godot/doc/classes/EditorFileDialog.xml
2025-12-02 12:30:51 +01:00

28 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileDialog" inherits="FileDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modified version of [FileDialog] used by the editor.
</brief_description>
<description>
[EditorFileDialog] is a [FileDialog] tweaked to work in the editor. It automatically handles favorite and recent directory lists, and synchronizes some properties with their corresponding editor settings.
[EditorFileDialog] will automatically show a native dialog based on the [member EditorSettings.interface/editor/use_native_file_dialogs] editor setting and ignores [member FileDialog.use_native_dialog].
[b]Note:[/b] [EditorFileDialog] is invisible by default. To make it visible, call one of the [code]popup_*[/code] methods from [Window] on the node, such as [method Window.popup_centered_clamped].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_side_menu" deprecated="This feature is no longer supported.">
<return type="void" />
<param index="0" name="menu" type="Control" />
<param index="1" name="title" type="String" default="&quot;&quot;" />
<description>
This method is kept for compatibility and does nothing. As an alternative, you can display another dialog after showing the file dialog.
</description>
</method>
</methods>
<members>
<member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false" deprecated="Use [member FileDialog.overwrite_warning_enabled] instead.">
If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files.
</member>
</members>
</class>