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			177 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  script_debugger_remote.h                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SCRIPT_DEBUGGER_REMOTE_H
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#define SCRIPT_DEBUGGER_REMOTE_H
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#include "script_language.h"
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#include "io/stream_peer_tcp.h"
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#include "io/packet_peer.h"
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#include "list.h"
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class ScriptDebuggerRemote : public ScriptDebugger {
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	struct Message {
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		String message;
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		Array data;
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	};
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	struct ProfileInfoSort {
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		bool operator()(ScriptLanguage::ProfilingInfo*A,ScriptLanguage::ProfilingInfo*B) const {
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			return A->total_time < B->total_time;
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		}
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	};
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	Vector<ScriptLanguage::ProfilingInfo> profile_info;
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	Vector<ScriptLanguage::ProfilingInfo*> profile_info_ptrs;
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	Map<StringName,int> profiler_function_signature_map;
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	float frame_time,idle_time,fixed_time,fixed_frame_time;
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	bool profiling;
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	int max_frame_functions;
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	bool skip_profile_frame;
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	bool reload_all_scripts;
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	Ref<StreamPeerTCP> tcp_client;
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	Ref<PacketPeerStream> packet_peer_stream;
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	uint64_t last_perf_time;
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	Object *performance;
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	bool requested_quit;
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	Mutex *mutex;
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	struct OutputError {
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		int hr;
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		int min;
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		int sec;
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		int msec;
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		String source_file;
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		String source_func;
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		int source_line;
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		String error;
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		String error_descr;
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		bool warning;
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		Array callstack;
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	};
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	List<String> output_strings;
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	List<Message> messages;
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	List<OutputError> errors;
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	int max_cps;
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	int char_count;
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	uint64_t last_msec;
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	uint64_t msec_count;
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	bool locking; //hack to avoid a deadloop
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	static void _print_handler(void *p_this,const String& p_string);
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	PrintHandlerList phl;
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	void _get_output();
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	void _poll_events();
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	uint32_t poll_every;
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	bool _parse_live_edit(const Array &p_command);
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	RequestSceneTreeMessageFunc request_scene_tree;
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	void *request_scene_tree_ud;
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	void _set_object_property(ObjectID p_id, const String& p_property, const Variant& p_value);
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	void _send_object_id(ObjectID p_id);
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	void _send_video_memory();
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	LiveEditFuncs *live_edit_funcs;
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	ErrorHandlerList eh;
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	static void _err_handler(void*,const char*,const char*,int p_line,const char *, const char *,ErrorHandlerType p_type);
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	void _send_profiling_data(bool p_for_frame);
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	struct FrameData {
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		StringName name;
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		Array data;
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	};
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	Vector<FrameData> profile_frame_data;
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public:
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	struct ResourceUsage {
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		String path;
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		String format;
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		String type;
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		RID id;
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		int vram;
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		bool operator<(const ResourceUsage& p_img) const { return vram==p_img.vram ? id<p_img.id : vram > p_img.vram; }
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	};
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	typedef void (*ResourceUsageFunc)(List<ResourceUsage>*);
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	static ResourceUsageFunc resource_usage_func;
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	Error connect_to_host(const String& p_host,uint16_t p_port);
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	virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true);
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	virtual void idle_poll();
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	virtual void line_poll();
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	virtual bool is_remote() const { return true; }
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	virtual void request_quit();
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	virtual void send_message(const String& p_message, const Array& p_args);
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	virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
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	virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs);
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	virtual bool is_profiling() const;
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	virtual void add_profiling_frame_data(const StringName& p_name,const Array& p_data);
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	virtual void profiling_start();
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	virtual void profiling_end();
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	virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time);
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	ScriptDebuggerRemote();
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	~ScriptDebuggerRemote();
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};
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#endif // SCRIPT_DEBUGGER_REMOTE_H
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