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			322 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			322 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  sort.h                                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SORT_H
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#define SORT_H
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#include "typedefs.h"
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/**
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	@author ,,, <red@lunatea>
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*/
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template<class T>
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struct _DefaultComparator {
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	inline bool operator()(const T&a,const T&b) const { return (a<b); }
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};
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template<class T, class Comparator=_DefaultComparator<T> >
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class SortArray {
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	enum {
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		INTROSORT_TRESHOLD=16
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	};
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public:
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	Comparator compare;
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	inline const T& median_of_3(const T& a, const T& b, const T& c) const {
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		if (compare(a, b))
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			if (compare(b, c))
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				return b;
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			else if (compare(a, c))
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				return c;
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			else
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				return a;
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		else if (compare(a, c))
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			return a;
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		else if (compare(b, c))
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			return c;
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		else
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			return b;
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	}
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	inline int bitlog(int n) const {
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		int k;
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		for (k = 0; n != 1; n >>= 1)
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			++k;
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		return k;
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	}
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	/* Heap / Heapsort functions */
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	inline void push_heap(int p_first,int p_hole_idx,int p_top_index,T p_value,T* p_array) const {
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		int parent = (p_hole_idx - 1) / 2;
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		while (p_hole_idx > p_top_index && compare(p_array[p_first + parent], p_value)) {
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			p_array[p_first + p_hole_idx] = p_array[p_first + parent];
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			p_hole_idx = parent;
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			parent = (p_hole_idx - 1) / 2;
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		}
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		p_array[p_first + p_hole_idx] = p_value;
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	}
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	inline void pop_heap(int p_first, int p_last, int p_result, T p_value, T* p_array) const {
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		p_array[p_result]=p_array[p_first];
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		adjust_heap(p_first,0,p_last-p_first,p_value,p_array);
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	}
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	inline void pop_heap(int p_first,int p_last,T* p_array) const {
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	 	pop_heap(p_first,p_last-1,p_last-1,p_array[p_last-1],p_array);
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	}
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	inline void adjust_heap(int p_first,int p_hole_idx,int p_len,T p_value,T* p_array) const {
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		int top_index = p_hole_idx;
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		int second_child = 2 * p_hole_idx + 2;
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		while (second_child < p_len) {
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			if (compare(p_array[p_first + second_child],p_array[p_first + (second_child - 1)]))
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				second_child--;
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			p_array[p_first + p_hole_idx] = p_array[p_first + second_child];
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			p_hole_idx = second_child;
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			second_child = 2 * (second_child + 1);
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		}
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		if (second_child == p_len) {
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			p_array[p_first + p_hole_idx] = p_array[p_first + (second_child - 1)];
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			p_hole_idx = second_child - 1;
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		}
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		push_heap(p_first, p_hole_idx, top_index, p_value,p_array);
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	}
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	inline void sort_heap(int p_first,int p_last,T* p_array) const {
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		while(p_last-p_first > 1) {
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			pop_heap(p_first,p_last--,p_array);
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		}
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	}
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	inline void make_heap(int p_first, int p_last,T* p_array) const {
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		if (p_last - p_first < 2)
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			return;
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		int len = p_last - p_first;
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		int parent = (len - 2)/2;
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		while (true) {
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			adjust_heap(p_first, parent, len, p_array[p_first + parent], p_array);
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			if (parent == 0)
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				return;
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			parent--;
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		}
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	}
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	inline void partial_sort(int p_first,int p_last,int p_middle,T* p_array) const {
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		make_heap(p_first,p_middle,p_array);
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		for(int i=p_middle;i<p_last;i++)
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			if (compare( p_array[i],p_array[p_first]))
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				pop_heap(p_first,p_middle,i,p_array[i],p_array);
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		sort_heap(p_first,p_middle,p_array);
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	}
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	inline void partial_select(int p_first,int p_last,int p_middle,T* p_array) const {
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		make_heap(p_first,p_middle,p_array);
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		for(int i=p_middle;i<p_last;i++)
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			if (compare( p_array[i],p_array[p_first]))
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				pop_heap(p_first,p_middle,i,p_array[i],p_array);
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	}
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	inline int partitioner(int p_first, int p_last, T p_pivot, T* p_array) const {
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		while (true) {
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			while (compare(p_array[p_first],p_pivot))
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				p_first++;
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			p_last--;
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			while (compare(p_pivot,p_array[p_last]))
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				p_last--;
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			if (!(p_first < p_last))
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				return p_first;
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			SWAP(p_array[p_first],p_array[p_last]);
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			p_first++;
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		}
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	}
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	inline void introsort(int p_first, int p_last, T* p_array, int p_max_depth) const {
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		while( p_last - p_first > INTROSORT_TRESHOLD ) {
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			if (p_max_depth == 0) {
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				partial_sort(p_first,p_last,p_last,p_array);
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				return;
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			}
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			p_max_depth--;
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			int cut = partitioner(
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				p_first,
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				p_last,
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				median_of_3(
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					p_array[p_first],
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					p_array[p_first + (p_last-p_first)/2],
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					p_array[p_last-1]
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				),
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				p_array
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			);
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			introsort(cut,p_last,p_array,p_max_depth);
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			p_last=cut;
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		}
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  	}
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	inline void introselect(int p_first, int p_nth, int p_last, T* p_array, int p_max_depth) const {
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		while( p_last - p_first > 3 ) {
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			if (p_max_depth == 0) {
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				partial_select(p_first,p_nth+1,p_last,p_array);
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				SWAP(p_first,p_nth);
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				return;
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			}
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			p_max_depth--;
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			int cut = partitioner(
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				p_first,
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				p_last,
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				median_of_3(
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					p_array[p_first],
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					p_array[p_first + (p_last-p_first)/2],
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					p_array[p_last-1]
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				),
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				p_array
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			);
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			if (cut<=p_nth)
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				p_first=cut;
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			else
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				p_last=cut;
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		}
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		insertion_sort(p_first,p_last,p_array);
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	}
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	inline void unguarded_linear_insert(int p_last,T p_value,T* p_array) const {
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		int next = p_last-1;
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		while (compare(p_value,p_array[next])) {
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			p_array[p_last]=p_array[next];
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			p_last = next;
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			next--;
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		}
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		p_array[p_last] = p_value;
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	}
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	inline void linear_insert(int p_first,int p_last,T*p_array) const {
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		T val = p_array[p_last];
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		if (compare(val, p_array[p_first])) {
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			for (int i=p_last; i>p_first; i--)
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				p_array[i]=p_array[i-1];
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			p_array[p_first] = val;
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		} else
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			unguarded_linear_insert(p_last, val, p_array);
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	}
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  	inline void insertion_sort(int p_first,int p_last,T* p_array) const {
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		if (p_first==p_last)
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			return;
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		for (int i=p_first+1; i!=p_last ; i++)
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			linear_insert(p_first,i,p_array);
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	}
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  	inline void unguarded_insertion_sort(int p_first,int p_last,T* p_array) const {
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		for (int i=p_first; i!=p_last ; i++)
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			unguarded_linear_insert(i,p_array[i],p_array);
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	}
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	inline void final_insertion_sort(int p_first,int p_last,T* p_array) const {
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		if (p_last - p_first > INTROSORT_TRESHOLD) {
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			insertion_sort(p_first,p_first+INTROSORT_TRESHOLD,p_array);
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			unguarded_insertion_sort(p_first+INTROSORT_TRESHOLD,p_last,p_array);
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		} else {
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			insertion_sort(p_first,p_last,p_array);
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		}
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  	}
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	inline void sort_range(int p_first, int p_last,T* p_array) const {
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		if (p_first != p_last) {
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			introsort(p_first, p_last,p_array,bitlog(p_last - p_first) * 2);
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			final_insertion_sort(p_first, p_last, p_array);
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		}
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	}
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	inline void sort(T* p_array,int p_len) const {
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		sort_range(0,p_len,p_array);
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	}
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	inline void nth_element(int p_first,int p_last,int p_nth,T* p_array) const {
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		if (p_first==p_last || p_nth==p_last)
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			return;
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		introselect(p_first,p_nth,p_last,p_array,bitlog(p_last - p_first) * 2);
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	}
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};
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#endif
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