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			147 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "audio_effect_phaser.h"
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| #include "servers/audio_server.h"
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| 
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| void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
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| 
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| 	float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
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| 
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| 	float dmin = base->range_min / (sampling_rate/2.0);
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| 	float dmax = base->range_max / (sampling_rate/2.0);
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| 
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| 	float increment = 2.f * M_PI * (base->rate / sampling_rate);
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| 
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| 	for(int i=0;i<p_frame_count;i++) {
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| 
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| 		phase += increment;
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| 
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| 		while ( phase >= M_PI * 2.f ) {
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| 			phase -= M_PI * 2.f;
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| 		}
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| 
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| 		float d  = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
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| 
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| 
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| 		//update filter coeffs
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| 		for( int j=0; j<6; j++ ) {
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| 			allpass[0][j].delay( d );
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| 			allpass[1][j].delay( d );
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| 		}
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| 
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| 		//calculate output
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| 		float y = 	allpass[0][0].update(
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| 					allpass[0][1].update(
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| 					allpass[0][2].update(
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| 					allpass[0][3].update(
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| 					allpass[0][4].update(
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| 					allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
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| 		h.l=y;
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| 
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| 		p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
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| 
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| 		y = 	allpass[1][0].update(
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| 					allpass[1][1].update(
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| 					allpass[1][2].update(
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| 					allpass[1][3].update(
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| 					allpass[1][4].update(
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| 					allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
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| 		h.r=y;
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| 
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| 		p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
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| 
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| 
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| 	}
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| 
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| }
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| 
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| 
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| Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
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| 	Ref<AudioEffectPhaserInstance> ins;
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| 	ins.instance();
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| 	ins->base=Ref<AudioEffectPhaser>(this);
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| 	ins->phase=0;
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| 	ins->h=AudioFrame(0,0);
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| 
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| 	return ins;
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| }
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| 
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| 
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| void AudioEffectPhaser::set_range_min_hz(float p_hz) {
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| 
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| 	range_min=p_hz;
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| }
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| 
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| float AudioEffectPhaser::get_range_min_hz() const{
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| 
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| 	return range_min;
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| }
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| 
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| void AudioEffectPhaser::set_range_max_hz(float p_hz){
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| 
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| 	range_max=p_hz;
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| }
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| float AudioEffectPhaser::get_range_max_hz() const{
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| 
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| 	return range_max;
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| }
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| 
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| void AudioEffectPhaser::set_rate_hz(float p_hz){
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| 
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| 	rate=p_hz;
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| }
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| float AudioEffectPhaser::get_rate_hz() const{
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| 
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| 	return rate;
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| }
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| 
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| void AudioEffectPhaser::set_feedback(float p_fbk){
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| 
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| 	feedback=p_fbk;
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| }
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| float AudioEffectPhaser::get_feedback() const{
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| 
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| 	return feedback;
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| }
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| 
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| void AudioEffectPhaser::set_depth(float p_depth) {
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| 
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| 	depth=p_depth;
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| }
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| 
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| float AudioEffectPhaser::get_depth() const {
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| 
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| 	return depth;
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| }
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| 
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| void AudioEffectPhaser::_bind_methods() {
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| 
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| 	ClassDB::bind_method(_MD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
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| 	ClassDB::bind_method(_MD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
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| 
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| 	ClassDB::bind_method(_MD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
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| 	ClassDB::bind_method(_MD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
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| 
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| 	ClassDB::bind_method(_MD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
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| 	ClassDB::bind_method(_MD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
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| 
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| 	ClassDB::bind_method(_MD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
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| 	ClassDB::bind_method(_MD("get_feedback"),&AudioEffectPhaser::get_feedback);
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| 
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| 	ClassDB::bind_method(_MD("set_depth","depth"),&AudioEffectPhaser::set_depth);
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| 	ClassDB::bind_method(_MD("get_depth"),&AudioEffectPhaser::get_depth);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_min_hz"),_SCS("get_range_min_hz"));
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_max_hz"),_SCS("get_range_max_hz"));
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),_SCS("set_rate_hz"),_SCS("get_rate_hz"));
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),_SCS("set_feedback"),_SCS("get_feedback"));
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),_SCS("set_depth"),_SCS("get_depth"));
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| 
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| }
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| 
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| AudioEffectPhaser::AudioEffectPhaser()
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| {
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| 	range_min=440;
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| 	range_max=1600;
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| 	rate=0.5;
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| 	feedback=0.7;
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| 	depth=1;
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| }
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