physical_key_pressed(Key::D)) {
 | |
| 			direction += right;
 | |
| 		}
 | |
| 		if (input->is_physical_key_pressed(Key::W)) {
 | |
| 			direction += forward;
 | |
| 		}
 | |
| 		if (input->is_physical_key_pressed(Key::S)) {
 | |
| 			direction -= forward;
 | |
| 		}
 | |
| 		if (input->is_physical_key_pressed(Key::E)) {
 | |
| 			direction += up;
 | |
| 		}
 | |
| 		if (input->is_physical_key_pressed(Key::Q)) {
 | |
| 			direction -= up;
 | |
| 		}
 | |
| 
 | |
| 		real_t speed = FREELOOK_BASE_SPEED;
 | |
| 		if (input->is_physical_key_pressed(Key::SHIFT)) {
 | |
| 			speed *= 3.0;
 | |
| 		}
 | |
| 		if (input->is_physical_key_pressed(Key::ALT)) {
 | |
| 			speed *= 0.333333;
 | |
| 		}
 | |
| 
 | |
| 		if (was_input_disabled) {
 | |
| 			input->set_disable_input(true);
 | |
| 		}
 | |
| 
 | |
| 		if (direction != Vector3()) {
 | |
| 			// Calculate the process time manually, as the time scale is frozen.
 | |
| 			const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
 | |
| 			const Vector3 motion = direction * speed * process_time;
 | |
| 			cursor.pos += motion;
 | |
| 			cursor.eye_pos += motion;
 | |
| 
 | |
| 			SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| 		}
 | |
| 	}
 | |
| #endif // _3D_DISABLED
 | |
| 
 | |
| 	if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
 | |
| 		selection_update_queued = false;
 | |
| 		if (has_selection) {
 | |
| 			_update_selection();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_physics_frame() {
 | |
| 	if (!Math::is_inf(selection_position.x) || !Math::is_inf(selection_position.y)) {
 | |
| 		_click_point();
 | |
| 		selection_position = Point2(INFINITY, INFINITY);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_click_point() {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	Point2 pos = root->get_screen_transform().affine_inverse().xform(selection_position);
 | |
| 	Vector<SelectResult> items;
 | |
| 
 | |
| 	if (node_select_type == NODE_TYPE_2D) {
 | |
| 		for (int i = 0; i < root->get_child_count(); i++) {
 | |
| 			_find_canvas_items_at_pos(pos, root->get_child(i), items);
 | |
| 		}
 | |
| 
 | |
| 		// Remove possible duplicates.
 | |
| 		for (int i = 0; i < items.size(); i++) {
 | |
| 			Node *item = items[i].item;
 | |
| 			for (int j = 0; j < i; j++) {
 | |
| 				if (items[j].item == item) {
 | |
| 					items.remove_at(i);
 | |
| 					i--;
 | |
| 
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (node_select_type == NODE_TYPE_3D) {
 | |
| #ifndef _3D_DISABLED
 | |
| 		_find_3d_items_at_pos(pos, items);
 | |
| #endif // _3D_DISABLED
 | |
| 	}
 | |
| 
 | |
| 	if (items.is_empty()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	items.sort();
 | |
| 
 | |
| 	if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
 | |
| 		Array message;
 | |
| 		message.append(items[0].item->get_instance_id());
 | |
| 		EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
 | |
| 	} else if (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST) {
 | |
| 		if (!selection_list->is_inside_tree()) {
 | |
| 			root->add_child(selection_list);
 | |
| 		}
 | |
| 
 | |
| 		selection_list->clear();
 | |
| 		for (const SelectResult &I : items) {
 | |
| 			selection_list->add_item(I.item->get_name());
 | |
| 			selection_list->set_item_metadata(-1, I.item);
 | |
| 		}
 | |
| 
 | |
| 		selection_list->set_position(selection_list->is_embedded() ? pos : selection_position + root->get_position());
 | |
| 		selection_list->reset_size();
 | |
| 		selection_list->popup();
 | |
| 		// FIXME: Ugly hack that stops the popup from hiding when the button is released.
 | |
| 		selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_select_node(Node *p_node) {
 | |
| 	if (p_node == selected_node) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	_clear_selection();
 | |
| 
 | |
| 	CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
 | |
| 	if (ci) {
 | |
| 		selected_node = p_node;
 | |
| 	} else {
 | |
| #ifndef _3D_DISABLED
 | |
| 		Node3D *node_3d = Object::cast_to<Node3D>(p_node);
 | |
| 		if (node_3d) {
 | |
| 			if (!node_3d->is_inside_world()) {
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			selected_node = p_node;
 | |
| 
 | |
| 			sbox_3d_instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
 | |
| 			sbox_3d_instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
 | |
| 			RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance, RS::SHADOW_CASTING_SETTING_OFF);
 | |
| 			RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
 | |
| 
 | |
| 			sbox_3d_instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
 | |
| 			sbox_3d_instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
 | |
| 			RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
 | |
| 			RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
 | |
| 			RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
 | |
| 		}
 | |
| #endif // _3D_DISABLED
 | |
| 	}
 | |
| 
 | |
| 	has_selection = selected_node;
 | |
| 	_queue_selection_update();
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_queue_selection_update() {
 | |
| 	if (has_selection && selection_visible) {
 | |
| 		if (SceneTree::get_singleton()->is_suspended()) {
 | |
| 			_update_selection();
 | |
| 		} else {
 | |
| 			selection_update_queued = true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_update_selection() {
 | |
| 	if (has_selection && (!selected_node || !selected_node->is_inside_tree())) {
 | |
| 		_clear_selection();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	CanvasItem *ci = Object::cast_to<CanvasItem>(selected_node);
 | |
| 	if (ci) {
 | |
| 		Window *root = SceneTree::get_singleton()->get_root();
 | |
| 		Transform2D xform;
 | |
| 		if (root->is_canvas_transform_override_enabled() && !ci->get_canvas_layer_node()) {
 | |
| 			RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, (root->get_canvas_transform_override()));
 | |
| 			xform = ci->get_global_transform();
 | |
| 		} else {
 | |
| 			RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, Transform2D());
 | |
| 			xform = ci->get_global_transform_with_canvas();
 | |
| 		}
 | |
| 
 | |
| 		// Fallback.
 | |
| 		Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
 | |
| 
 | |
| 		if (ci->_edit_use_rect()) {
 | |
| 			rect = ci->_edit_get_rect();
 | |
| 		} else {
 | |
| 			CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
 | |
| 			if (collision_shape) {
 | |
| 				Ref<Shape2D> shape = collision_shape->get_shape();
 | |
| 				if (shape.is_valid()) {
 | |
| 					rect = shape->get_rect();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
 | |
| 
 | |
| 		if (xform == sbox_2d_xform && rect == sbox_2d_rect) {
 | |
| 			return; // Nothing changed.
 | |
| 		}
 | |
| 		sbox_2d_xform = xform;
 | |
| 		sbox_2d_rect = rect;
 | |
| 
 | |
| 		RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
 | |
| 
 | |
| 		const Vector2 endpoints[4] = {
 | |
| 			xform.xform(rect.position),
 | |
| 			xform.xform(rect.position + Vector2(rect.size.x, 0)),
 | |
| 			xform.xform(rect.position + rect.size),
 | |
| 			xform.xform(rect.position + Vector2(0, rect.size.y))
 | |
| 		};
 | |
| 
 | |
| 		const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
 | |
| 		for (int i = 0; i < 4; i++) {
 | |
| 			RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, Math::round(2.f));
 | |
| 		}
 | |
| 	} else {
 | |
| #ifndef _3D_DISABLED
 | |
| 		Node3D *node_3d = Object::cast_to<Node3D>(selected_node);
 | |
| 
 | |
| 		// Fallback.
 | |
| 		AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
 | |
| 
 | |
| 		VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
 | |
| 		if (visual_instance) {
 | |
| 			bounds = visual_instance->get_aabb();
 | |
| 		} else {
 | |
| 			CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
 | |
| 			if (collision_shape) {
 | |
| 				Ref<Shape3D> shape = collision_shape->get_shape();
 | |
| 				if (shape.is_valid()) {
 | |
| 					bounds = shape->get_debug_mesh()->get_aabb();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		RS::get_singleton()->instance_set_visible(sbox_3d_instance, selection_visible);
 | |
| 		RS::get_singleton()->instance_set_visible(sbox_3d_instance_ofs, selection_visible);
 | |
| 		RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray, selection_visible);
 | |
| 		RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray_ofs, selection_visible);
 | |
| 
 | |
| 		Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
 | |
| 		bounds = xform_to_top_level_parent_space.xform(bounds);
 | |
| 		Transform3D t = node_3d->get_global_transform();
 | |
| 
 | |
| 		if (t == sbox_3d_xform && bounds == sbox_3d_bounds) {
 | |
| 			return; // Nothing changed.
 | |
| 		}
 | |
| 		sbox_3d_xform = t;
 | |
| 		sbox_3d_bounds = bounds;
 | |
| 
 | |
| 		Transform3D t_offset = t;
 | |
| 
 | |
| 		// Apply AABB scaling before item's global transform.
 | |
| 		{
 | |
| 			const Vector3 offset(0.005, 0.005, 0.005);
 | |
| 			Basis aabb_s;
 | |
| 			aabb_s.scale(bounds.size + offset);
 | |
| 			t.translate_local(bounds.position - offset / 2);
 | |
| 			t.basis = t.basis * aabb_s;
 | |
| 		}
 | |
| 		{
 | |
| 			const Vector3 offset(0.01, 0.01, 0.01);
 | |
| 			Basis aabb_s;
 | |
| 			aabb_s.scale(bounds.size + offset);
 | |
| 			t_offset.translate_local(bounds.position - offset / 2);
 | |
| 			t_offset.basis = t_offset.basis * aabb_s;
 | |
| 		}
 | |
| 
 | |
| 		RS::get_singleton()->instance_set_transform(sbox_3d_instance, t);
 | |
| 		RS::get_singleton()->instance_set_transform(sbox_3d_instance_ofs, t_offset);
 | |
| 		RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray, t);
 | |
| 		RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray_ofs, t_offset);
 | |
| #endif // _3D_DISABLED
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_clear_selection() {
 | |
| 	selected_node = nullptr;
 | |
| 	has_selection = false;
 | |
| 
 | |
| 	if (sbox_2d_canvas.is_valid()) {
 | |
| 		RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
 | |
| 	}
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| 	if (sbox_3d_instance.is_valid()) {
 | |
| 		RS::get_singleton()->free(sbox_3d_instance);
 | |
| 		RS::get_singleton()->free(sbox_3d_instance_ofs);
 | |
| 		RS::get_singleton()->free(sbox_3d_instance_xray);
 | |
| 		RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
 | |
| 	}
 | |
| #endif // _3D_DISABLED
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
 | |
| 	selection_visible = p_visible;
 | |
| 
 | |
| 	if (has_selection) {
 | |
| 		_update_selection();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Copied and trimmed from the CanvasItemEditor implementation.
 | |
| void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
 | |
| 	if (!p_node || Object::cast_to<Viewport>(p_node)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// In the original CanvasItemEditor, this value would be fetched from the "editors/polygon_editor/point_grab_radius" editor property,
 | |
| 	// but since this is not accessible from here, we will just use the default value.
 | |
| 	const real_t grab_distance = 8;
 | |
| 	CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
 | |
| 
 | |
| 	for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
 | |
| 		if (ci) {
 | |
| 			if (!ci->is_set_as_top_level()) {
 | |
| 				_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
 | |
| 			} else {
 | |
| 				_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
 | |
| 			}
 | |
| 		} else {
 | |
| 			CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
 | |
| 			_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (ci && ci->is_visible_in_tree()) {
 | |
| 		Transform2D xform = p_canvas_xform;
 | |
| 		if (!ci->is_set_as_top_level()) {
 | |
| 			xform *= p_parent_xform;
 | |
| 		}
 | |
| 
 | |
| 		Vector2 pos;
 | |
| 		// Cameras (overridden or not) don't affect `CanvasLayer`s.
 | |
| 		if (!ci->get_canvas_layer_node()) {
 | |
| 			Window *root = SceneTree::get_singleton()->get_root();
 | |
| 			pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
 | |
| 		} else {
 | |
| 			pos = p_pos;
 | |
| 		}
 | |
| 
 | |
| 		xform = (xform * ci->get_transform()).affine_inverse();
 | |
| 		const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / view_2d_zoom;
 | |
| 		if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
 | |
| 			SelectResult res;
 | |
| 			res.item = ci;
 | |
| 			res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
 | |
| 			r_items.push_back(res);
 | |
| 
 | |
| 			// If it's a shape, get the collision object it's from.
 | |
| 			// FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
 | |
| 			if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
 | |
| 				CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
 | |
| 				if (collision_object) {
 | |
| 					SelectResult res_col;
 | |
| 					res_col.item = ci->get_parent();
 | |
| 					res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
 | |
| 					r_items.push_back(res_col);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
 | |
| 	view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
 | |
| 	view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
 | |
| 
 | |
| 	_update_view_2d();
 | |
| }
 | |
| 
 | |
| // A very shallow copy of the same function inside CanvasItemEditor.
 | |
| void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
 | |
| 	real_t prev_zoom = view_2d_zoom;
 | |
| 	view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
 | |
| 
 | |
| 	Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
 | |
| 	view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
 | |
| 
 | |
| 	// We want to align in-scene pixels to screen pixels, this prevents blurry rendering
 | |
| 	// of small details (texts, lines).
 | |
| 	// This correction adds a jitter movement when zooming, so we correct only when the
 | |
| 	// zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
 | |
| 	const real_t closest_zoom_factor = Math::round(view_2d_zoom);
 | |
| 	if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
 | |
| 		// Make sure scene pixel at view_offset is aligned on a screen pixel.
 | |
| 		Vector2 view_offset_int = view_2d_offset.floor();
 | |
| 		Vector2 view_offset_frac = view_2d_offset - view_offset_int;
 | |
| 		view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
 | |
| 	}
 | |
| 
 | |
| 	_update_view_2d();
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_reset_camera_2d() {
 | |
| 	view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
 | |
| 	view_2d_zoom = 1;
 | |
| 
 | |
| 	_update_view_2d();
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_update_view_2d() {
 | |
| 	Transform2D transform = Transform2D();
 | |
| 	transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
 | |
| 	transform.columns[2] = -view_2d_offset * view_2d_zoom;
 | |
| 
 | |
| 	SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
 | |
| 
 | |
| 	_queue_selection_update();
 | |
| }
 | |
| 
 | |
| #ifndef _3D_DISABLED
 | |
| void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	Camera3D *camera = root->get_viewport()->get_camera_3d();
 | |
| 	if (!camera) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Vector3 ray, pos, to;
 | |
| 	if (root->get_viewport()->is_camera_3d_override_enabled()) {
 | |
| 		Viewport *vp = root->get_viewport();
 | |
| 		ray = vp->camera_3d_override_project_ray_normal(p_pos);
 | |
| 		pos = vp->camera_3d_override_project_ray_origin(p_pos);
 | |
| 		to = pos + ray * vp->get_camera_3d_override_properties()["z_far"];
 | |
| 	} else {
 | |
| 		ray = camera->project_ray_normal(p_pos);
 | |
| 		pos = camera->project_ray_origin(p_pos);
 | |
| 		to = pos + ray * camera->get_far();
 | |
| 	}
 | |
| 
 | |
| 	// Start with physical objects.
 | |
| 	PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
 | |
| 	PhysicsDirectSpaceState3D::RayResult result;
 | |
| 	HashSet<RID> excluded;
 | |
| 	PhysicsDirectSpaceState3D::RayParameters ray_params;
 | |
| 	ray_params.from = pos;
 | |
| 	ray_params.to = to;
 | |
| 	ray_params.collide_with_areas = true;
 | |
| 	while (true) {
 | |
| 		ray_params.exclude = excluded;
 | |
| 		if (ss->intersect_ray(ray_params, result)) {
 | |
| 			SelectResult res;
 | |
| 			res.item = Object::cast_to<Node>(result.collider);
 | |
| 			res.order = -pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().xform(result.position));
 | |
| 
 | |
| 			// Fetch collision shapes.
 | |
| 			CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
 | |
| 			if (collision) {
 | |
| 				List<uint32_t> owners;
 | |
| 				collision->get_shape_owners(&owners);
 | |
| 				for (const uint32_t &I : owners) {
 | |
| 					SelectResult res_shape;
 | |
| 					res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
 | |
| 					res_shape.order = res.order;
 | |
| 					r_items.push_back(res_shape);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			r_items.push_back(res);
 | |
| 
 | |
| 			excluded.insert(result.rid);
 | |
| 		} else {
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Then go for the meshes.
 | |
| 	Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
 | |
| 	for (int i = 0; i < items.size(); i++) {
 | |
| 		Object *obj = ObjectDB::get_instance(items[i]);
 | |
| 		GeometryInstance3D *geo_instance = nullptr;
 | |
| 		Ref<TriangleMesh> mesh_collision;
 | |
| 
 | |
| 		MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(obj);
 | |
| 		if (mesh_instance) {
 | |
| 			if (mesh_instance->get_mesh().is_valid()) {
 | |
| 				geo_instance = mesh_instance;
 | |
| 				mesh_collision = mesh_instance->get_mesh()->generate_triangle_mesh();
 | |
| 			}
 | |
| 		} else {
 | |
| 			Label3D *label = Object::cast_to<Label3D>(obj);
 | |
| 			if (label) {
 | |
| 				geo_instance = label;
 | |
| 				mesh_collision = label->generate_triangle_mesh();
 | |
| 			} else {
 | |
| 				Sprite3D *sprite = Object::cast_to<Sprite3D>(obj);
 | |
| 				if (sprite) {
 | |
| 					geo_instance = sprite;
 | |
| 					mesh_collision = sprite->generate_triangle_mesh();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (mesh_collision.is_valid()) {
 | |
| 			Transform3D gt = geo_instance->get_global_transform();
 | |
| 			Transform3D ai = gt.affine_inverse();
 | |
| 			Vector3 point, normal;
 | |
| 			if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
 | |
| 				SelectResult res;
 | |
| 				res.item = Object::cast_to<Node>(obj);
 | |
| 				res.order = -pos.distance_to(gt.xform(point));
 | |
| 				r_items.push_back(res);
 | |
| 
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		items.remove_at(i);
 | |
| 		i--;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
 | |
| 	Ref<InputEventMouseButton> b = p_event;
 | |
| 
 | |
| 	if (b.is_valid()) {
 | |
| 		const real_t zoom_factor = 1.08 * b->get_factor();
 | |
| 		switch (b->get_button_index()) {
 | |
| 			case MouseButton::WHEEL_UP: {
 | |
| 				if (!camera_freelook) {
 | |
| 					_cursor_scale_distance(1.0 / zoom_factor);
 | |
| 				}
 | |
| 
 | |
| 				return true;
 | |
| 			} break;
 | |
| 			case MouseButton::WHEEL_DOWN: {
 | |
| 				if (!camera_freelook) {
 | |
| 					_cursor_scale_distance(zoom_factor);
 | |
| 				}
 | |
| 
 | |
| 				return true;
 | |
| 			} break;
 | |
| 			case MouseButton::RIGHT: {
 | |
| 				_set_camera_freelook_enabled(b->is_pressed());
 | |
| 				return true;
 | |
| 			} break;
 | |
| 			default: {
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseMotion> m = p_event;
 | |
| 
 | |
| 	if (m.is_valid()) {
 | |
| 		if (camera_freelook) {
 | |
| 			_cursor_look(m);
 | |
| 		} else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
 | |
| 			if (m->is_shift_pressed()) {
 | |
| 				_cursor_pan(m);
 | |
| 			} else {
 | |
| 				_cursor_orbit(m);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventKey> k = p_event;
 | |
| 
 | |
| 	if (k.is_valid()) {
 | |
| 		if (k->get_physical_keycode() == Key::ESCAPE) {
 | |
| 			_set_camera_freelook_enabled(false);
 | |
| 			return true;
 | |
| 		} else if (k->is_ctrl_pressed()) {
 | |
| 			switch (k->get_physical_keycode()) {
 | |
| 				case Key::EQUAL: {
 | |
| 					cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
 | |
| 					SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
 | |
| 
 | |
| 					return true;
 | |
| 				} break;
 | |
| 				case Key::MINUS: {
 | |
| 					cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
 | |
| 					SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
 | |
| 
 | |
| 					return true;
 | |
| 				} break;
 | |
| 				case Key::KEY_0: {
 | |
| 					cursor.fov_scale = 1;
 | |
| 					SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV, CAMERA_ZNEAR, CAMERA_ZFAR);
 | |
| 
 | |
| 					return true;
 | |
| 				} break;
 | |
| 				default: {
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// TODO: Handle magnify and pan input gestures.
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
 | |
| 	camera_freelook = p_enabled;
 | |
| 
 | |
| 	if (p_enabled) {
 | |
| 		// Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
 | |
| 		Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
 | |
| 		cursor.eye_pos = cursor.pos - cursor.distance * forward;
 | |
| 
 | |
| 		previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
 | |
| 
 | |
| 		// Hide mouse like in an FPS (warping doesn't work).
 | |
| 		Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
 | |
| 
 | |
| 	} else {
 | |
| 		// Restore mouse.
 | |
| 		Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
 | |
| 
 | |
| 		// Restore the previous mouse position when leaving freelook mode.
 | |
| 		// This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
 | |
| 		// due to OS limitations.
 | |
| 		Input::get_singleton()->warp_mouse(previous_mouse_position);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
 | |
| 	real_t min_distance = MAX(CAMERA_ZNEAR * 4, VIEW_3D_MIN_ZOOM);
 | |
| 	real_t max_distance = MIN(CAMERA_ZFAR / 4, VIEW_3D_MAX_ZOOM);
 | |
| 	cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
 | |
| 
 | |
| 	SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
 | |
| 	const Transform3D prev_camera_transform = _get_cursor_transform();
 | |
| 
 | |
| 	cursor.x_rot += relative.y * RADS_PER_PIXEL;
 | |
| 	// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
 | |
| 	cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
 | |
| 
 | |
| 	cursor.y_rot += relative.x * RADS_PER_PIXEL;
 | |
| 
 | |
| 	// Look is like the opposite of Orbit: the focus point rotates around the camera.
 | |
| 	Transform3D camera_transform = _get_cursor_transform();
 | |
| 	Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
 | |
| 	Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
 | |
| 	Vector3 diff = prev_pos - pos;
 | |
| 	cursor.pos += diff;
 | |
| 
 | |
| 	SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	// Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
 | |
| 	const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
 | |
| 	const real_t pan_speed = 1 / 150.0;
 | |
| 
 | |
| 	Transform3D camera_transform;
 | |
| 	camera_transform.translate_local(cursor.pos);
 | |
| 	camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
 | |
| 	camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
 | |
| 
 | |
| 	Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
 | |
| 	translation *= cursor.distance / 4;
 | |
| 	camera_transform.translate_local(translation);
 | |
| 	cursor.pos = camera_transform.origin;
 | |
| 
 | |
| 	SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	// Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
 | |
| 	const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
 | |
| 
 | |
| 	cursor.x_rot += relative.y * RADS_PER_PIXEL;
 | |
| 	// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
 | |
| 	cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
 | |
| 
 | |
| 	cursor.y_rot += relative.x * RADS_PER_PIXEL;
 | |
| 
 | |
| 	SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| }
 | |
| 
 | |
| Transform3D RuntimeNodeSelect::_get_cursor_transform() {
 | |
| 	Transform3D camera_transform;
 | |
| 	camera_transform.translate_local(cursor.pos);
 | |
| 	camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
 | |
| 	camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
 | |
| 	camera_transform.translate_local(0, 0, cursor.distance);
 | |
| 
 | |
| 	return camera_transform;
 | |
| }
 | |
| 
 | |
| void RuntimeNodeSelect::_reset_camera_3d() {
 | |
| 	camera_first_override = true;
 | |
| 
 | |
| 	Window *root = SceneTree::get_singleton()->get_root();
 | |
| 	Camera3D *camera = root->get_camera_3d();
 | |
| 	if (!camera) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	cursor = Cursor();
 | |
| 	Transform3D transform = camera->get_global_transform();
 | |
| 	transform.translate_local(0, 0, -cursor.distance);
 | |
| 	cursor.pos = transform.origin;
 | |
| 
 | |
| 	cursor.x_rot = -camera->get_global_rotation().x;
 | |
| 	cursor.y_rot = -camera->get_global_rotation().y;
 | |
| 
 | |
| 	cursor.fov_scale = CLAMP(camera->get_fov() / CAMERA_BASE_FOV, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
 | |
| 
 | |
| 	SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
 | |
| 	SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
 | |
| }
 | |
| #endif // _3D_DISABLED
 | |
| #endif
 | 
