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			Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
		
			
				
	
	
		
			13 lines
		
	
	
	
		
			246 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			246 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| @static_unload
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| 
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| static var foo = "bar"
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| 
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| static func _static_init():
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| 	print("static init called")
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| 	prints("foo is", foo)
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| 
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| func test():
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| 	var _lambda = func _static_init():
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| 		print("lambda does not conflict with static constructor")
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| 
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| 	print("done")
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