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- Add hint string `monospace` for `PROPERTY_HINT_{NONE,PASSWORD,PLACEHOLDER_TEXT}` to set the `LineEdit` font monospaced.
- Add hint string `monospace` for `PROPERTY_HINT_MULTILINE_TEXT` to set the `TextEdit` font monospaced.
- Add hint string `no_wrap` for `PROPERTY_HINT_MULTILINE_TEXT` to make the `TextEdit` not wrap lines automatically.
Also:
- Fix issue with `EditorPropertyMultilineText` not updating font properly.
- Add `EditorPropertyMultilineText` tweak flags.
- Add support with GDScript `@export_multiline`.
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|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| export | ||
| crash_handler_macos.h | ||
| crash_handler_macos.mm | ||
| detect.py | ||
| dir_access_macos.h | ||
| dir_access_macos.mm | ||
| display_server_embedded.h | ||
| display_server_embedded.mm | ||
| display_server_macos.h | ||
| display_server_macos.mm | ||
| display_server_macos_base.h | ||
| display_server_macos_base.mm | ||
| embedded_debugger.h | ||
| embedded_debugger.mm | ||
| embedded_gl_manager.h | ||
| embedded_gl_manager.mm | ||
| gl_manager_macos_angle.h | ||
| gl_manager_macos_angle.mm | ||
| gl_manager_macos_legacy.h | ||
| gl_manager_macos_legacy.mm | ||
| godot_application.h | ||
| godot_application.mm | ||
| godot_application_delegate.h | ||
| godot_application_delegate.mm | ||
| godot_button_view.h | ||
| godot_button_view.mm | ||
| godot_content_view.h | ||
| godot_content_view.mm | ||
| godot_core_cursor.h | ||
| godot_core_cursor.mm | ||
| godot_main_macos.mm | ||
| godot_menu_delegate.h | ||
| godot_menu_delegate.mm | ||
| godot_menu_item.h | ||
| godot_menu_item.mm | ||
| godot_open_save_delegate.h | ||
| godot_open_save_delegate.mm | ||
| godot_status_item.h | ||
| godot_status_item.mm | ||
| godot_window.h | ||
| godot_window.mm | ||
| godot_window_delegate.h | ||
| godot_window_delegate.mm | ||
| key_mapping_macos.h | ||
| key_mapping_macos.mm | ||
| libgodot_macos.mm | ||
| macos_quartz_core_spi.h | ||
| msvs.py | ||
| native_menu_macos.h | ||
| native_menu_macos.mm | ||
| os_macos.h | ||
| os_macos.mm | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_macos_builders.py | ||
| platform_thread.h | ||
| README.md | ||
| rendering_context_driver_vulkan_macos.h | ||
| rendering_context_driver_vulkan_macos.mm | ||
| SCsub | ||
| tts_macos.h | ||
| tts_macos.mm | ||
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
This platform uses shared Apple code (drivers/apple).
See also misc/dist/macos folder for additional files used
by this platform. misc/dist/macos_tools.app is
an .app bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.