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			185 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1">
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	<brief_description>
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	</brief_description>
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	<description>
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	</description>
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	<tutorials>
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	</tutorials>
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	<demos>
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	</demos>
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	<methods>
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		<method name="add_central_force">
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			<return type="void">
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			</return>
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			<argument index="0" name="force" type="Vector3">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="add_force">
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			<return type="void">
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			</return>
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			<argument index="0" name="force" type="Vector3">
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			</argument>
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			<argument index="1" name="position" type="Vector3">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="add_torque">
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			<return type="void">
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			</return>
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			<argument index="0" name="torque" type="Vector3">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="apply_impulse">
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			<return type="void">
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			</return>
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			<argument index="0" name="position" type="Vector3">
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			</argument>
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			<argument index="1" name="j" type="Vector3">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="apply_torque_impulse">
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			<return type="void">
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			</return>
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			<argument index="0" name="j" type="Vector3">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_collider" qualifiers="const">
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			<return type="RID">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_collider_id" qualifiers="const">
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			<return type="int">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_collider_object" qualifiers="const">
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			<return type="Object">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_collider_position" qualifiers="const">
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			<return type="Vector3">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_collider_shape" qualifiers="const">
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			<return type="int">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_collider_velocity_at_position" qualifiers="const">
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			<return type="Vector3">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_count" qualifiers="const">
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			<return type="int">
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			</return>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_local_normal" qualifiers="const">
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			<return type="Vector3">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_local_position" qualifiers="const">
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			<return type="Vector3">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_contact_local_shape" qualifiers="const">
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			<return type="int">
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			</return>
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			<argument index="0" name="contact_idx" type="int">
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			</argument>
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			<description>
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			</description>
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		</method>
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		<method name="get_space_state">
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			<return type="PhysicsDirectSpaceState">
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			</return>
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			<description>
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			</description>
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		</method>
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		<method name="integrate_forces">
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			<return type="void">
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			</return>
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			<description>
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
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			The angular velocity of the body.
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		</member>
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		<member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
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		</member>
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		<member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
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			The inverse of the inertia of the body.
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		</member>
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		<member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
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			The inverse of the mass of the body.
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		</member>
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		<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
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			The linear velocity of the body.
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		</member>
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		<member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
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		</member>
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		<member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
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			[code]true[/code] if this body is currently sleeping (not active).
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		</member>
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		<member name="step" type="float" setter="" getter="get_step">
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			The timestep (delta) used for the simulation.
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		</member>
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		<member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
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			The rate at which the body stops rotating, if there are not any other forces moving it.
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		</member>
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		<member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity">
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			The total gravity vector being currently applied to this body.
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		</member>
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		<member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
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			The rate at which the body stops moving, if there are not any other forces moving it.
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		</member>
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		<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
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			The transformation matrix of the body.
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		</member>
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	</members>
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	<constants>
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	</constants>
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</class>
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