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	 127458ed17
			
		
	
	
		127458ed17
		
	
	
	
	
		
			
			-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
		
			
				
	
	
		
			361 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			361 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  test_shader_lang.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "test_shader_lang.h"
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| 
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| #include "core/os/file_access.h"
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| #include "core/os/main_loop.h"
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| #include "core/os/os.h"
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| 
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| #include "core/string/print_string.h"
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| #include "scene/gui/control.h"
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| #include "scene/gui/text_edit.h"
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| #include "servers/rendering/shader_language.h"
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| 
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| typedef ShaderLanguage SL;
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| 
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| namespace TestShaderLang {
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| 
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| static String _mktab(int p_level) {
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| 	String tb;
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| 	for (int i = 0; i < p_level; i++) {
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| 		tb += "\t";
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| 	}
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| 
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| 	return tb;
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| }
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| 
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| static String _typestr(SL::DataType p_type) {
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| 	return ShaderLanguage::get_datatype_name(p_type);
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| }
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| 
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| static String _prestr(SL::DataPrecision p_pres) {
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| 	switch (p_pres) {
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| 		case SL::PRECISION_LOWP:
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| 			return "lowp ";
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| 		case SL::PRECISION_MEDIUMP:
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| 			return "mediump ";
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| 		case SL::PRECISION_HIGHP:
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| 			return "highp ";
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| 		case SL::PRECISION_DEFAULT:
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| 			return "";
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| 	}
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| 	return "";
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| }
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| 
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| static String _opstr(SL::Operator p_op) {
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| 	return ShaderLanguage::get_operator_text(p_op);
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| }
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| 
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| static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
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| 	switch (p_type) {
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| 		case SL::TYPE_BOOL:
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| 			return p_values[0].boolean ? "true" : "false";
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| 		case SL::TYPE_BVEC2:
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| 			return String() + "bvec2(" + (p_values[0].boolean ? "true" : "false") + (p_values[1].boolean ? "true" : "false") + ")";
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| 		case SL::TYPE_BVEC3:
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| 			return String() + "bvec3(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + ")";
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| 		case SL::TYPE_BVEC4:
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| 			return String() + "bvec4(" + (p_values[0].boolean ? "true" : "false") + "," + (p_values[1].boolean ? "true" : "false") + "," + (p_values[2].boolean ? "true" : "false") + "," + (p_values[3].boolean ? "true" : "false") + ")";
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| 		case SL::TYPE_INT:
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| 			return rtos(p_values[0].sint);
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| 		case SL::TYPE_IVEC2:
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| 			return String() + "ivec2(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + ")";
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| 		case SL::TYPE_IVEC3:
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| 			return String() + "ivec3(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + ")";
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| 		case SL::TYPE_IVEC4:
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| 			return String() + "ivec4(" + rtos(p_values[0].sint) + "," + rtos(p_values[1].sint) + "," + rtos(p_values[2].sint) + "," + rtos(p_values[3].sint) + ")";
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| 		case SL::TYPE_UINT:
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| 			return rtos(p_values[0].real);
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| 		case SL::TYPE_UVEC2:
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| 			return String() + "uvec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")";
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| 		case SL::TYPE_UVEC3:
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| 			return String() + "uvec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")";
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| 		case SL::TYPE_UVEC4:
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| 			return String() + "uvec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")";
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| 		case SL::TYPE_FLOAT:
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| 			return rtos(p_values[0].real);
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| 		case SL::TYPE_VEC2:
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| 			return String() + "vec2(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + ")";
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| 		case SL::TYPE_VEC3:
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| 			return String() + "vec3(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + ")";
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| 		case SL::TYPE_VEC4:
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| 			return String() + "vec4(" + rtos(p_values[0].real) + "," + rtos(p_values[1].real) + "," + rtos(p_values[2].real) + "," + rtos(p_values[3].real) + ")";
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| 		default:
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| 			ERR_FAIL_V(String());
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| 	}
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| }
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| 
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| static String dump_node_code(SL::Node *p_node, int p_level) {
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| 	String code;
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| 
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| 	switch (p_node->type) {
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| 		case SL::Node::TYPE_SHADER: {
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| 			SL::ShaderNode *pnode = (SL::ShaderNode *)p_node;
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| 
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| 			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
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| 				String ucode = "uniform ";
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| 				ucode += _prestr(E->get().precision);
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| 				ucode += _typestr(E->get().type);
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| 				ucode += " " + String(E->key());
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| 
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| 				if (E->get().default_value.size()) {
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| 					ucode += " = " + get_constant_text(E->get().type, E->get().default_value);
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| 				}
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| 
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| 				static const char *hint_name[SL::ShaderNode::Uniform::HINT_MAX] = {
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| 					"",
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| 					"color",
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| 					"range",
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| 					"albedo",
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| 					"normal",
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| 					"black",
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| 					"white"
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| 				};
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| 
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| 				if (E->get().hint) {
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| 					ucode += " : " + String(hint_name[E->get().hint]);
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| 				}
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| 
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| 				code += ucode + "\n";
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| 			}
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| 
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| 			for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
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| 				String vcode = "varying ";
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| 				vcode += _prestr(E->get().precision);
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| 				vcode += _typestr(E->get().type);
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| 				vcode += " " + String(E->key());
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| 
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| 				code += vcode + "\n";
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| 			}
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| 			for (int i = 0; i < pnode->functions.size(); i++) {
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| 				SL::FunctionNode *fnode = pnode->functions[i].function;
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| 
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| 				String header;
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| 				header = _typestr(fnode->return_type) + " " + fnode->name + "(";
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| 				for (int j = 0; j < fnode->arguments.size(); j++) {
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| 					if (j > 0) {
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| 						header += ", ";
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| 					}
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| 					header += _prestr(fnode->arguments[j].precision) + _typestr(fnode->arguments[j].type) + " " + fnode->arguments[j].name;
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| 				}
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| 
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| 				header += ")\n";
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| 				code += header;
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| 				code += dump_node_code(fnode->body, p_level + 1);
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| 			}
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| 
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| 			//code+=dump_node_code(pnode->body,p_level);
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| 		} break;
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| 		case SL::Node::TYPE_STRUCT: {
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| 		} break;
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| 		case SL::Node::TYPE_FUNCTION: {
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| 		} break;
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| 		case SL::Node::TYPE_BLOCK: {
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| 			SL::BlockNode *bnode = (SL::BlockNode *)p_node;
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| 
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| 			//variables
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| 			code += _mktab(p_level - 1) + "{\n";
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| 			for (Map<StringName, SL::BlockNode::Variable>::Element *E = bnode->variables.front(); E; E = E->next()) {
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| 				code += _mktab(p_level) + _prestr(E->get().precision) + _typestr(E->get().type) + " " + E->key() + ";\n";
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| 			}
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| 
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| 			for (int i = 0; i < bnode->statements.size(); i++) {
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| 				String scode = dump_node_code(bnode->statements[i], p_level);
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| 
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| 				if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW) {
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| 					code += scode; //use directly
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| 				} else {
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| 					code += _mktab(p_level) + scode + ";\n";
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| 				}
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| 			}
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| 			code += _mktab(p_level - 1) + "}\n";
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| 
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| 		} break;
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| 		case SL::Node::TYPE_VARIABLE: {
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| 			SL::VariableNode *vnode = (SL::VariableNode *)p_node;
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| 			code = vnode->name;
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| 
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| 		} break;
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| 		case SL::Node::TYPE_VARIABLE_DECLARATION: {
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| 			// FIXME: Implement
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| 		} break;
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| 		case SL::Node::TYPE_ARRAY: {
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| 			SL::ArrayNode *vnode = (SL::ArrayNode *)p_node;
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| 			code = vnode->name;
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| 		} break;
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| 		case SL::Node::TYPE_ARRAY_DECLARATION: {
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| 			// FIXME: Implement
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| 		} break;
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| 		case SL::Node::TYPE_ARRAY_CONSTRUCT: {
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| 			// FIXME: Implement
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| 		} break;
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| 		case SL::Node::TYPE_CONSTANT: {
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| 			SL::ConstantNode *cnode = (SL::ConstantNode *)p_node;
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| 			return get_constant_text(cnode->datatype, cnode->values);
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| 
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| 		} break;
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| 		case SL::Node::TYPE_OPERATOR: {
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| 			SL::OperatorNode *onode = (SL::OperatorNode *)p_node;
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| 
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| 			switch (onode->op) {
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| 				case SL::OP_ASSIGN:
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| 				case SL::OP_ASSIGN_ADD:
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| 				case SL::OP_ASSIGN_SUB:
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| 				case SL::OP_ASSIGN_MUL:
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| 				case SL::OP_ASSIGN_DIV:
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| 				case SL::OP_ASSIGN_SHIFT_LEFT:
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| 				case SL::OP_ASSIGN_SHIFT_RIGHT:
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| 				case SL::OP_ASSIGN_MOD:
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| 				case SL::OP_ASSIGN_BIT_AND:
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| 				case SL::OP_ASSIGN_BIT_OR:
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| 				case SL::OP_ASSIGN_BIT_XOR:
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| 					code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level);
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| 					break;
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| 				case SL::OP_BIT_INVERT:
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| 				case SL::OP_NEGATE:
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| 				case SL::OP_NOT:
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| 				case SL::OP_DECREMENT:
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| 				case SL::OP_INCREMENT:
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| 					code = _opstr(onode->op) + dump_node_code(onode->arguments[0], p_level);
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| 					break;
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| 				case SL::OP_POST_DECREMENT:
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| 				case SL::OP_POST_INCREMENT:
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| 					code = dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op);
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| 					break;
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| 				case SL::OP_CALL:
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| 				case SL::OP_CONSTRUCT:
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| 					code = dump_node_code(onode->arguments[0], p_level) + "(";
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| 					for (int i = 1; i < onode->arguments.size(); i++) {
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| 						if (i > 1) {
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| 							code += ", ";
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| 						}
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| 						code += dump_node_code(onode->arguments[i], p_level);
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| 					}
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| 					code += ")";
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| 					break;
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| 				default: {
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| 					code = "(" + dump_node_code(onode->arguments[0], p_level) + _opstr(onode->op) + dump_node_code(onode->arguments[1], p_level) + ")";
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| 					break;
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| 				}
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| 			}
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| 
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| 		} break;
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| 		case SL::Node::TYPE_CONTROL_FLOW: {
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| 			SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
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| 			if (cfnode->flow_op == SL::FLOW_OP_IF) {
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| 				code += _mktab(p_level) + "if (" + dump_node_code(cfnode->expressions[0], p_level) + ")\n";
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| 				code += dump_node_code(cfnode->blocks[0], p_level + 1);
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| 				if (cfnode->blocks.size() == 2) {
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| 					code += _mktab(p_level) + "else\n";
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| 					code += dump_node_code(cfnode->blocks[1], p_level + 1);
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| 				}
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| 
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| 			} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
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| 				if (cfnode->blocks.size()) {
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| 					code = "return " + dump_node_code(cfnode->blocks[0], p_level);
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| 				} else {
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| 					code = "return";
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| 				}
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| 			}
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| 
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| 		} break;
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| 		case SL::Node::TYPE_MEMBER: {
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| 			SL::MemberNode *mnode = (SL::MemberNode *)p_node;
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| 			code = dump_node_code(mnode->owner, p_level) + "." + mnode->name;
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| 
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| 		} break;
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| 	}
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| 
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| 	return code;
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| }
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| 
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| static Error recreate_code(void *p_str, SL::ShaderNode *p_program) {
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| 	String *str = (String *)p_str;
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| 
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| 	*str = dump_node_code(p_program, 0);
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| 
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| 	return OK;
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| }
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| 
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| MainLoop *test() {
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| 	List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
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| 
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| 	if (cmdlargs.empty()) {
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| 		//try editor!
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| 		print_line("usage: godot -test shader_lang <shader>");
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| 		return nullptr;
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| 	}
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| 
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| 	String test = cmdlargs.back()->get();
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| 
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| 	FileAccess *fa = FileAccess::open(test, FileAccess::READ);
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| 
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| 	if (!fa) {
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| 		ERR_FAIL_V(nullptr);
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| 	}
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| 
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| 	String code;
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| 
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| 	while (true) {
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| 		char32_t c = fa->get_8();
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| 		if (fa->eof_reached()) {
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| 			break;
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| 		}
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| 		code += c;
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| 	}
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| 
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| 	SL sl;
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| 	print_line("tokens:\n\n" + sl.token_debug(code));
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| 
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| 	Map<StringName, SL::FunctionInfo> dt;
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| 	dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
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| 	dt["fragment"].can_discard = true;
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| 
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| 	Vector<StringName> rm;
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| 	rm.push_back("popo");
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| 	Set<String> types;
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| 	types.insert("spatial");
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| 
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| 	Error err = sl.compile(code, dt, rm, types, nullptr);
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| 
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| 	if (err) {
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| 		print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());
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| 		return nullptr;
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| 	} else {
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| 		String code2;
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| 		recreate_code(&code2, sl.get_shader());
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| 		print_line("code:\n\n" + code2);
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| 	}
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| 
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| 	return nullptr;
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| }
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| 
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| } // namespace TestShaderLang
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