mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 118eed485e
			
		
	
	
		118eed485e
		
	
	
	
	
		
			
			All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
		
			
				
	
	
		
			341 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
 | |
| #define VISUAL_SCRIPT_FLOW_CONTROL_H
 | |
| 
 | |
| #include "visual_script.h"
 | |
| 
 | |
| class VisualScriptReturn : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptReturn,VisualScriptNode)
 | |
| 
 | |
| 
 | |
| 	Variant::Type type;
 | |
| 	bool with_value;
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 	void set_return_type(Variant::Type);
 | |
| 	Variant::Type get_return_type() const;
 | |
| 
 | |
| 	void set_enable_return_value(bool p_enable);
 | |
| 	bool is_return_value_enabled() const;
 | |
| 
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 	VisualScriptReturn();
 | |
| };
 | |
| 
 | |
| 
 | |
| class VisualScriptCondition : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptCondition,VisualScriptNode)
 | |
| 
 | |
| 
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 	VisualScriptCondition();
 | |
| };
 | |
| 
 | |
| 
 | |
| class VisualScriptWhile : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptWhile,VisualScriptNode)
 | |
| 
 | |
| 
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 	VisualScriptWhile();
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| class VisualScriptIterator : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptIterator,VisualScriptNode)
 | |
| 
 | |
| 
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 	VisualScriptIterator();
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| class VisualScriptSequence : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptSequence,VisualScriptNode)
 | |
| 
 | |
| 
 | |
| 	int steps;
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 	void set_steps(int p_steps);
 | |
| 	int get_steps() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 	VisualScriptSequence();
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| class VisualScriptSwitch : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptSwitch,VisualScriptNode)
 | |
| 
 | |
| 	struct Case {
 | |
| 		Variant::Type type;
 | |
| 		Case() { type=Variant::NIL; }
 | |
| 	};
 | |
| 
 | |
| 	Vector<Case> case_values;
 | |
| 
 | |
| friend class VisualScriptNodeInstanceSwitch;
 | |
| protected:
 | |
| 
 | |
| 	bool _set(const StringName& p_name, const Variant& p_value);
 | |
| 	bool _get(const StringName& p_name,Variant &r_ret) const;
 | |
| 	void _get_property_list( List<PropertyInfo> *p_list) const;
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 	virtual bool has_mixed_input_and_sequence_ports() const { return true; }
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 
 | |
| 	VisualScriptSwitch();
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| class VisualScriptInputFilter : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptInputFilter,VisualScriptNode)
 | |
| 
 | |
| 	Vector<InputEvent> filters;
 | |
| 
 | |
| 
 | |
| protected:
 | |
| 	bool _set(const StringName& p_name, const Variant& p_value);
 | |
| 	bool _get(const StringName& p_name,Variant &r_ret) const;
 | |
| 	void _get_property_list( List<PropertyInfo> *p_list) const;
 | |
| 
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 
 | |
| 	VisualScriptInputFilter();
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| class VisualScriptTypeCast : public VisualScriptNode {
 | |
| 
 | |
| 	GDCLASS(VisualScriptTypeCast,VisualScriptNode)
 | |
| 
 | |
| 
 | |
| 	StringName base_type;
 | |
| 	String script;
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const;
 | |
| 	virtual bool has_input_sequence_port() const;
 | |
| 
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const;
 | |
| 
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const;
 | |
| 	virtual int get_output_value_port_count() const;
 | |
| 
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
 | |
| 
 | |
| 	virtual String get_caption() const;
 | |
| 	virtual String get_text() const;
 | |
| 	virtual String get_category() const { return "flow_control"; }
 | |
| 
 | |
| 	void set_base_type(const StringName& p_type);
 | |
| 	StringName get_base_type() const;
 | |
| 
 | |
| 	void set_base_script(const String& p_path);
 | |
| 	String get_base_script() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
 | |
| 
 | |
| 
 | |
| 	VisualScriptTypeCast();
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| void register_visual_script_flow_control_nodes();
 | |
| 
 | |
| 
 | |
| 
 | |
| #endif // VISUAL_SCRIPT_FLOW_CONTROL_H
 |